Prima Magistra: Jurnal Ilmiah Kependidikan
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Published By Lembaga Penelitian Dan Pengabdian Masyarakat Universitas Flores

2722-4899, 2721-8112

2021 ◽  
Vol 2 (2) ◽  
pp. 313-321
Author(s):  
Rachmadina Tri Kencana ◽  
Herlina Usman ◽  
Tunjungsari Sekaringtyas

The use of media is one of the essential aspects of the learning process, because, it will provide a different and certainly more varied learning experience so that it will attract students and make it easier to understand the learning material. This research and development aims to produce a learning media to make it easier for students to understand learning material, especially on the material of  human locomotor organs system  in a fun way. Learning will be meaningful for students if the media used is the appropriate one. The methodology in this research is Research an Development (RND). The type of model used in the ASSURE development model, which consist of 6 stages including analyze learner; state objectives; select methods, media and materials; utilize media and materials; require learner participation; and evaluate and revise. The final results of this research produces a learning media that is useful to support the learning process on the material of human movement organs. The data collection technique used in this study was through observation, interviews, and questionnaires. This research was conducted only to the stage of expert validation to test the feasibility of the product. The product feasibility test involves 3 experts, namely media experts, material experts, and language experts. The results obtained from the three experts if the average is 4.5 from the maximum value of 5, or if converted in percentage is 90%, which means the media is included in the very good category. This shows that the framework of the chess game media is suitable for use in science learning material for human llocomotor organs system.


2021 ◽  
Vol 2 (2) ◽  
pp. 301-312
Author(s):  
Maria Finsensia Ansel ◽  
Natalia Pawe

The purpose of this study was to determine the effect of parental tutoring on the learning discipline of elementary school students in group, Kelimutu sub-district. The approach in this research is done quantitatively with the research method is correlational research. The research population was all elementary school students in group 1, Kelimutu sub-district, Ende district, as many as 432 students with a purposive sampling technique, so that the sample in this study were students in grades IV-VI of elementary school group 1, Kelimutu district, totaling 80 people. The data collection method used a questionnaire, namely a parent learning guidance questionnaire and a student learning discipline questionnaire. Analysis of research data was carried out to test descriptive statistics, test data normality and test data linearity, as well as test hypotheses. The results showed that the value of the regression equation Y=4.677+0.931 indicates the direction of the regression equation is positive. The value of F count = 325.726 > F table = 3.96 with a significance value of 0.000 <0.05, meaning that there is a significant effect of the parental tutoring variable on the student learning discipline variable. The coefficient of determination test obtained an Rsquare value of 0.807 or 80.7%, meaning that student learning discipline is influenced by parental tutoring with a magnitude of influence of about 80.7% showing a very strong influence while the rest is influenced by other factors. In conclusion, the higher the parental guidance, the higher the student's learning discipline, on the contrary, the lower the parental guidance, the lower the student's learning discipline.


2021 ◽  
Vol 2 (2) ◽  
pp. 289-300
Author(s):  
Atikah Rahma ◽  
Iva Sarifah ◽  
Nidya Chandra Muji Utami

This research was aimed to produce mathematic module in the content of space geometry. The method used in this research is research and development (R&D) with an adaptation of ADDIE development models. This research can only carried out from expert judgment, which media expert, material expert, and language expert. The collection data techniques include interview, and questionnaire. The result for this space geometry module obtained 90.00% from materials expert, 80.80% from media expert, and 84.00% from language expert. Based on the results from the three of expert, obtained an average score 83.84%. It shows that space geometry module based on structured inquiry can be categorized as very good with score range 81%-100%, and it can be use as one of teaching suplementary material’s reference for space geometry content to upgrade the concepts understanding of 5th grade elementary school students.


