scholarly journals Evaluation of the usefulness of a computerbased learning program to support student learning in pharmacology

2011 ◽  
Vol 7 (2) ◽  
Author(s):  
S. Brain ◽  
D. G. Dewhurst ◽  
A. D. Williams

The use of computers in undergraduate education is now widespread and computer-based learning (CBL) has made a significant impact in teaching, particularly over the last decade. This is likely to increase substantially as some £100 million has been made available to stimulate software development in the UK through various initiatives, such as the EEC COMETT program and the UK Higher Education Funding Councils' Teaching and Learning Technology Programme (TLTP).DOI: 10.1080/0968776990070205

2011 ◽  
Vol 4 (2) ◽  
Author(s):  
Jean Underwood ◽  
Arne Dahlberg ◽  
Simon FitzPatrick ◽  
Malcolm Greenwood

The STILE Project (Students' and Teachers' Integrated Learning Environment) is one of 76 projects set up under the UK Government's Teaching and Learning Technology Programme (TLTP) initiative sponsored by the British Higher Education Funding Councils (HEFCs). The STILE Project uses hypermedia to provide greater opportunities for independent and flexible modes of learning both in a campus situation and for distance learning. The approach is resource-based. STILE provides a mechanism for both tutors and learners to discover and access relevant resources when they need them, together with facilities that enable users readily to use and re-use existing materials, to integrate them together, and to add further materials of their own in a way that seems natural to them (see Ruggles et al, 1995). The result is not a closed and finished product,but a set of tools and services and a continually developing resource base. The effect is to ease the load on academic staff in maintaining and supporting student access to resources, and to enrich the set of resources available to both staff and students.DOI:10.1080/0968776960040205


2011 ◽  
Vol 3 (1) ◽  
Author(s):  
Audrey McCartan ◽  
Barbara Watson ◽  
Janet Lewins ◽  
Margaret Hodgson

The imminent completion of many Teaching and Learning Technology Programme (TLTP) projects means that a considerable number of courseware deliverables will soon be available to Higher-Education (HE) institutions. The Higher Education Funding Council's intention in funding the Programme (HEFCE Circulars, 8/92, 13/93) was to ensure their integration into academic curricula by providing institutions with an opportunity to review their 'teaching and learning culture' with regard to the embedding of learning technology within their institutional practice. Two recent workshops, conducted with a representative sample of newly appointed academic staff in connection with the evaluation of materials to be included in a staff development pack whose purpose is to encourage the use of IT in teaching and learning (TLTP Project 7), strongly suggested that the availability of courseware alone was insufficient to ensure its integration into educational practice. The establishment of enabling mechanisms at the institutional level, as well as within departments, was crucial to ensure the effective use of learning technology.DOI:10.1080/0968776950030115


