From Text to e-Text - Message Design

Author(s):  
Katy Campbell

In Chapter 4, you were introduced to the idea of learning (or educational) objects and repositories. Chapter 4 emphasized the identification, retrieval, and reuse of learning objects that reside in repositories around the world.

Author(s):  
Marisa Pascarelli Agrello ◽  
Marianina Impagliazzo ◽  
Joaquim José Escola

ResumoNo presente artigo apresentamos a experiência realizada com o uso dos softwares de realidade aumentada (RA) e a realidade virtual (RV) em cenários para o Ensino das Ciências objetivando atender a Era da Educação 4 por meio de manipulação de objetos virtuais.Com aplicações distintas, as duas tecnologias são complementares e se configuram como ferramentas adicionais aos docentes com a proposta de elevar a qualidade das aulas e a geração de uma aprendizagem significativa representando uma ponte entre a educação e a tecnologia. Como objetos virtuais de aprendizagem (OVA), deverão ser usados em sala de aula como forma de enriquecimento das experiências práticas por meio da representação virtual de temas e contextos tornando mais ativa, contextualizada e efetiva o processo de apreensão do mundo. Palavras-chave: realidade virtual, realidade aumentada, ensino das ciências, tecnologias educacionais. Abstract In the present article we present the experience with the use of software of augmented reality (RA) and virtual reality (VR) in scenarios for the Teaching of Sciences in order to attend the Age 4 of Education through manipulation of virtual objects, the two technologies are complementary and are configured as additional tools for teachers with the proposal of raising the quality of lessons and generating meaningful learning as a bridge between education and technology. As virtuais learning objects, they should be used in the classroom as a way to enrich practical experiences through virtual representation of themes and contexts, making the process of apprehension of the world more active, contextualized and effective. Keywords: virtual reality, augmented reality, science teaching, educational technologies.


2019 ◽  
pp. 761-780
Author(s):  
Michelina Occhioni

This work describes Techland, an OpenSim-based VW developed and owned by the author for educational purposes for middle school students. Techland is a group of islands focused on math, and science, where explore various approaches to VW, in different and mutually not exclusive learning sets and degrees of immersion. The main objectives are to simplify abstract concepts by using scripted 3D learning objects and to engage students offering a way to go beyond the classroom as the only learning environment. So Techland can be considered a giant 3D book. Activities range from viewing the contents of the world on an IWB, as a support for the teacher's lesson, to logging on the student's avatars into the world for exploration, producing machinima videos and collaborating together. Most islands are public access and reachable from other similar virtual worlds by the HG system, so other schools could take advantage from its contents or they could share projects. Techland has got the proper requirements to will become a meeting place between students and teachers who want to find new approaches to scientific matters.


2030 ◽  
2010 ◽  
Author(s):  
Rutger van Santen ◽  
Djan Khoe ◽  
Bram Vermeer

Things were very different 20 years ago. There was no Internet and no e-mail. The first text message had yet to be sent. Many European countries were still opening enormous transmission towers to put the finishing touches to their national television networks. Go back another 20 years, just as the first push-button phones were hitting the market, and a single computer would have taken up an entire living room should anyone have ever considered installing one. International phone calls were so expensive that people often timed them with stopwatches. The world has shrunk considerably since those days. E-mailing a research report or chatting online has become second nature. We can collaborate with someone on the other side of the world almost as easily as we can with a person two streets away. Companies use the Internet to outsource their accounts to India. Photographers sell their work all over the world. And if we want to, we can listen to Japanese radio in our European offices. Much of this book was written far away from the experts we interviewed. Yet in all the hundreds of phone calls, e-mails, and video sessions that went into its production, nobody paid the slightest thought to the physical distances separating us. As the world shrinks, the way we use our communication networks intensifies. The volume of data we send is doubling every year, and the capacity of computer networks and telephone cables inexorably increases, too. Communication technology continues to improve at a rapid rate. And with each doubling of capacity, the price of transporting information halves. Things will no doubt look very different again 20 years from now. By that time, for instance, regions that currently lack Internet access will have been connected. The first signs of these changes are already apparent. Africans are playing an important part in computer projects set up around the world by volunteers. They are involved, for instance, in developing Linux—the open-source alternative to the Windows and Macintosh operating systems. Projects like this give programmers the chance to take part in global technological developments.


