scholarly journals Interactive online physics labs increase high school students’ interest

2016 ◽  
Vol 6 (3) ◽  
pp. 166 ◽  
Author(s):  
Patrick Gryczka ◽  
Edward Klementowicz ◽  
Chappel Sharrock ◽  
Jin Montclare

Here we describe the incorporation of a web-based application focusing on circuits for the physics high school classroom as part of an outreach program. The program involves college mentors creating and implementing science lessons in collaboration with the classroom teacher. Focusing on the challenge of understanding circuit design, a technology rich module is employed to improve learning and motivation of the students. The students’ conceptual understanding as well as interest in circuits was increased, the college mentors earned valuable teaching and mentoring experience and the teacher enjoyed more one-on-one time as well as assistance with students.

1995 ◽  
Vol 88 (9) ◽  
pp. 744-747
Author(s):  
Donna Ericksen ◽  
John Stasiuk ◽  
Martha Frank

The Curriculum and Evaluation Standards for School Mathematics (NCTM 1989) states that “[o]ne of the most important properties in geometry, the Pythagorean theorem, is introduced in the middle grades” (p. 113). Although the Standards document assigns much prominence to the Pythagorean theorem, our experience teaching at the university level has revealed that students know the theorem by name and can recite a2 + b2 = c2 but that they often cannot handle even simple computations using the formula. Students' experience with the Pythagorean theorem in high school needs to be broadened by their continually using the standard formula as well as applying the formula to geometric figures and special right triangles-in particular, the 30°-60°-90° and the 45°-45°-90° right triangles. The following game was developed to afford high school students more opportunity for practicing the formula in an engaging way. This game was created by the second author of the article, a high school classroom teacher, while he was a student in a class taught by another of the authors.


2019 ◽  
Author(s):  
Louis Trudel ◽  
◽  
Abdeljalil Métioui ◽  

The relative speed concept was chosen since it is linked with the relative nature of motion and it is likely that the students would harbor many alternative conceptions about it. The research objective was to identify the various ways students conceive relative motion. Qualitative data collected in various forms of representation received a categorization analysis. Several models of students’ understanding about relative motion had been identified. Suggestions are offered to the classroom teacher to help his students understand relative motion. Keywords: relative motion, POE tasks, high school physics education, conceptual understanding.


2019 ◽  
Author(s):  
Louis Trudel ◽  
◽  
Abdeljalil Métioui ◽  

The domain of motion or kinematics is important because it forms the basis of mechanics, an important branch of physics. By studying kinematic phenomena in the laboratory, high school students are likely to develop a better understanding of kinematics concepts as well as elements of the scientific approach to study natural and constructed phenomena. However, students encounter difficulties in understanding these concepts, just as in the acquisition of the skills necessary for the accomplishment of the different stages of an experimental process. Therefore, the purpose of this research was to provide guidance, according to a historical approach, which would inform teachers in the design of teaching sequences on the study of kinematics. Keywords: conceptual understanding, high school physics education, historical approach, kinematics.


2019 ◽  
Vol 15 (S367) ◽  
pp. 397-399
Author(s):  
Arturo Colantonio ◽  
Irene Marzoli ◽  
Italo Testa ◽  
Emanuella Puddu

AbstractIn this study, we identify patterns among students beliefs and ideas in cosmology, in order to frame meaningful and more effective teaching activities in this amazing content area. We involve a convenience sample of 432 high school students. We analyze students’ responses to an open-ended questionnaire with a non-hierarchical cluster analysis using the k-means algorithm.


2014 ◽  
Vol 16 (2) ◽  
pp. e57 ◽  
Author(s):  
Megan Jones ◽  
Katherine Taylor Lynch ◽  
Andrea E Kass ◽  
Amanda Burrows ◽  
Joanne Williams ◽  
...  