2018 ◽  
Vol 1 (1) ◽  
pp. 24-41
Author(s):  
ABDUL MUNTAQIM AL ANSHORY

Pemahaman dan penggunaan komputer merupakan hal yang mutlak dilakukan oleh seluruh bidang kehidupan, termasuk bidang pendidikan. Komputer telah banyak digunakan dalam usaha-usaha mengembangkan dan meningkatkan efektifitas dan efisiensi proses belajar mengajar.  Salah satu upaya untuk meningkatkan mutu pembelajaran bahasa arab yang dilakukan peneliti dalam penelitian ini adalah mendesain program pembelajaran bahasa arab dengan menggunakan komputer. Penelitian ini bermaksud untuk mendesain program pembelajaran bahasa arab dengan menggunakan program komputer Power Point dan mengetahui pendapat para ahli pembelajaran bahasa arab, guru bahasa arab, dan siswa tentang kesesuaian dan menariknya program yang dihasilkan untuk pembelajaran bahasa arab di SMA Negeri 1 Malang. Penelitian pengembangan ini merupakan penelitian kualitatif deskriptif dengan proses validasi yang dilakukan oleh tiga ahli pembelajaran bahasa arab, satu guru bahasa arab, dan 39 siswa SMA Negerin 1 Malang. Adapun hasil dari penelitian ini adalah sebagai berikut: (1) Program pembelajaran bahasa arab yang didesain dengan program power point terdiri dari: (a) slide utama dan pendahuluan, (b) slide daftar isi, (c) slide petunjuk penggunaan, (d) slide-slide materi pembelajaran, (d) slide penutup, dan (e) slide riwayat hidup desainer; (2) Hasil ujicoba menunjukkan bahwa produk yang dihasilkan secara keseluruhan sangat baik, sesuai dan menarik untuk digunakan dalam proses pembelajaran di SMA Negeri 1 Malang. Dari proses desain dan hasil ujicoba tesis penelitian, peneliti dapat mengungkapkan bahwa desain program pembelajaran bahasa arab perlu dilaksanakan guna menunjang keberhasilan pembelajaran bahasa arab.   The using of computer - as one of technology- had became the requirement for all fields in the word, included education field. It has been used to make  the improvements in teaching and learning.  One of these efforts as that is conducted by researcher in this study is  to design learning program using computer program. This research aims are to design computer based learning program for teaching of arabic using power point program at Senior High School 1 of Malang and to know the opinions of the arabic teaching experts, teacher and students about the designed program. This development research is a descriptive qualitative one. The research validation is done by three experts, one teacher and thirty nine students studing arabic at Senior High School 1 of Malang. The results of this research are : (1) This computer based learning program using powerpoint program consists of (a) introduction slide, (b) contents slide, (c) instruction slide, (d) study items slides, (e) closing slide, and (f) biography slide; (2) Opinions from experts, teacher and the students about the computer based learning program using powerpoint program are : the product as a whole is very good, has a good suitability and a good attraction. From the process of designing computer based learning program  and the result of the validation, thesis of this study that researcher able to tell is that designing arabic learning program is required to support  success in teaching and learning arabic language.   الاهتمام بالحاسوب واستخدامه حاجة ماسة في كافة ميادين الحياة، ومن أهمها ميدان التربية.  استخدم المربون والمهتمون بالعملية التعليمية والتعلمية الحاسوب كإحدى الوسائل التعليمية  أم إحدى المواد الدراسية لترقية عملية التعليم والتعلم.. وفي هذا البحث، حاول الباحث تنمية نوعية تعليم اللغة العربية  بواسطة تصميم البرامج التعليمية باستخدام الحاسوب. والهدفان الرئيسيان من هذا البحث هما: لمعرفة كيفية تصميم البرامج التعليمية باستخدام برنامج الحاسوب باور بوينت في  تعليم  اللغة  العربية في المدرسة الثانوية الحكومية الأولى مالانج، ورأي الخبراء والمدرس والطلبة في مناسبة البرامج التعليمية المصممة ببرنامج الحاسوب باور بوينت بتعليم  اللغة  العربية في المدرسة الثانوية الحكومية الأولى مالانج وجاذبيتها. هذا البحث  التطوري عدله مجموعة من 3 خبراء في تعليم اللغة العربية، ومدرس اللغة العربية، و39 طالبا. أما نتائج البحث هي: (1) البرامج التعليمية المصممة ببرنامج  الحاسوب (باور بيوبنت) تم تصميمها وتتكون من الشاشات: (أ) الشاشة  التعريفية، (ب) الشاشة لفهرس شاشات البرامج التعليمية، (ج) الشاشة الإرشاداتية، (د) الشاشات للمواد الدراسية، (هـ) الشاشة للاختتام، و(و) الشاشة عن معلومات المصمم الشخصية. (2) تدل نتائج التجربة على أن هذه البرامج التعليمية المصممة باستخدام برنامج الحاسوب باور بوينت مناسبة جدا لتعليم اللغة العربية في المدرسة الثانوية الحكومية الأولى مالانج، جذابة جدا. انطلاقا من عملية التصميم ونتائج التجربة، فمعطيات هذا البحث التي يمكن أن يقدمها الباحث هي أن تصميم البرامج التعليمية في تعليم اللغة العربية محتاج إليه أيضا لدعم نجاح عملية تعليم اللغة العربية.


