Coda

Author(s):  
Sabrina Mittermeier ◽  
Mareike Spychala

This coda sums up the book and gives an outlook to the show’s possible future. It discussed how, with the second season cliffhanger, Star Trek: Discovery allows for the show to both keep established characters and continue telling stories about the effects of the events seen in the previous two seasons, while also providing it with a ‘fresh start.’ This not only potentially disentangles it from established canon, it also impacts the worldbuilding of the show, while running the risk of reading like a cop out, or even an admission of defeat after two years of criticism heaped on the show from some parts of the fanbase as well as some media critics. However, as Discovery effectively reanimated a whole franchise that is now also one officially, it might also simply open up new ways for transmedia storytelling and crossovers with all the other properties being launched in the new Star Trek franchise group.

2020 ◽  
Vol 60 (2) ◽  
pp. 136-147
Author(s):  
Marcelina Zdenkowska

In this article I analyze the chosen examples of fan comics. In the first part of the article I describe the history of comics, how and by whom they were created. Then I show the comic’s role as part of Transmedia Storytelling. In the second part I introduce the term fan fiction and I describe the circumstances of the creation of this specific form of fan art. Moreover I write about the most important fan fiction theories. In the last part of the article I analyze 3 selected authors of comics who publish their works on social media platform Deviant Art. Also I describe their style, inspirations and references to original works. Fan comics are a very specific phenomenon. However the many possibilities given by this art is not used by the fans. There are no experiments with a form contrary to the fan fiction literature. On the other hand the selected comics are an exception. Maybe the authors are not very innovative. But the interesting thing is that they use humor and autobiographical themes in an unusual way.


1997 ◽  
Vol 111 (3) ◽  
pp. 163-176
Author(s):  
J. Bruyn

AbstractSince J. G. van Gelder was able to identify a number of works by François Venant (1591/92-1636) in 1938 (note 2) and Kurt Bauch and Astrid Tümpel added to these one painting and a drawing (notes 14 and 3), the artist has been known as one of the so-called Pre-Rembrandtists. Together with his contemporaries Claes Cornelisz. Moeyaert (c. 1590/91-1655) and Jacob Pynas (1592/93-after 1650) he was one of the younger artists of this group. Its style was dominated by Pictcr Lastman (1583-1633) and Jan Pynas (1581/82-1633), both of whom underwent the influence of Adam Elsheimer during their stay in Rome. Venant married a younger sister of Lastman in 1625. The latter's influence on his work had however set in well before that year. Jacob's Dream, signed and dated 161(7?) (note 10, fig. 2) testifies to this, as well as showing traces of Elsheimer's influence, possibly transmitted by Jan Pynas (notes 12 and 13, fig. 3). A somewhat later signed work, David's parting from Jonathan (note 5, fig.1), closely follows Lastman's version of the subject of 1620 (note 6) though the grouping of the two figures may be taken as typical of Venant's personal style. In an unsigned picture of Gideon's Scacrifice, which may also be dated to the early 1620s (note 14, fig. 4), the artist once more makes use of motifs from various works by Lastman. Two undated drawings would seem to represent a slightly later stage in the artists's development. The Baptism of the Eunuch (notes 16 and 18, fig. 5) betrays the attempt to emulate Lastman's pictures on the subject, especially one of 1623 (note 17), by enhancing the dramatic actions in the scene, and so does Gideon's Sacrifice (note 20, figs. 6 and 8), which seems to be based on Lastman's Sacrifice of Monoah of 1627 (note 21, fig.7). To these works, spanning a period from 1617 (?) to the late '20s, may be added two more, another drawing and a painting. The drawing of Daniel at Belshazzar's Feast was formerly attributed to Lastman (notes 25-33, figs. and 10). While the technique, notably the use of wash, differs from that in the drawings mentioned above, the similarities to these in linear rhythm and conception are such that they may all be attributed to the same hand. The technical differences may be accounted for by assuming a slightly later date and, more particularly, a different purpose; whereas the other drawings were in all likelihood self-contained products, Belshazzar's Feast appears to be a sketch for a painting. The last phase of Venant's career seems to be represented by the largest painting known to us and the only one on canvas, Elisha Refusing Naäman's Gifts (note 34, fig. 11). It shows the artist disengaging himself from Lastman at last, possibly after the latter's death in 1633. While the composition is still reminiscent of his carlier work, here Venant seems to have made a fresh start by allowing study from life to play a more important role than before. The landscape differs radically from earlier backgrounds and may well have been influenced by Barholomeus Breenbergh, who returned from Italy around 1630 and whose influence may also be detected in the heavy wash that marks the Belshazzar drawing. The artist's further development was cut short by his untimely death, probably of the plague, in 1636.


