6G на старте

Author(s):  
E.E. Devyatkin ◽  
G.S. Bochechka ◽  
V.O. Tikhvinskiy ◽  
A.S. Borodin

The prospects of creating new technologies for 6G mobile communications are considered. The national research projects and the activities of international communications organizations to develop the vision and development trends of technologies and services for 6G mobile networks are analyzed. A comparative analysis of achievements of the worlds largest mobile communication equipment vendors to create and patent solutions according to Standard Essential Patents of mobile technologies is carried out. Conclusions are drawn about the start of the 6G technologies race and the importance of creating intellectual property and mobile technology competency centers in Russia. Рассмотрены перспективы создания новых технологий мобильной связи поколения 6G. Проанализированы национальные исследовательские проекты, а также деятельность международных организаций связи по разработке облика и тенденций развития технологий и услуг сетей мобильной связи 6G. Выполнен сравнительный анализ деятельности крупнейших мировых поставщиков оборудования по созданию и патентованию решений по основным стандартам технологий мобильной связи. На основании выявленных тенденций сделаны выводы о начале гонки по разработке технологий 6G и важности создания в России интеллектуальной собственности и центров компетенции в области новых технологий мобильной связи.

Author(s):  
Joanne Marie Curry

In an ongoing bid to provide high quality local government services, Penrith City Council partnered with the University of Western Sydney to derive a mobile strategy for the development of a range of handheld systems for use in the field. Several R&D projects aimed at determining the viability of using mobile technology for the conduct of off-site health, building and development and sewerage inspections and the allocation of parking and waste management infringements were conducted over a two-year period. Some significant issues relating specifically to the implementation of mobile technologies in a large Australian city council were encountered including: release hype vs. the implementation realities of mobile technology, technological options for the introduction of mobility, user acceptance of new technologies, management of client expectations, and local government standards and guidelines and their impact on development directions. The experiences and lessons that were learned from these projects can be of assistance to other local government agencies and similar organisations employing a heterogeneous workforce that is restrained by external legislation and policy.


Author(s):  
Ralf Wagner ◽  
Martin Klaus

The role of mobile terminals such as mobile telephones, or PDAs, is shifting from gadgetry to serious platforms for direct marketing actions. The ubiquitous use of these devices offers companies a perfect medium through which to promote their products and services in a personalized and interactive way. Since mobile phone users are rarely without their mobile phones, mobile electronic devices provide marketers with almost permanent contact opportunities to introduce their products directly to potential clients. Although potential customers are attracted by the promotion of appealing technologies and sophisticated products and services via mobile communication, the intended impact of this direct marketing approach is often thwarted as it is seen by some as invasive and an infringement of privacy. This chapter outlines the opportunities and challenges of mobile technology applications for direct marketing and relates mobile technologies to a scheme of tasks for successful direct marketing. The chapter concludes by highlighting examples to demonstrate ways of conducting successful mobile direct marketing.


Author(s):  
Jari Salo

Business relationships have been studied for decades (Wilkinson, 2001). However, the literature has been criticized of the lack of focus on information technology (IT) usage within business relationships (Reid & Plank, 2000). As managers have started to employ digital tools such as the Internet, intranets, and extranets, buyer-seller relationship scholars have realized the need to focus on IT deployment within relationships. There is a growing body of research that focuses on the different types of technologies being employed such as electronic data interchange (EDI) (Naudé, Holland, & Sudbury, 2000), Internet-based EDI (Angeles, 2000), and extranet (Vlosky, Fontenot, & Blalock, 2000) and their influence on business relationships. Nevertheless, mobile technology usage within business relationships is a nascent field of scientific inquiry. Besides buyer-seller relationship literature, mobile commerce (MC) (conducting commercial activities via mobile networks) literature also noticeably lacks academic research on business usage of mobile technology (Okazaki, 2005; Scornavacca, Barnes, & Huff, 2005). By combining these indications for further research from the buyer-seller relationship and MC fields it can be argued that there is a clear call for research in this area. Hence, I aim to bridge some aspects of the identified research gap. The research gap is filled in by discussing bonding within buyer-seller relationships to illustrate how mobile technologies create a novel bond in business relationships. It is acknowledged that some research on the adoption of mobile technology in the business context exists (see e.g., Kadyté, 2005). The paper is organized as follows: First, a brief discussion of the background of business relationships, mobile technologies, and bonding is provided. Then, I highlight how mobile technologies are used within relationships with a case study. After that, future trends in this pertinent area are presented. The paper finishes with a concluding discussion.