2019 ◽  
Vol 121 (9) ◽  
pp. 1-34
Author(s):  
Breanne K. Litts ◽  
Sari A. Widman ◽  
Debora A. Lui ◽  
Justice T. Walker ◽  
Yasmin B. Kafai

Background/Context Though the maker movement has proliferated in out-of-school settings, there remains a design challenge of how to effectively integrate maker activities into K–12 classrooms. In other contexts, though, creative design and production have historically been successfully integrated in classrooms through studio models common to the arts, architecture, and engineering. Purpose/Objective In this paper, we leverage the features and practices of studio models from arts, architecture, and engineering education to integrate maker activities in a high school classroom. Within this Maker Studio model, students focus on designing a computational artifact and engage in practices more predominantly found in studio arts, architecture, and engineering classes such as feedback, critique, and reflection. Research Design We conducted a case study of how a class of 23 high school students participating in a STEM elective class in teams partnered with art students to develop an interactive installation. Our analyses focus on how the structure of the feedback, critique, and reflections in the Maker Studio informed and shaped students’ design processes. Conclusions We discuss affordances and implications of recognizing studio practices (particularly critique) as design features of maker activities, especially in high school classroom contexts, and present the Maker Studio as a viable model for integration of maker activities in classroom environments. We also characterize key features of the Maker Studio model, including the following: appreciation and support for maker processes in addition to or even above final products, integration of various structures for giving and receiving critique throughout the design process, support for interdisciplinary and collaborative project work, and engagement with diverse perspectives and expertise during critiques.


2018 ◽  
pp. 387-407
Author(s):  
Vivian Lim ◽  
Erica Deahl ◽  
Laurie Rubel ◽  
Sarah Williams

Local Lotto is a 14-session curriculum designed for high school students to learn mathematics through an examination of the local lottery. The curriculum is organized around investigations of how local lottery games are won, who plays, how many people play, and where lottery revenues and prizes are distributed. A web-based application is integrated into the curriculum to allow students to explore the lottery in their school neighborhood, examine local lottery data, and assemble and justify their own arguments about the lottery. In this chapter, the authors describe technology's role in shaping a rich curriculum that engages students in investigating a local phenomenon while also addressing the content and practices of the Common Core State Standards of Mathematics. The chapter concludes with an outline of the challenges of integrating custom technologies into mathematics curricula and provides recommendations for future work.


2019 ◽  
Vol 43 (3) ◽  
pp. 266-269 ◽  
Author(s):  
Gabriela M. Soares ◽  
Lucas Zangerolamo ◽  
Lucas R. O. Rosa ◽  
Renato C. S. Branco ◽  
Everardo M. Carneiro ◽  
...  

Obesity and diabetes are two of the biggest public health problems in the modern world. One possible way to combat the rising prevalence of these diseases is through the spread of awareness about its consequences and how to prevent them. Therefore, educational interventions focused on teaching the physiological basis of these conditions might be valuable tools. However, most scholar curriculums lack high-quality material devoted to this topic. Thus we developed an educational booklet, composed of playful elements, targeted toward high school students and destined for application in classrooms. The efficacy of the developed material was validated through a pretest-posttest design, in which the students had to answer a 10-question test. After booklet completion, students had better outcomes, with an increase in the percentage of correct answers in 7 out of 10 questions contained in the test ( P < 0.05). Thus we developed an effective material for usage in the high school classroom to spread the awareness of the risks of metabolic diseases and how to prevent them.


Author(s):  
Nana Yaw Asabere ◽  
Eric Amoako

Globally, the right and appropriate selection of tertiary programmes by potential students in education corroborates every nation's development progress. In order to explore the effect of career counseling and development in high schools in Ghana with a focus on some selected senior high school (SHS) students, this paper utilized a quantitative (questionnaire) research instrument to corroborate the development a web-based expert system for tertiary programme selection. An analytical summary of questionnaire responses received from the selected SHS students showed that due to limited career assessment processes, SHS students in Accra, Ghana arbitrary select tertiary programmes without realizing how such selections can affect their future careers. In terms of user acceptance testing (UAT), 80% of the selected SHS students (100) found our proposed system to be very useful. Such a system will therefore solve and improve career guidance, counselling, and development problems of SHS students in Ghana.


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