Reconceptualizing Learning Designs in Higher Education

Author(s):  
Nathaniel Ostashewski ◽  
Sonia Dickinson-Delaporte ◽  
Romana Martin

This goal of this chapter is to provide a design and development roadmap for the adaptation of traditional classroom activities into engaging iPad-based digital learning activities. Reporting on an ongoing longitudinal case study, the chapter provides an overview of rationale and design considerations of the authentic iPad learning design implementation project, and the outcomes and improvements made over time. The iPad activities described provide further details of the approach taken and adaptations made. Since implementing iPad activities into this higher education environment several terms ago, the lecturer reports significantly higher levels of student engagement. Additionally, students report that the classroom activities in the post-graduate marketing course are authentic, transferrable, and are more engaging due the use of the iPad-based activities.

Author(s):  
Nathaniel Ostashewski ◽  
Sonia Dickinson-Delaporte ◽  
Romana Martin

This goal of this chapter is to provide a design and development roadmap for the adaptation of traditional classroom activities into engaging iPad-based digital learning activities. Reporting on an ongoing longitudinal case study, the chapter provides an overview of rationale and design considerations of the authentic iPad learning design implementation project, and the outcomes and improvements made over time. The iPad activities described provide further details of the approach taken and adaptations made. Since implementing iPad activities into this higher education environment several terms ago, the lecturer reports significantly higher levels of student engagement. Additionally, students report that the classroom activities in the post-graduate marketing course are authentic, transferrable, and are more engaging due the use of the iPad-based activities.


2020 ◽  
Vol 1 (2) ◽  
pp. 18-33
Author(s):  
Zarina Che Imbi ◽  
Tse-Kian Neo ◽  
Mai Neo

In the era of digital learning, multimedia-based classroom has been commonly used in higher education including Malaysian higher education institutions. A case study has been performed to evaluate web-based learning using Level 1 to 3 of Kirkpatrick's model in a multi-disciplinary course at Multimedia University, Malaysia. In this study, mixed method research was employed in which triangulation was performed from multiple sources of data collection to give deeper understanding. Students perceived that learning with multimedia was enjoyable. They were also motivated in learning and engaged through the use of web module as multimedia was perceived to motivate them and make learning fun. Students showed significant improvements in their knowledge based on the pre-test and post-test results on learning evaluation. Students were perceived to transfer the learning from web-based learning into the learning outcome. The systematic evaluation can provide the feedback that educators and institution as a whole need to improve the learning environment and programme quality. This study contributes to the research field by adding another perspective in evaluations of web-based learning. It also provides empirical evidence on student perspectives, learning and behaviour in a private university. It demonstrated that the Kirkpatrick's model is useful as an evaluation tool to be used in higher education.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Jingqin Su ◽  
Shuai Zhang ◽  
Huanhuan Ma

PurposeThe purpose of the study is to explore how technological capability and exogenous pressure interactively influence business model (BM) dynamics over time in new technology-based ventures.Design/methodology/approachThe study adopts a longitudinal case study of the BM innovations of a Chinese financial technology venture. The structural approach and temporal bracket are used to analyze and theorize the data.FindingsThe findings indicate that distinct contextual changes impel a firm to refine or abandon existing BMs over time. In different stages, the antecedents interactively influence BM dynamics with three successive patterns, namely pressure dominance, parallel influence and hybrid influence. While both antecedents trigger changes during the initiation and implementation of new BMs, they also serve as the filter and the enabler, respectively, during the ideation and integration of BMs.Research limitations/implicationsThe study inductively develops three propositions regarding the relationship between BM dynamics and its antecedents, which is based on the data collected from one single firm. Future research should test the propositions in other domains and take more cross-level antecedents into consideration.Originality/valueThe study contributes to the nascent research stream of BM dynamics by offering in-depth insights into the interaction of internal and external antecedents and by linking the differentiated roles of antecedents to the BM innovation process. The research offers some practical implications for new technology-based ventures seeking to develop BMs in a fast-changing environment.


2021 ◽  
Vol 65 (3) ◽  
pp. 255-268
Author(s):  
Milada Walková ◽  
◽  
Alexandra Brestovičová ◽  

Objectives. Previous research has shown that the acquisition of personal pronouns benefits from input with higher amounts of stable reference. This paper aims to provide more evidence of how input is structured. The language under study is Slovak, a pro-drop language, allowing to extend the study of input to verb marking. Participants and setting. The longitudinal study follows speech directed to three children in two families from the age 1;9 to 3;0. Hypotheses. It was hypothesised that the incidence of the first and second person singular pronouns and verb marking as expressions with shifting reference grows with the child’s age while the incidence of proper names and category names as expressions with stable reference decreases with the child’s age. Statistical analysis. Occurrences of first and second person singular pronouns and verb marking as expressions with shifting reference as well as proper names and category names referring to the speaker and addressee as expressions with stable reference were found and analysed. Simple regression analysis testing was conducted on the data. Results. The results confirm the hypothesis, showing an increase in the first and second person singular pronouns and verb marking over time, at the expense of proper names and category names referring to the speaker and the addressee. Study limitations. The study is limited by the size of the sample.


2015 ◽  
Author(s):  
Aliane Krassmann ◽  
Andressa Falcane ◽  
Luiz Da Silva ◽  
Roseclea Medina

Serious games are becoming emerging tools of educational support in the digital age. In this sense, the objective of this study is to evaluate the game about Computer Networks Security CyberCIEGE, in a higher education environment, to identify strengths and weaknesses in its use as a pedagogical tool. It was applied evaluations of the different game aspects. The research showed positive results that can assist in developing strategies for future serious games’ use in the educational field.


2021 ◽  
Vol 2021 (1) ◽  
pp. 10112
Author(s):  
Heidi Korin ◽  
Hannele M J Seeck ◽  
Kirsi Liikamaa

Author(s):  
Paula Peres ◽  
Anabela Mesquita

Since the first generation of distance learning the format of distance education has changed a lot. Actually, with the increasing use of web technology to interact online the learning environments have been radically changed. The emergence of MOOC and its adoption by well-known universities has also influenced the change. Of course, the adoption of technology in education is not happening in the same way and at the same time and pace in all educational institutions. In fact, the success of adoption of technology depends on several factors related to the organization where it is implemented and with the individuals involved. In this chapter, the authors present the creation of a global and innovative higher education environment case study, the evolution of the solutions offered concerning distance learning, the actual offers, and the concerns for the future. They identify the factors that enabled or constrained this evolution as well as raise some questions that are still unanswered and point out some clues for future research in the field of creating a global learning environment.


Author(s):  
Mayada A. Youssef

The objective of this chapter is to explore the implementation of e-commerce in an Egyptian organization. It reports on a longitudinal case study in an Egyptian organization (TexCo) that implemented Business-to-Business (B-to-B) electronic commerce. Following a change in leadership, TexCo was subject to a process of questioning the traditional ways of doing things. This process resulted in realizing planning, decision-making, and control problems within the company. The B-to-B system was chosen to introduce new control-based rules. However, the change was faced with resistance from TexCo's distributors. It is posited that various power strategies were used to ameliorate covert and overt resistance. Over time, the management accounting practices in TexCo changed towards greater decision support and control. B-to-B electronic commerce improved planning, decision-making, and control in TexCo.


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