2011 ◽  
Vol 36 (2) ◽  
Author(s):  
André Lemos

ABSTRACT  Pervasive computer games (PCGs) combine digital mobile technologies and location-based systems by creating an interface between electronic and physical spaces for playing. PCG is a general name for mobile games such as hybrid reality games (HRGs), location-based mobile games (LBMGs), and urban games. Our goal here is to show how these games, along with new digital mobile technologies, have the potential to produce “spatialization,” i.e., to socially produce the space in which they are embedded. I suggest that spatialization is achieved through the use of technology such as sensors and digital mobile networks (smartphones, PDAs, global positioning systems [GPSs], and augmented reality [AR] devices; radio frequency identification [RFID] tags and global system for mobile communications/general packet radio service [GSM/GPRS]; Wi-Fi and Bluetooth). The goal of this article is to examine the forms of spatialization created by the use of location-based services and location-based technologies.RÉSUMÉ : Les jeux mobiles géolocalisés combinent les technologies numériques mobiles avec les systèmes géolocalisés, créant ainsi pour le jeu une interface entre espace électronique et espace physique. Ces jeux comprennent tout jeu mobile tel que les jeux de réalité hybride et les jeux urbains. Mon but dans cet article est de montrer comment ces jeux, de concert avec les nouvelles technologies numériques mobiles, ont le potentiel de réaliser certains types de « spatialisation », c’est-à-dire de créer socialement l’espace dans lequel ils se trouvent. Je suggère que la spatialisation s’accomplit au moyen de technologies comme les capteurs et les réseaux numériques mobiles (téléphones intelligents, assistants numériques personnels, systèmes GPS et systèmes de réalité augmentée; étiquettes d’identification par radiofréquence, systèmes mondiaux de communication avec les mobiles et services généraux de radiocommunication par paquets; Wi-Fi et technologie Bluetooth). Le but de cet article est d’examiner les types de spatialisation créés au moyen de technologies et services géolocalisés.


2012 ◽  
Vol 16 (5) ◽  
pp. 1281-1286 ◽  
Author(s):  
D. G. Kingston ◽  
W. J. Eastwood ◽  
P. I. Jones ◽  
R. Johnson ◽  
S. Marshall ◽  
...  

Abstract. Education in hydrology is changing rapidly due to diversification of students, emergent major scientific and practical challenges that our discipline must engage with, shifting pedagogic ideas and higher education environments, the need for students to develop new discipline specific and transferrable skills, and the advent of innovative technologies for learning and teaching. This paper focuses on new technologies in the context of learning and teaching in Physical Geography and reflects on the implications of our experiences for education in hydrology. We evaluate the experience of designing and trialling novel mobile technology-based field exercises and a virtual field tour for a Year 1 undergraduate Physical Geography module at a UK university. The new exercises are based on using and obtaining spatial data, operation of meteorological equipment (explained using an interactive DVD), and include introductions to global positioning systems (GPS) and geographical information systems (GIS). The technology and exercises were well received in a pilot study and subsequent rolling-out to the full student cohort (∼150 students). A statistically significant improvement in marks was observed following the redesign. Although the students enjoyed using mobile technology, the increased interactivity and opportunity for peer learning were considered to be the primary benefits by students. This is reinforced further by student preference for the new interactive virtual field tour over the previous "show-and-tell" field exercise. Despite the new exercises having many advantages, exercise development was not trivial due to the high start-up costs, the need for provision of sufficient technical support and the relative difficulty of making year-to-year changes (to the virtual field tour in particular). Our experiences are highly relevant to the implementation of novel learning and teaching technologies in hydrology education.


2011 ◽  
Vol 8 (6) ◽  
pp. 11115-11130
Author(s):  
D. G. Kingston ◽  
W. J. Eastwood ◽  
P. I. Jones ◽  
R. Johnson ◽  
S. Marshall ◽  
...  

