scholarly journals Interactive Study of Multimedia and Virtual Technology in Art Education

Author(s):  
Quan Liu ◽  
Haiyan Chen ◽  
M. James C. Crabbe

Art education an important part of aesthetic education. It is indispensable for the comprehensive and healthy development of human beings. The basic task is to cultivate creative ability, human aesthetics, and apprec iation. Art education is conducive to improving the humanistic cultivation of young students, enhancing the spiritual realm of human beings, and cultivating the creative ability of young people. It has irreplaceable social, cultural, and an-thropological significance for promoting the comprehensive and healthy de-velopment of people. The development of multimedia information technolo-gy provides a new teaching method for art education and teaching in a con-temporary setting. This teaching method can guide students to optimize or change the methods and concepts of traditional art creation and aesthetic value. However, traditional art education multimedia technology has poor teaching effects due to limited teaching conditions. This requires the use of multimedia technology and other technologies for interactive fusion. There-fore, this paper proposes an interactive fusion model of multimedia and vir-tual technology, which is verified by the model. It was found that this inte-grated education method could not only simulate the real environment and expand the cognitive scope of students, but also could promote students' learning motivation as well as situational and authentic learning experiences.

Author(s):  
Na Wang

Art anatomy is a morphological science characterized with the use of many terms and descriptions that are difficult to remember. The traditional art anatomy teaching mode pays attention to explanation of theoretical knowledge in the classroom using simple teaching methods, so that the teaching is boring. Consequently, students have low interest in learning, which affects the quality of teaching. With this regard, an Art Anatomy teaching mode was proposed in this study based on digital virtual technology. It uses digital virtual technology to build 3D models and database of art anatomy teaching specimens. Due to the powerful modeling functions and production effect of 3DS MAX, MAYA software and VRML to render realistic scenes, the preservation and recording of the initial state of the anatomical specimens can save various types of data and spatial relationships of the specimens to the greatest extent. Based on the teaching practice in the course of “Art Anatomy” at Liaoning University of Science and Technology in Liaoning Province, China, the teaching mode proposed in this paper was found to be highly efficient, concrete and easy to understand, and students had a high degree of recognition for this teaching method. A new idea and method were thereby provided for the teaching reform of art anatomy.


Author(s):  
Lanlan Xu ◽  
Qiang Zhou

With the rapid development of computer and network technology, the application of mobile app has been involved in all walks of life, especially the traditional art teaching mode. Therefore, it is of great significance to design an app with art learning and education as the main content based on the concept of young people's cognitive psychology and art training. This paper first analyzes the current situation and development trend of art education app at home and abroad, then analyzes and studies the design and application needs of education app at home, clarifies the needs of students and teachers, analyzes the visual and psychological characteristics of teenagers and their impact on interface and interaction design, and finally designs an art education app that meets the domestic needs. The results show that the app can enhance the interest of young people in art learning.


Author(s):  
Minsheng Lou

Based on the diversification theory, this paper designed a multimedia technology-based English teaching system framework which is used to assist English teaching in classroom. The whole system framework consists of two parts: the part of learning resource allocation and the part of English teaching activities. Learning resource allocation is mainly to expand English learning materials from the traditional printed resources to audios, videos, animations and other forms of resources; the use of multimedia resources for teaching activities is achieved mainly through the English speech teaching and lecturing device designed with the function of playing multimedia files. In order to test the application effect of multimedia technology in English teaching, this paper chose the public course of “Vocational English” as the experimental content, and compared the effect of respectively using multimedia technology to teach freshmen of Grade 2016 and adopting the traditional teaching method to teach students of Grade 2015. The outcome shows that the use of multimedia technology in English teaching can improve students’ interest in learning, reduce their pressure of learning English, and enhance their sense of accomplishment in learning, indicating that multimedia-assisted teaching can effectively improve English teaching results.


2020 ◽  
Vol 9 (3) ◽  
pp. 57
Author(s):  
Xiaoxi Liu

<p>With the constantly development of social economy, fine art has received more and more attention in people's learning progress. Meanwhile, art, as an important part of fine art education, plays an irreplaceable role. Early childhood is the vital stage for the study of fine arts and promoting toddlers to develop good art capability, which is quite important for preschooler's development. Children's painting should not only be understood correctly and objectively but also need to be given correct guidance. The key to art education for preschoolers is to create a good painting environment for them. Besides, teacher's reasonable and effective teaching method is also a key link in cultivating children's art capability.</p>


2020 ◽  
Vol 17 (5) ◽  
pp. 121-135
Author(s):  
Verónica Villarroel ◽  
◽  
Mariavictoria Benavente ◽  
María Josefina Chuecas ◽  
Daniela Bruna ◽  
...  