2021 ◽  
Vol 2 (2) ◽  
pp. 280-288
Author(s):  
Innayah Innayah

The success of student learning in the classroom is highly dependent on the selection of appropriate learning strategies by the teacher. This study aims to improve the ability of students of class X MIPA-3 SMAN 4 Pamekasan in learning English with recount text material using the talking stick method. This research is a type of classroom action research which consists of two cycles. Each cycle consists of a process of planning, implementing, observing, and reflecting. The research subjects were 36 students. The object of the research is the process and results of learning English in recount text material. Data were collected using observation, documentation, interviews, questionnaires, and tests. The results showed that the students' average score increased from the first cycle of 54.72 to 85.13 in the second cycle. Thus, it can be concluded that the use of the talking stick method has succeeded in increasing students' abilities in recount text material.


2021 ◽  
Vol 2 (2) ◽  
pp. 264-279
Author(s):  
Yunita Triwiyanti Pribadi ◽  
Dudung Amir Sholeh ◽  
Yetty Auliaty

Student worksheet usually in printed form, while Electronic student worksheet in digital form, so it could be accessed anywhere using the internet network. This study aims to develop and determine suitability of Electronic worksheets on fractional number material in grade 4th. Type of research is R&D using the 4-D Thiagarajan and Sammel model which consists of four step, 1) Define, 2) Design, 3) Develop, 4) Disseminate. The subjects of this research were 4th grade students of SDN Menteng Atas 01 Pagi. Data instruments in the form of observations, interviews, expert review and student response questionnaires. The expert review process is carried out on material, media, and language experts. The average result of the three experts is 86.20% and can be interpreted as "very feasible". The COVID-19 virus pandemic has made the field trial process only using the zoom application, namely with one to one evaluation and small group. The results of each field trial are 83.66% and 88.54%, which means "very feasible". Based on the test result of GEBEKA Electronic student worksheet, it is appropriate to use it as for learning fractional number material in grade 4th Elementary School.


2021 ◽  
Vol 2 (2) ◽  
pp. 254-263
Author(s):  
Maria Erica Istyasiwi ◽  
Yetty Aulianty ◽  
Dudung Amir Sholeh

This study aims to develop the Dominoes card game media in the science learning of food chain material for class V SD in the form of an application and also to determine the feasibility of the Food Chain Dominoes card game media. The research method used is Research and Development or R&D. The research model used is ADDIE. Data collection instruments in the form of observations, interviews, expert test questionnaires and student response questionnaires. The expert test process is carried out to material experts, media experts and linguists. The results of the material expert test validation are 100% so it can be said to be "very feasible", the media expert test validation results are 85.5% so it can be said to be "very feasible", and the linguist test validation results are 91.6% and are said to be "very feasible".It can be averaged that the three expert test scores obtained a value of 92.3% and can be said to be "very feasible”. The student response test could on a one-to-one test consisting of 5 students who live close to the researcher. The results of the one to one test to 5 students resulted in an average of 93.5% which can be said to be a "very feasible" product. This shows that the DORAMA Card game media is feasible to be used as a medium in learning Natural Science material for Food Chain.


2021 ◽  
Vol 2 (2) ◽  
pp. 237-253
Author(s):  
Arum Donna Safira ◽  
Iva Sarifah ◽  
Tunjungsari Sekaringtyas

Based on the needs analysis, it is necessary to develop interactive learning media. This research and development aims to produce products in the form of articulate storyline web-based interactive learning media for natural science learning and to find out the validation of web articulated storyline-based interactive learning media for science learning in grade V Elementary School. The samples in this study were 9 grade 5 elementary school students in the neighborhood around the researcher's house. The development model used in this study is the ADDIE development model (analyze, design, development, implementation and evaluation). Data collection techniques were carried out by interviews and questionnaires. Data analysis using Miles and Huberman model analysis. The trial results of developing interactive learning media based on web articulate storylines with media experts, materials experts, and learning design experts obtained an average value of 95% with the criteria "very feasible". The results of the one to one trial get an average score of 98.8% and the results of the small group trial get an average value of 99.4%. Referring to the results of data analysis of the Miles and Huberman’s model, the articulate storyline web-based interactive learning media is very suitable for use by fifth grade students in science learning in elementary schools.