Author(s):  
Saleh AlZahrani ◽  
Aladdin Ayesh ◽  
Hussein Zedan

Grids are increasingly being used in applications, one of which is e-learning. As most of business and academic institutions (universities) and training centres around the world have adopted this technology in order to create, deliver and manage their learning materials through the Web, the subject has become the focus of investigate. Still, collaboration between these institutions and centres is limited. Existing technologies such as grid, Web services and agents are promising better results. In this article the authors support building our architecture Regionally Distributed Architecture for Dynamic e-Learning Environment (RDADeLE) by combining those technologies via Java Agent DEvelopment Framework (JADE). By describing these agents in details, they prove that agents can be implemented to work well to extend the autonomy and interoperability for learning objects as data grid.


2021 ◽  
Vol 21 (1) ◽  
Author(s):  
Natabhona M. Mabachi ◽  
Melinda Brown ◽  
Catherine Wexler ◽  
Kathy Goggin ◽  
May Maloba ◽  
...  

Abstract Background Prevention of mother-to-child HIV transmission (PMTCT) services in Kenya can be strengthened through the delivery of relevant and culturally appropriate SMS messages. Methods This study reports on the results of focus groups conducted with pre and postnatal women living with HIV (5 groups, n = 40) and their male partners (3 groups, n = 33) to elicit feedback and develop messages to support HIV+ women’s adherence to ART medication, ANC appointments and a facility-based birth. The principles of message design informed message development. Results Respondents wanted ART adherence messages that were low in verbal immediacy (ambiguous), came from an anonymous source, and were customized in timing and frequency. Unlike other studies, low message immediacy was prioritized over customization of message content. For retention, participants preferred messages with high verbal immediacy—direct appointment reminders and references to the baby—sent infrequently from a clinical source. Conclusion Overall, participants favored content that was brief, cheerful, and emotionally appealing.


Author(s):  
Thomas Hansson

It is an unsettled issue between research traditions how we should negotiate the implied rather than acknowledged dispute between individual agency, i.e. the ability/need/urge of a manager to act on/in the world on the one hand and the functioning of a structured social system where management and employee initiatives, relations and reactions are crucial for the main activity. This chapter resolves parts of the debate by drawing on general activity theory and a digital tool for facilitating job-related group interaction.


Author(s):  
Jose L. Part ◽  
Oliver Lemon

The ability to quickly adapt to new environments and incorporate new knowledge is of great importance for robots operating in unstructured environments and interacting with non-expert users. This paper reports on our current progress in tackling this problem. We propose the development of a framework for teaching robots to perform tasks using natural language instructions, visual demonstrations and interactive dialogue. Moreover, we present a module for learning objects incrementally and on-the-fly that would enable robots to ground referents in the natural language instructions and reason about the state of the world.


2020 ◽  
Vol 61 (4) ◽  
pp. 126-136
Author(s):  
Quyen Thi Vu ◽  
Minh Ngoc Pham ◽  
Chinh Manh Dang ◽  
Hoang Huy Vuong ◽  
Hung Duc Duong ◽  
...  

Forest fires are always a problem around the world because of its great harm. Especially in Vietnam, the prevention and detection of forest fires are mainly based on the patrolling forest rangers; the warning board is not automatically controlled. In this article, we will present the design of an automatic controller, which was applied fuzzy logic to control the forest fire - level forecast warning signage. The controller relies on regional meteorological information to control the signage on the spot, and to directly inform the manager about the forest fire forecasting situation via text message. The experienced results of some forest protection units in Thai Nguyen prove that the application of fuzzy logic has met the requirements of the forest protection sector in improving the forest fire forecasting system.


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