There is an interest in involving psychology students in early practical activities, which allow them to learn in a more meaningful and authentic way. In these instances, they must apply knowledge, solve problems and demonstrate professional skills associated with the graduate competencies that they are expected to achieve. The present work seeks to position experiential learning as a means to reach these goals. With this aim, an intervention on experiential learning with second year students from a developmental psychology course is presented, describing its design, implementation and assessment. The students observed and interviewed schoolchildren to determine an area of development in which they needed stimulation and enrichment for a healthy development. Then, they created a pedagogical tool to do so, testing its application on the same children sample. The results showed a positive perception from the students, teachers and beneficiaries of the proposal. Likewise, the students reported the perception of having learned more than in a subject in which this methodology is not used; this difference was statistically significant.


2020 ◽  
Vol 07 (02) ◽  
pp. 141-153
Author(s):  
Minoru Asada

In the field of artificial intelligence, autonomy is defined as an expected capacity for systems to behave without human control, and there are currently many items with such capabilities. However, the mechanisms for how autonomous behavior is generated in these systems are different than those in humans, thus machine autonomy is often misunderstood. In this paper, we rethink the autonomy of artificial systems, including how they should function, what autonomy truly means, and how society might accept such systems. First, we review the general meaning of autonomy within an ideological background of the relations between human beings and objects. We also discuss how machine autonomy can be realized, and how it differs from human autonomy. Based on these premises, we consider this as a relative difference, not a deficiency of machines, and seek any means by which the concept of autonomy can be fully extended to machines. We begin with a key aspect of autonomy, an early concept of the self. Then, the pain nervous system, which is expected to produce empathy, morality, and ethics, is introduced and compared with human autonomic nervous systems. Finally, a hierarchy of autonomous machines is introduced and discussed in the context of responsibility. This may cause social impacts on how to treat the artificial systems when they cause fatal errors. All stake holders should consider such cases together for the healthy development of science and technology that have important roles in our future symbiotic society.


2021 ◽  
Vol 2021 ◽  
pp. 1-7
Author(s):  
Chao Han ◽  
Mei Wang ◽  
Aiping Yan

In the traditional sports basketball teaching, people gradually find that the simple use of body language and oral language as the carrier of teaching sports skills and theoretical knowledge has certain limitations. Therefore, we begin to focus on the combination of network multimedia technology (NMT) and basketball training teaching (BTT). This article mainly studies the teaching method of basketball training based on NMT. This article expounds the concept and function of multimedia teaching, puts forward suggestions on BTT methods based on NMT, and studies the making method of multimedia basketball training (MBT) courseware. Through the questionnaire survey and experimental research, this article analyzes the influence of MBT on basketball teaching, the effectiveness of multimedia basketball students’ mastery, the evaluation results of MBT, and the evaluation of experimental group students on MBT. In this study, 100 students were selected as the experimental objects, a group of 50 people for the basic basketball action test, one group had a period of multimedia basketball teaching, and the other group still carried on according to the traditional basketball teaching method. The results show that in the experiment of MBT, the total proportion of the experimental group is 56.61% and the control group is 33.72%; the experimental group is 57.28% and the control group is 42.35%; the experimental group is 63.26% and the control group is 32.79%; and the experimental group is 70.56% and 37% in the control group.


2020 ◽  
Vol 4 (4) ◽  
pp. p131
Author(s):  
Yulan Lin ◽  
Qingsheng Lu

The Multiple Intelligences theory is composed of eight various intelligence, which concludes all aspects of human beings. Every individual has a different degree of these eight intelligences, but these eight intelligences are conducive to the overall development of persons and are in line with the current talent training goals of college English majors. So as to make better use of Multiple Intelligences theory in college English majors’ teaching, this paper did a survey of multiple intelligences to English major students in a university of Jiangxi Province. The results reveal that the level of multiple intelligences of English majors in the university is in a general state, and their weaknesses intelligence and superior intelligence are music intelligence and naturalist intelligence respectively. What’s more, the results provide three aspects of enlightenments for a better use of Multiple Intelligences for further college teaching: based on students’ current multiple intelligences; make use of students’ learning styles and learning strategies; enable students to get overall development. It is hoped that the article could offer some inspiration to current teaching of English majors in universities, and also provide some new ideas for better use of the teaching method guided by the theory of Multiple Intelligences.


Sign in / Sign up

Export Citation Format

Share Document