Author(s):  
JAKUB CZOPEK

Jakub Czopek, Opowieść transmedialna jako przykład kreacyjnych możliwości fandomu [Transmedia story as an example of creative possibilities of fandom]. Interdyscyplinarne Konteksty Pedagogiki Specjalnej, nr 23, Poznań 2018. Pp. 191-202. Adam Mickiewicz University Press. ISSN 2300-391X. DOI: https://doi.org/10.14746/ikps.2018.23.11 The subject of the article is the creative activity of fan communities (fandom), with particular emphasis on the transmedia storytelling, i.e. the story told simultaneously within various media. The development of the Internet in the Web 2.0 formula has opened a number of possibilities for the creation of fandoms centered around a particular series, movies, books or games. The main manifestations of the activity of these groups can be reduced on the one hand to analyzing and commenting on a given text of culture, and on the other hand, to develop it, by adding new stories, often using other medium than the one originally used.


Author(s):  
Eniko Csomay ◽  
Ryan Young

Abstract Analyzing variation in language features in literature and telecinematic discourse provides valuable insights into society’s shifting values and perspectives. In this study, we carry out a keyword analysis on the language of three series of Star Trek television dialogues, broadcast in the 1960s, 1980s, and 1990s, from two perspectives: (i) keywords across the three series highlighting words that are unique to one series in contrast to the other two, providing insights about changes of foci across time; (ii) keywords in relation to gender depicting potential differences in gender roles and how these may change through time across the series.


Leonardo ◽  
2019 ◽  
Vol 52 (3) ◽  
pp. 275-278
Author(s):  
Jan Baetens ◽  
Domingo Sánchez-Mesa

This article discusses two opposite meanings of the concept of “demediation”: on the one hand, the very specific and strongly materializing reading given by Garrett Stewart, who coined the notion in an essay on book art qua visual art; on the other hand, the general and more intuitive reading of the term, as sometimes used in the broader debate on digital culture as immaterialization. Putting a strong emphasis on the (broad) notions of materiality and medium-specificity, the article offers a critique of certain immaterializing tendencies in transmedia storytelling theory, while ending with the brief presentation of an example (the collaborative network Général Instin) that tackles, within the framework of ghost theory and dust theory, the dialectic relationship of materiality and immateriality.


Author(s):  
Torsten Kathke

At the height of the Cold War, the original Star Trek series provided viewers with a utopian, racially inclusive, and altogether progressive alternative to the present standoff among superpowers. Yet, at the same time, it was caught within the Cold War world system. Star Trek may have interrogated U.S. policy in the Cold War, frequently posing the question what its heroic protagonists were supposed to do when given morally tenuous options, but it never questioned that the crew the show portrayed in fact was heroic and good. After the original run, Star Trek remained a narrative corollary to popular imaginaries of history. Trends, fads, and new focus points in historiography frequently cropped up in its later iterations. This chapter argues that Discovery however operates on an added meta level that is not found in any of the other editions of the franchise. It is not just political in the sense that it takes stances in its narratives and challenges viewers’ preconceptions regarding current political issues. It also pointedly reasserts Star Trek’s own role as a cultural force that can, and wants to be, part of such a discourse.


Author(s):  
Mara Dionisio ◽  
Valentina Nisi

AbstractTransmedia Stories are becoming an increasingly important technique for the tourism industry. They are successful tools to engage, inspire and gather audiences online and offline. In this article, we describe the design, implementation and evaluation of Fragments of Laura, a bespoke Transmedia Storytelling (TS) experience designed to involve visitors in developing knowledge and awareness about the cultural and natural heritage of Madeira Island. Fragments of Laura (FoL) is composed of two interconnected components: a Location-Aware Multimedia Story, and a Hypermedia Platform populated with locally collected testimonies and interviews. Results from the extensive evaluation of Fragments of Laura, highlights the potential of interactive multimedia, TS in particular, in engaging tourists with the destination values and community. Our contribution is twofold, on one hand we extend on the state of the art of multimedia interactive storytelling, with the description of the Fragments of Laura TS artifact. On the other hand, results from FoL evaluation highlight how the artifact impacts on the tourism experience its implications for the design of future tourism driven TS experiences.


Author(s):  
Lisa Meinecke

This chapter aims to analyse narratives of non-human and human agency and their embeddedness in the interconnectivity of the mycelial network in Star Trek: Discovery. It argues that the mycelium can be considered rhizomatic in structure, leaning on Gilles Deleuze and Félix Guattari's explorations in their A Thousand Plateaus (2004). Neither Lt. Stamets nor the Tardigrade are able to connect Discovery to the network in innocence. Both trouble the mycelium’s fragile balance. Thus, the framework of the rhizome will be applied to trace transhumanist trauma and resilience in order to contextualise the mycelial network against the foil of the Borg, the other major instance of interconnectedness in the Star Trek universe.


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