2011 ◽  
Vol 3 (1) ◽  
Author(s):  
Douglas Siviter ◽  
Phil Siviter

There are currently substantial investments being made in courseware development in the UK, in particular in the HÈFCs' Teaching and Learning Technology Programme (TLTP), and the hope which underpins these development efforts is that Higher Education institutions will eagerly adopt and exploit the freely available courseware which emerges from them. Unfortunately, there are many reasons why this is probably going to be an over-optimistic assumption (Laurillard et al, 1993). The bottlenecks which can impair the successful exploitation of courseware range from cultural to technical, and are quite diverse. In this paper we discuss some of these bottleneck issues and suggest approaches to dealing with them. We deliberately restrict our discussion to technical bottlenecks, and therefore discuss issues of courseware design, courseware development, and courseware management.DOI:10.1080/0968776950030104


ReCALL ◽  
2001 ◽  
Vol 13 (1) ◽  
pp. 59-66 ◽  
Author(s):  
KIRSTEN SÖNTGENS

This paper describes a Computer Supported Experiential Learning project at the University of Central England (UCE), for which a bid has been successful to the UK Higher Education Funding Councils’ learning and teaching fund to develop innovative teaching and learning strategies. The project is based upon a well-established curriculum model (Kolb, 1984) which has been adapted by the Learning Methods Unit (LMU) at UCE to include technologies each addressing a particular stage in Kolb’s learning cycle. The model recognises that it is insufficient simply to learn new concepts, just as it is insufficient to have an experience in isolation. The learner must make the link between theory and practice through active experimentation and through reflection on the learning process.


ReCALL ◽  
1992 ◽  
Vol 4 (7) ◽  
pp. 29-32

Under the new Teaching & Learning Technology Programme, funded by the UFC/HEFC, the CTICML Modern Languages Consortium has been awarded the sum of £435K for the year from August 1992, with the expectation that further funding will be available over the following two years, bringing the total to £1.33m. The following account describes the background to the Consortium, the rationale behind it, and the outcomes expected from it.


Author(s):  
Jonathan D. Owens ◽  
Usman Talat

This is an empirical investigation considering how the Knowledge Transfer Openness Matrix (KTOM) could facilitate accessibility and Knowledge Transfer (KT) for the UK Higher Education (HE) Management Education Teaching when utilising learning technologies. Its focus is where learning technologies applications currently assist the KT process and support accessibility for the HE teacher and learner. It considers the philosophy of openness, focusing on its usefulness to support accessibility within UK HE Management Education Teaching. It discusses how the openness philosophy may assist the KT process for the HE teacher and learners using learning technologies. In particular, the potential to support accessibility within HE Management Education Teaching environments is appraised. There appear several implications for both teachers and learners. These are characterized in the proposed KTOM. The matrix organises KT events based on the principles of the openness philosophy. The role of learning technologies in events is illustrated with regard to teaching and learning accessibility.


Author(s):  
Michael Gardner ◽  
Adela Gánem-Gutiérrez ◽  
John Scott ◽  
Bernard Horan ◽  
Vic Callaghan

This chapter presents a case study of the use of virtual world environment in UK Higher Education. It reports on the activities carried out as part of the SIMiLLE (System for an Immersive and Mixed reality Language Learning) project to create a culturally sensitive virtual world to support language learning (funded by the UK government JISC program). The SIMiLLE project built on an earlier project called MiRTLE, which created a mixed-reality space for teaching and learning. The aim of the SIMiLLE project was to investigate the technical feasibility and pedagogical value of using virtual environments to provide a realistic socio-cultural setting for language learning interaction. The chapter begins by providing some background information on the Wonderland platform and the MiRTLE project, and then outlines the requirements for SIMiLLE, and how these requirements were supported through the use of a virtual world based on the Open Wonderland virtual world platform. The chapter then presents the framework used for the evaluation of the system, with a particular focus on the importance of incorporating pedagogy into the design of these systems, and how to support good practice with the ever-growing use of 3D virtual environments in formalized education. Finally, the results from the formative and summative evaluations are summarized, and the lessons learnt are presented, which can help inform future uses of immersive education spaces within Higher Education.


2011 ◽  
pp. 1931-1937
Author(s):  
Su-Ting Yong

This is a brief review of the history of usability and a discussion of usability in developing a computer-based learning program (CBLP). According to ISO 9241, usability is defined as the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use (Bevan, 2001). The main focus of usability in this article is concerned with the user interface and interaction design. To create a usable computer-based learning program, one needs to understand the definition of usability and the goals of usability. Besides achieving usability goals, a usable CBLP should also be able to attain user experience goals. Design principles can be used to develop a CBLP featured with usability. Two design models will be discussed in this review.


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