scholarly journals The Multiple Benefits of Motor Competence Skills in Early Childhood

Author(s):  
Kesha N. Hudson ◽  
Michael T. Willoughby

Recent findings from the Kids Activity and Learning Study complement North Carolina’s multidimensional approach to promoting school readiness by emphasizing the integrated nature of motor and cognitive development in early childhood. Children whose motor skills improved the most over the course of an academic year also tended to demonstrate the biggest gains in executive function and numeracy skills. Children who participated in adaptive, group-based motor skill activities demonstrated gains in motor competence, executive function, and numeracy skills. Incorporating motor activities into established classroom practices has the potential to facilitate multiple aspects of children’s development and promote school readiness. The brief includes specific recommendations for early childhood educators.

2021 ◽  
Vol 15 (5) ◽  
pp. 342-355
Author(s):  
Rodolfo N. Benda ◽  
Nádia F. S. Marinho ◽  
Marcelo G. Duarte ◽  
Patrick C. Ribeiro-Silva ◽  
Paloma R. Ortigas ◽  
...  

In this study, we review the relationship between motor development and motor learning, and present a new metaphor that represents the sequence of motor development, which highlights fundamental motor skills as an important phase in the process. As one of the most relevant phases of motor development, several studies that analyzed fundamental motor skills were reviewed in typical developing children as well as in children with disabilities. Most studies revealed motor performance levels below expected since proficiency was not observed. We discuss these results considering fundamental motor skills as essential for the motor development process. Such results raise the awareness of the need to offer children conditions to explore and experience motor activities in order to enhance motor competence.


Author(s):  
Elizabeth Kazakoff Myers

This chapter summarizes theoretical connections between computational thinking through learning to code, self-regulation, and executive function and discusses why it is important to continue exploring the intersection of executive function, self-regulation, and computational thinking, including the need to revisit the socio-cultural underpinnings of foundational self-regulation, executive function, and school readiness research. As an example, findings from a 2014 study that explored the relationship between self-regulation and computational thinking when learning to code are shared. Research supports the idea of teaching computational thinking skills within an integrated early childhood curriculum to support the development of well-prepared citizens for the 21st century by drawing on the connections between executive function, self-regulation, and computational thinking.


Author(s):  
Reni Rahkhamayani ◽  
Sari Dewi

This study is based on the suble motor of abnormal motor, the cause because the method of use of teachers in teaching less attractive and strategis. As for this research aims to improve the fine motor skiils of children with slime games. This type of research is classroom action research subjects using group be as many as fifteen children, of which nine and six girls. This research was conducted in kindergarden M. Nur Ikhlas Padang Timur in semester II of the 2018/2019 academic year. The technique used is operation and documentation, then it is processed with a percentage technique. As for this study as many 2 cycles, each held 3 meetings. In cycle 2 if the results have reached the minimum regulatory criteria. From the results of the study and discussion, conclusions can be drawn, namely: 1) Through the game slime can improve the motorcycle capability of the child’s child in TK M.Nur ikhlas east padang district. 2) The Slime game, children can squeeze the Slime well, children can form Slime, children can print Slime and children are able to form Slime with various shapes according to the wishes of the children so as to improve the child's fine motor skills. 3) Improve children's fine motor skills in the game Slime by forming can make children more creative in learning. The results of the study showed an increase in Cycle I obtained, there was an increase in fine motor abilities of children, although not yet optimal. In Cycle II the researchers made improvements, so as to obtain maximum results and achieve the Minimum Requirements Kroiteria. This proves that the game Slime, can improve the fine motor skills of children in kindergarten M. Nur Ikhlas, East Padang.Keywords: Early Childhood, Motor Fine, Slime Game


2021 ◽  
Vol 1 (2) ◽  
pp. 101-112
Author(s):  
Sri Ayu Laali

The purpose of this study was to describe the development of fine motor skills through 3 M activities (coloring, cutting and sticking) on students in the B2 kindergarten group Al-Ittihad. This study is a Classroom Action Research (CAR). The procedure for implementing classroom action research consists of two cycles. Each cycle is carried out in accordance with the changes to be achieved as what has been designed in the factors to be investigated. The subjects in this study were as many as 20 people consisting of 10 male children and 10 female students in Musdalifah Poasia Kindergarten 2010/2011 Academic Year. From the results of the evaluation of observations, it can be concluded that through 3M activities (coloring, cutting and sticking) that are carried out optimally can develop the fine motoric abilities of students in the kindergarten Al-Ittihad B2 group. Recommendations for further research in order to re-raise the same problems but with other methods, techniques and strategies as well as different actions in order to provide input or new findings in optimally developing the potential of students in kindergarten Keywords: Fine motor skills, early childhood, activities (coloring, cutting and sticking)


2014 ◽  
Vol 20 (1) ◽  
pp. 26-32 ◽  
Author(s):  
Daniel da Rocha Queiroz ◽  
Alessandro Hervaldo Nicolai Ré ◽  
Rafael dos Santos Henrique ◽  
Mariana de Sousa Moura ◽  
Maria Teresa Cattuzzo

Recent theoretical model suggests that motor competence during early childhood is related to one's current and future health status and that practicing sports seems to be playing a special role in creating such competence. This study aimed to compare performance in gross motor skills among preschoolers participating in regular sports practice (SP) and those not participating (NSP), including comparisons by gender. The study uses secondary data from a population-based study of performance regarding the locomotor and object control skills of preschoolers (3 to 5 years old). Preschoolers were assigned to groups SP or NSP, paired by age and sex according to skills: locomotor (n = 54; 30 boys) or object control (n = 37; 17 boys). Analysis of variance showed that the SP group outperformed the NSP one, and there were gender differences only within SP group. Starting to practice sports during early childhood helps to build motor competence and benefits both genders.


MOTORIC ◽  
2020 ◽  
Vol 4 (1) ◽  
pp. 110-119
Author(s):  
RODIYAH .

This study aims to improve the process and outcomes of learning as an effort to improve gross motor skills on Early Childhood at PPT Madani Surabaya. This research is a classroom action research conducted in the third cycle, the subjects in this study is a on Early Childhood PPT Madani Suabay academic year 2018/2019. The 15 Early Childhood consisting of 11 men and 4 women. Data collected through the performance, observation and documentation. Data analysis techniques done by using simple descriptive statistics, the data were analyzed quantitatively and qualitatively. The results of this study bring addressing the gross motor skills of early childhood can be enhanced through the traditional hopscotch game. The increase in gross motor skills of Early Childhood in its entirety before any action to increase from 44.4% with unfavorable category, to 55% with the category enough in the first cycle, being 93.3% with both categories at the second cycle. Keyword: Early Childhood, Gross Motor Skill, Engklek Traditional Games


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