scholarly journals A Comparison between the Use of Cisco Packet Tracer and Graphical Network Simulator 3 as Learning Media on Students’ Achievement

2018 ◽  
Vol 24 (1) ◽  
pp. 132-136
Author(s):  
Liska Mey Ika Sari ◽  
Puspanda Hatta ◽  
Endar Suprih Wihidayat ◽  
FENG Xiao

Usually in studying the practice of computer networks, it is encountered several obstacles such as (1) limited computer networks design tools, (2) limited learning time to design computer networks and (3) technical difficulties for finding the solutions of errors. To overcome those barriers as proposed in this study, computer network simulators were used. Computer network simulators were expected to help students designing and simulating networks planned to be applied to computer network practices. This study used two simulators to compare its effectiveness in assisting the students to learn computer networks, which were Cisco Packet Tracer and Graphical Network Simulator 3 (GNS3). This study was aimed to determine the difference of the influence of network simulators to (1) learning achievement, and (2) learning achievement improvement. The quasi-experiment method was used and data were collected through conducting testing before and after the utilization of the simulators. Based on the testing results it was concluded that (1) different effect of using Cisco Packet Tracer and GNS3, the average grade achievement in the class using GNS3 and using Cisco packet tracer were 76.67 and 70 respectively, and (2) improved learning achievement using GNS3 for around 35%, higher than using Cisco Packet Tracer.

2020 ◽  
Vol 11 (1) ◽  
pp. 249-256
Author(s):  
Nuur Wachid Abdul Majid ◽  
Syifaul Fuada

The development of modern computer networks for internet access makes routing protocols needed, and it has an essential role in a real-time system. Therefore, the best and most effective routes can be reached. In this short article, we discuss the comparison of two popular routing protocols, i.e., Routing Information Protocol (RIP) and Open Shortest Path First (OSPF) using two network simulators, i.e., Graphical Network Simulator-3 (GNS3) and Enterprise Network Simulation Platform (ENSP). Both of OSPF and RIP routing protocols can be used in the same topology and have differences in the connection time required to connect communication between routers. Thru GNS3 and ENSP, we obtained the comparison result at ideal condition; we found that the OSPF routing protocol (83 ms) has a faster time or efficient in connection than RIP (177 ms). Besides, we found that compared to GNS3 network simulators (329 ms), the ENSP has a relatively more rapid average time (94 ms). This work suggests that a Huawei router with ENSP is faster than a Cisco router which is used by GNS3. Hopefully, this information can be refereed by internet network administrators to build real-time computer networks.


2017 ◽  
Vol 11 (1) ◽  
pp. 53-64
Author(s):  
Kartika Hartanti

This study aims to determine the effect of the application of VAK learning model on the learning achievement of PAI in class V Tlogomulyo Waterford Elementary School. This study was a quasi-experimental study (quasi-experimental). Subjects in this study consisted of 26 students of class V. The data was collected using VAK learning guidelines, test learning Islamic education, observation, documentation, and interviews. The validity of the instrument showing of 10 items proved to be valid all, are the results of the analysis show the reliability coefficient of 0.710 and otherwise reliable. Analysis of the data used in the form of comparative analysis using t-test. The results showed that there are significant implementation VAK learning model significantly to the learning outcomes of Islamic education. It can be seen from the difference in learning achievement Islam shortly before and after the given method VAK, the t value of 0.828 and significance level (p) of 0.05. In addition, an increase in the average acquisition value before application of VAK learning model (pre-test = 71.9) and after application of VAK learning model (post-test = 87.3). This shows an increase in the average value of 15.4. By looking at the difference in the score of the pre test and post test, shows that the VAK learning model is a model of effective learning for learning PAI.


2021 ◽  
Author(s):  
Khashayar Habibi

A distributed system always runs on top of a computer network and cannot be separated from it. In many cases this network consists of hundreds or thousands of computers and processing nodes. An effective distributed system simulator needs to simulate the underlying network. Unfortunately a great majority of existing simulation tools are pure network simulators. Even though they are very effective for designing, and evaluating computer networks, they could not be used to simulate a distributed application like a web service based application. Many components in a distributed system are complex servers and software applications running on top of all network layers. Network simulators cannot simulate them. A higher-level simulator is required to simulate their behavior. This work introduces an agent-based simulation model that integrates the simulation of a computer network and higher-level components of a distributed application. The distributed nature of agents makes them suitable to model and simulate distributed architectures including computer networks and distributed systems. To evaluate this approach the behavior of a replicated web service application will be simulated to show how effectively multi- agent-systems could be used to simulate the behavior of a distributed system.


