scholarly journals Scenes of Studio Practice

Ambiances ◽  
2021 ◽  
Author(s):  
Christian Edwardes
Keyword(s):  
2021 ◽  
Vol 5 (2) ◽  
Author(s):  
Panjing Feng

Distributed leadership is a collective leadership mode in which multiple members of the organization dynamically share leadership roles according to changes in capability and environment, so as to achieve leadership sharing and leadership energy radiation. Facing the distributed leadership practice of Master Teacher Studio that really occur in education management can make our understanding and description of its original ecological and endogenous construction process more objectively, meticulously and deeply. Through the generation and expansion of the case studio with the characteristics of "grassroots", the empowerment and differentiation of leaders, the stimulation and radiation of members leadership, the generation process of "grassroots" Master Teacher Studio from the initial construction of "uniline" mode to "network" distribution connection, and the radiation process of Master Teacher Studio members' energy from "uninuclear transmission" to "multinuclear connection". Thus, it will realize the organic integration of Western distributed leadership theory and localized grassroots master teachers' studio practice.


Author(s):  
Andrew King

This article examines recording studio practice in education. It begins by tracing the historical background of music-making with technology and providing an overview of how technology is used in the music curriculum. It then discusses the key relationships between curriculum, environment (studio), and community (learners, educators, studio users, support staff), that are essential in developing technology programs.


Author(s):  
Jan Baum

The ubiquity of digital technology and the pervasiveness of the Web have led to a paradigm shift in life and work. Never before have so many tools for communication, contribution, and collaboration been so globally interconnected. The Object Design program at Towson University engages the network effect of emergent technologies developing pedagogy to keep pace with global developments. Students learn 21st century skills as they engage virtual immersive environments as a digital design tool, for iterative prototyping, as a virtual presence augmenting traditional studio practice, to engage new economic platforms, and as a virtual learning environment for global dialogue and collaboration. Steady growth in virtual immersive environments support a burgeoning virtual goods market and further exploration for learning, training, and innovation across social sectors: enterprise, education, and government in the evolution of society.


1989 ◽  
pp. 12-50 ◽  
Author(s):  
J. Bruyn ◽  
B. Haak ◽  
S. H. Levie ◽  
P. J. J. Van Thiel ◽  
E. Van De Wetering
Keyword(s):  

Author(s):  
Thijs Weststeijn

In contrast to theories of poetry or rhetoric, no complete ancient theory of the figurative arts survives. Renaissance authors wishing to underpin the “rebirth” of painting therefore had to resort to a variety of strategies to invent a new genre. Literary metaphors and fragments from artists’ biographies (mainly from Pliny) were joined with scientific discoveries such as the theory of perspective and the proportions of human anatomy. Leon Battista Alberti’s On Painting of 1435 was the first text to merge ancient conceptions and newfangled geometric insights into a coherent whole that professed to revive classical art theory. His efforts sparked the development of a sizeable genre in Italy in the 15th and 16th centuries. In 17th-century France, the Netherlands and (to a lesser extent) Spain and Britain developed their own traditions. These texts shared a prescriptive approach in combination with biographical information about artists. As a central tenet from Alberti onward, humanistic knowledge was tied to basic acquaintance with the artist’s studio. Only at the end of the 16th century did art theory become a topic for courtiers stylizing their texts in a literary fashion. In the 17th century, the role of learned art lovers and their symbiotic relationship to the painters became increasingly important. By comparing the figurative arts to respectable activities such as poetry, rhetoric, and antiquarianism, and by drawing humanistic interest to the painter’s workshop, these texts served an essential role in facilitating the communication between craftsmen and the lettered. Developing the ideal of the “learned painter,” the textual tradition thus developed synchronously to the artist’s changing social status. Whereas in the 16th century most authors were artists or had some link to studio practice, in the 17th century amateur-connoisseurs began to replace them; simultaneously, visual art and its theory were institutionalized in the first academies of art. Implicitly or explicitly, Renaissance treatises on painting have, therefore, as their main argument the inclusion of painting among the liberal arts, the intellectual activities worthy of the universal man. Other written sources relevant for the historical reconstruction of manners of speaking about the visual arts include poems, plays, and diaries. As a topic of analysis, sculpture plays a comparatively minor role.


2020 ◽  
Author(s):  
Anaïs Genty‐Vincent ◽  
Eric Laval ◽  
Marie‐Amélie Senot ◽  
Michel Menu

Author(s):  
Katja Fleischmann

Digital technology is reshaping the way higher education subjects are taught, including design. Various design disciplines use studio teaching as a pedagogy to educate students for professions in art and design. Studio teaching bases a high premium on face-to-face interactions which guide learning through dialogue and feedback on individual work. Many design educators believe it is difficult or even impossible to teach design online because of studio-based interactions. Is design one of those disciplines that cannot be taught online because of the studio culture? This study explores that question by investigating the effectiveness of teaching design subjects that employ a virtual classroom to manage peer-to-peer critiques, instructor feedback, and assignments. Twenty-eight first-year students participated in two online design subjects that required them to interact with fellow students and the design instructor via a Learning Management System. The experienced benefits and challenges of students and instructors are presented, and future research is highlighted.La technologie numérique transforme la façon dont sont enseignées les disciplines de l’éducation postsecondaire, y compris le design. Différentes branches du design se servent de l’enseignement en studio comme pédagogie permettant de former les étudiants pour les métiers des arts et du design. L’enseignement en studio accorde une importance considérable aux interactions en personne qui orientent l’apprentissage par l’entremise du dialogue et de la rétroaction offerte sur le travail individuel. De nombreux enseignants de design croient qu’il est difficile, voire impossible, d’enseigner le design en ligne à cause des interactions en studio. Le design est-il l’une de ces disciplines que l’on ne peut pas enseigner en ligne à cause de la culture des studios? Cette étude explore la question en investiguant l’efficacité de sujets qui étudient le design à l’aide d’une salle de classe virtuelle, qui sert à gérer les critiques entre les pairs, les rétroactions de l’instructeur, ainsi que les travaux à effectuer. Vingt-huit étudiants de première année ont pris part à deux cours de design en ligne qui exigeaient d’eux qu’ils interagissent avec leurs camarades et avec l’instructeur par l’entremise d’un système de gestion de l'apprentissage. Les avantages et les défis dont les étudiants et les instructeurs ont fait l’expérience sont présentés, et des pistes sont proposées pour des études futures.


Art Education ◽  
2020 ◽  
Vol 73 (6) ◽  
pp. 30-36
Author(s):  
Clyde Gaw ◽  
Clark Fralick
Keyword(s):  

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