Abstract. Education in hydrology is changing rapidly due to diversification of students, emergent major scientific and practical challenges that our discipline must engage with, shifting pedagogic ideas and higher education environments, the need for students to develop new discipline specific and transferrable skills, and the advent of innovative technologies for learning and teaching. This paper focuses on new technologies in the context of learning and teaching in Physical Geography and reflects on the implications of our experiences for education in hydrology. We evaluate the experience of designing and trialling novel mobile technology-based field exercises and a virtual field trip for a Year 1 undergraduate Physical Geography module at a UK university. The new exercises are based on using and obtaining spatial data, operation of meteorological equipment (explained using an interactive DVD), and include introductions to global positioning systems (GPS) and geographical information systems (GIS). The technology and exercises were well received in a pilot study and subsequent rolling-out to the full student cohort (∼150 students). A statistically significant improvement in marks was observed following the redesign. Although the students enjoyed using mobile technology, the increased interactivity and opportunity for peer learning were considered to be the primary benefits by students. This is reinforced further by student preference for the new interactive virtual field trip over the previous "show-and-tell" field exercise. Despite the new exercises having many advantages, exercise development was not trivial due to the high start-up costs, the need for provision of sufficient technical support and the relative difficulty of making year-to-year changes (to the virtual field trip in particular). We believe our experiences are directly relevant to the implementation of such novel learning and teaching technologies in hydrology education.


Author(s):  
Ria Hanewald

This chapter describes the use of mobile technologies as research tools while discussing both the benefits and limitations of this mode. It maps practical approaches to the management of a mobile, digital data collection process and its accompanying challenges, namely the potential and pitfalls in gathering, coding and archiving the research data. The use of mobile technology devices and the amalgamation of hardware, operating systems, networking and software to facilitate and support this process are discussed. The lessons learned from the technical aspects underpinning fieldwork for research purposes will assist others in maximizing the potential of mobile technology to support their research projects.


2012 ◽  
pp. 130-150
Author(s):  
Ria Hanewald

This chapter describes the use of mobile technologies as research tools while discussing both the benefits and limitations of this mode. It maps practical approaches to the management of a mobile, digital data collection process and its accompanying challenges, namely the potential and pitfalls in gathering, coding and archiving the research data. The use of mobile technology devices and the amalgamation of hardware, operating systems, networking and software to facilitate and support this process are discussed. The lessons learned from the technical aspects underpinning fieldwork for research purposes will assist others in maximizing the potential of mobile technology to support their research projects.


2008 ◽  
pp. 3548-3570
Author(s):  
Nikhilesh Dholakia ◽  
Ruby Roy Dholakia ◽  
Mark Lehrer ◽  
Nir Kshetri

Mobile phones, mobile Internet access, and mobile commerce (m-commerce) are growing much faster than their fixed counterparts. Several characteristics of mobile networks make them more attractive than fixed networks for less-developed countries and for those countries that want to “leapfrog” the leading IT nations. To exploit the new mobile communications infrastructures, companies from developed as well as developing countries are rapidly integrating m-commerce technology into their business models. Countries around the world, however, exhibit considerable heterogeneity in their adoption of mobile phones and m-commerce technology. Examined in this chapter is the current stage of mobile technology and m-commerce diffusion across the world, and analyzed are factors influencing the diffusion process. In this chapter, the ways in which the m-commerce landscape of a nation—defined by the penetration rate of mobile phones, the specific combinations of different generations of mobile technology, and the blending of various standards within a given generation—is shaped by politicoeconomic, sociocultural, and policy-related factors are reviewed.


Author(s):  
Nikhilesh Dholakia ◽  
Ruby Roy Dholakia ◽  
Mark Lehrer ◽  
Nir Kshetri

Mobile phones, mobile Internet access, and mobile commerce (m-commerce) are growing much faster than their fixed counterparts. Several characteristics of mobile networks make them more attractive than fixed networks for less-developed countries and for those countries that want to “leapfrog” the leading IT nations. To exploit the new mobile communications infrastructures, companies from developed as well as developing countries are rapidly integrating m-commerce technology into their business models. Countries around the world, however, exhibit considerable heterogeneity in their adoption of mobile phones and m-commerce technology. Examined in this chapter is the current stage of mobile technology and m-commerce diffusion across the world, and analyzed are factors influencing the diffusion process. In this chapter, the ways in which the m-commerce landscape of a nation—defined by the penetration rate of mobile phones, the specific combinations of different generations of mobile technology, and the blending of various standards within a given generation—is shaped by politicoeconomic, sociocultural, and policy-related factors are reviewed.


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