2019 ◽  
Author(s):  
Bayu Kurniawan

Computer network connection is a fundamental thing in a network because if a connection is problematic, then all types of applications that run through a computer network cannot be used. Cisco Packet Tracer can be used for simulations that reflect a picture of the computer network connection on the network system used. This paper designs two designs, namely the design with a star topology from one server using Cisco Packet Tracer software and connecting networks between computers. The results of this study are the connection between computer networks. This study was conducted to find out whether the server and client computers can communicate with each other


2021 ◽  
Author(s):  
Khashayar Habibi

A distributed system always runs on top of a computer network and cannot be separated from it. In many cases this network consists of hundreds or thousands of computers and processing nodes. An effective distributed system simulator needs to simulate the underlying network. Unfortunately a great majority of existing simulation tools are pure network simulators. Even though they are very effective for designing, and evaluating computer networks, they could not be used to simulate a distributed application like a web service based application. Many components in a distributed system are complex servers and software applications running on top of all network layers. Network simulators cannot simulate them. A higher-level simulator is required to simulate their behavior. This work introduces an agent-based simulation model that integrates the simulation of a computer network and higher-level components of a distributed application. The distributed nature of agents makes them suitable to model and simulate distributed architectures including computer networks and distributed systems. To evaluate this approach the behavior of a replicated web service application will be simulated to show how effectively multi- agent-systems could be used to simulate the behavior of a distributed system.


2021 ◽  
Vol 19 (2) ◽  
pp. 54-59
Author(s):  
Martanto . ◽  
Saeful Anwar

Students who study at STMIK IKMI Cirebon have diverse school backgrounds, so not all students have an adequate base of computer science, this can be seen in the final examination results of the basic computer network subject for the previous generation of Informatics Management study program, the KHS score got better because it is helped by the value of the assignment and the value of the certification. Quasiexperiments is a method used in this study by using Time Series Design as a collaboration in classroom action research. The results of this study get the Asymp value. Sig. for the ANOVA test of 0,000. The ANOVA value of 0.000 indicates that the PreTest and PostTest scores have a difference where the PostTest results have been proven to be better, so it can be concluded that learning activities using the Cisco Packet Tracer Network Simulator [1] can improve student understanding


2017 ◽  
Vol 5 (1) ◽  
Author(s):  
Anik Purwanti

AbstrakPenelitian ini bertujuan untuk (1) mengetahui keefektifan pembelajaran IPA menggunakan metode eksperimen ditinjau dari keterampilan proses dan hasil belajar IPA, dan (2) mengetahui perbedaan keefektifan antara pembelajaran IPA menggunakan metode eksperimen dengan demonstrasi ditinjau dari keterampilan proses dan hasil belajar IPA. Penelitian ini merupakan penelitian eksperimen semu. Populasinya adalah siswa kelas VIII SMP Diponegoro Depok Sleman pada tahun ajaran 2013/2014. Sampelnya adalah satu kelompok eksperimen yang proses pembelajarannya menggunakan metode eksperimen dan satu kelompok kontrol yang proses pembelajarannya menggunakan metode demonstrasi. Pengumpulan data dilakukan dengan pretest dan posttest untuk hasil belajar sedangkan untuk keterampilan proses diambil dari data kemampuan awal dan kemampuan akhir yang merupakan hasil observasi pada LKS. Untuk mengetahui efektif tidaknya metode eksperimen dilakukan uji one sample t-test. Kemudian untuk mengetahui perbedaan keefektifan metode eksperimen dan demonstrasi dilakukan uji multivariat dengan uji T2 Hotelling dan dilanjutkan analisis univariat dengan uji independent sample t test. Hasil penelitian menunjukkan bahwa (1) pembelajaran IPA menggunakan metode eksperimen efektif ditinjau dari keterampilan proses dan hasil belajar IPA, dan (2) pembelajaran IPA menggunakan metode eksperimen lebih efektif dalam meningkatkan keterampilan proses dan hasil belajar IPA dibandingkan dengan metode demonstrasi.Kata kunci: Keefektifan, metode eksperimen, keterampilan proses, hasil belajar IPA. THE EFFECTIVENESS OF EXPERIMENT METHOD ON PROCESS SKILLS AND THE SCIENCE LEARNING ACHIEVEMENT OF GRADE VIII STUDENTS IN SMPAbstractThis study aimed to (1) find out the effectiveness of science teaching-learning using experiment method on the process skills and science learning achievement, and (2) find out the difference of effectiveness between science teaching-learning using experiment method with demonstration method on process skills and science learning achievement. This research was a quasi experiment research. The population of the research was all of students of SMP Diponegoro Depok Sleman grade VIII in the academic year of 2013/2014. The sample consisted of the experiment group that the teaching-learning process used experiment method and the control group that the teaching-learning process used demonstration method. A pretest and posttest were used to collect the data of the learning achievement, while the process skill was taken from the prior ability and the final ability which were the result of observation on the LKS (Students Worksheet). To obtain the effectiveness of the experiment method on each variable, the data were analyzed with one sample t-test. Then, to find the difference between the effectiveness of the experiment and demonstration method on all variables used multivariate technique with T2 Hotelling and followed by univariate analysis with independent sample t test. The results of the research showed that (1) the teaching-learning process of science using the experiment method was effective in terms of process skills and science learning achievement of the students, and (2) the teaching-learning process of science using experiment method was more effective in improving the process skills and science learning achievement than that using the demonstration method. Keywords: Effectiveness, experiment method, science process skills, science learning achievement