2021 ◽  
Vol 2 (2) ◽  
pp. 225-236
Author(s):  
Rindiani Matussolikhah ◽  
Brillian Rosy

Kendala dalam melakukan kegiatan pembelajaran daring di SMK Negeri 4 Surabaya  yaitu siswa kesulitan memahami materi disampaikan karena belum mampu menentukan gaya belajar yang tepat dengan keadaan diri dan disiplin belajar siswa masih kurang. Peneliti berupaya untuk menemukan bukti apakah pengaruh disiplin belajar dan gaya belajar akan menunjukkan hubungan yang simultan terhadap hasil belajar, ketika kegiatan pembelajaran dilakukan secara daring. Untuk mengetahui pengaruh disiplin belajar, dan gaya belajar terhadap hasil belajar siswa pada pelajaran korespodensi kelas X jurusan OTKP di SMK Negeri 4 Surabaya merupakan tujuan dari penelitian ini. Metode penelitian kuantitatif adalah metode yanag digunakan dalam penelitian ini. Sedangkan populasi pada penelitian ini berjumlah 105 orang. Teknik simple random sampling merupakan teknik pengambilan data yang dipilih dalam melakukan penelitian ini, dengan total responden sebanyak 53 orang. Pengumpulan data dilakukan melalui penyebaran kuisioner dan pengambilan dokumentasi. Hasil analisis regresi linier berganda menunjukkan persamaan Y = 8.956 + 0,724X1 + 0,300X2. Kesimpulan ada pengaruh yang simultan positif antara disiplin belajar dan gaya belajar terhadap hasil belajar. Besar pengaruh bersama yang dihasilkan adalah 32.3%.


2021 ◽  
Vol 2 (2) ◽  
pp. 212-224
Author(s):  
Dewi Sartika Rahayu ◽  
Novi Trisnawati

The purpose of this study was to determine the effect of the family environment and learning facilities at school on learning outcomes through learning motivation as an intervening variable at SMKN 10 Surabaya This type of causal associative research with a quantitative approach. Sampling using random sampling technique. Collecting data through observation techniques, interviews, questionnaires and documentation. The results of the study are: 1) there is no significant effect of the family environment on learning outcomes; 2) there is no significant effect of learning facilities on learning outcomes; 3) there is a significant effect of learning motivation on learning outcomes; 4) there is a significant influence of the family environment on learning motivation 5) there is no significant effect of learning facilities on learning motivation; 6) there is a significant influence of the family environment through learning motivation on learning outcomes; 7) there is no significant effect of learning facilities through learning motivation on learning outcomes.


2021 ◽  
Vol 2 (2) ◽  
pp. 197-211
Author(s):  
Endang Kristiani ◽  
Triesninda Pahlevi

The results of preliminary observations at SMK Negeri 10 Surabaya show that the students in class XI OTKP 3 and 4 are still low. The purpose of this study was to determine the effect of learning motivation and student discipline on learning achievement simultaneously. The population for this study were all students of class XI OTKP 3 and 4 at SMK Negeri 10 Surabaya, totaling 72 students. The variables studied were learning motivation (X1) and student discipline (X2) as the independent variable and learning achievement (Y) as the dependent variable. The method used in this research is quantitative research methods, for data collection using a Likert scale questionnaire. Meanwhile, the data analysis method used is the classical assumption test and multiple regression analysis with the help of SPSS 25 for windows. The results of this study are: (1) Learning motivation has a significant positive effect on student achievement in class XI OTKP 3 and 4 at SMK Negeri 10 Surabaya2. (2) Student discipline has a significant positive effect on student achievement in class XI OTKP 3 and 4 at SMK Negeri 10 Surabaya. (3) Student motivation and discipline have a significant positive effect on student achievement in class XI OTKP 3 and 4 at SMK Negeri 10 Surabaya.


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