2018 ◽  
Vol 7 (3.2) ◽  
pp. 770 ◽  
Author(s):  
Sujito . ◽  
Nuning Kurniasih ◽  
Wildan Mahir Muttaqin ◽  
Ifit Novita Sari ◽  
Andre Paulus Saleky ◽  
...  

Technology provides an alternative to improve learning outcomes in new ways. ELMS (Edmodo Learning Management System) technology based teaching is expected to provide solutions in teaching English in Indonesia, especially for teaching writing. This research is to determine how application technology can improve the writing ability of remedial students who are low motivated. This study was aimed to see the difference of the remedial students' writing competence before and after taught using ELMS teaching technology by considering learners’ motivation level. This study used experimental design using factorial design 2x2. Two classes of remedial learners consisted of 30 students for each group was assigned into 2 smaller groups to match with their motivation falling into two classifications: high and low motivation. The two groups were given treatment for about 7 meetings. The study revealed three findings. First, learning achievement of the subjects after given subtext application teaching technology was higher than the subjects given conventional non technology media writing. Second, the learning achievement of the subjects having high motivation was higher than the learning achievement of the subject with low motivation. Third, there was significant interaction between the use of application teaching technology with the subjects' motivation level towards writing achievement improvement of the first year remedial EFL students.  


Author(s):  
М.Ю. Сергеев ◽  
Т.И. Сергеева

Описан подход к проектированию корпоративных компьютерных сетей с применением моделирующих систем. Предложена методика проектирования сети, выбора компонентов сети, настройки параметров работы сети, проверки работоспособности сети. Методика проектирования базируется на использовании CASE-средств моделирования сетей. Приведен алгоритм применения моделирующей системы Cisco Packet Tracer для проектирования компьютерной сети. An approach to the design of corporate computer networks using simulation systems is described. A methodology for designing a network, selecting network components, adjusting the parameters of the network, checking the operability of the network is proposed. The design methodology is based on the use of CASE network simulation tools. An algorithm for using the Cisco Packet Tracer simulation system for designing a computer network is presented.


Author(s):  
Vadym Abramov

An overview of computer network simulation tools is being conducted in order to create a methodology for studying the relevant disciplines in higher school. The analysis of positive and negative properties of virtual and physical means of simulation of computer networks is carried out. It is concluded that the best for educational institutions are combined models that are quite budget and allow to compile and study practically unlimited topologies of networks, as well as gain experience with real physical equipment. The analysis of virtual simulation tools shows that they contain the means of interaction of the virtual network with external real equipment. This makes it possible to create a composite platform in which part of the model is virtual and the part is actually physical. This allows budget funds to quickly create models of large numbers of networks and allows students to get more information on working with hardware in conditions close to real industrial networks. The platform of the combined modeling is very convenient to use for researching systems on the Internet of Things. It helps in designing to simulate and explore real-world control systems for a large number of virtual "Smart Things" that are presented in the new Cisco Packet Tracer 7.0 simulator. These virtual things can be controlled from external means of the real world through laptops, tablets, etc. Create realistic control programs and related software for this and adjust them in conditions of maximum approximation to reality. New modeling technologies are the basis for the emergence of new teaching methods that are used at the Kiev University of B. Grinchenko.


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