Implementing an Outcome-Based Assessment Portfolio

Author(s):  
Matthew Wagner ◽  
Elizabeth Lamoureux

This case study examines the introduction of an ePortfolio requirement as a means of assessing student learning and program effectiveness. The Communication and Performance Studies major at Buena Vista University in Storm Lake, Iowa, began piloting the use of an assessment ePortfolio in the spring of 2003 and has since fully implemented it as a program requirement. Although the potential of ePortfolios is still being realized, research suggests the benefit of involving students in program assessment. Case studies are helpful to further define and articulate the emerging literature on assessment ePortfolios. Using qualitative research methods, strengths and weaknesses of this ePortfolio implementation are identified, and areas of improvement are discussed.

Author(s):  
Dang Thi Huong ◽  
Vu Thi Minh Hien

Logistics is one of the important factors to ensure the availability of goods, promote retail businesses to deliver and consume goods quickly. However, logistics in Vietnamese retail businesses is identified to be limited, reducing the efficiency and competitiveness of enterprises. Using qualitative research methods (observation, document synthesis, interview, case study), the paper pointed out some problems in logistics activities of Vietnamese retail businesses; at the same time, analyzed experience in logistic activities of Vinmart store chain. Based on these results, the paper proposed some useful solutions to improve the logistics activities and enhance the competitiveness of Vietnamese retail businesses in the context of integration.


Author(s):  
Yuji Sone

This chapter discusses Japanese roboticist Hiroshi Ishiguro’s performance experiments with robotic machines (humanoid and android) as a case study for this book’s theme, “the techno-self.” Ishiguro’s robots are highly sophisticated pieces of engineering intended to replicate human physical movement and appearance. In addition to claims relevant to robot engineering, for Ishiguro, these machines are reflexive tools for investigations into questions of human identity. In Ishiguro’s thinking I identify what I call a “reflexive anthropomorphism,” a notion of the self’s relation to the other that is tied equally to Buddhism and Japanese mythology. Using concepts from Japanese studies and theatre and performance studies, this chapter examines one culturally specific way of thinking about concepts of the self and identity through Ishiguro’s discussion of the human-robot relation.


Author(s):  
M. Gordon Hunter

The purpose of this chapter is to provide the researcher, who already is inclined to apply qualitative research, with an overview of methods. A representative sample of qualitative research methods is presented, which may be employed when conducting information systems research. These methods include Action Research, Case Study, Ethnography, Grounded Theory, and Narrative Inquiry. Examples of these research methods are also included, which provide a description of the method and references to more detailed presentations. Researchers should thoroughly explore these methods and become fully cognizant of when to appropriately apply each method. It is important to ensure that the chosen method addresses the research questions and supports the research objectives.


Author(s):  
Jan Söffner

This chapter presents a case study for the use of enactivist phenomenology as a paradigm for Cultural Analysis and Renaissance Studies. It begins by describing a mask used in commedia dell’arte, first as a simple object and then as embedded in an acting praxis. The focus then turns to Renaissance cultures of the performing arts, fiction, and the constitution of subjectivity. Finally, the chapter considers what the mask has to say about sixteenth-century Italy, comparing the outcomes of this analysis with those of more conventional approaches, which are mostly focused on Renaissance humanism. The line of argumentation follows a bottom-up methodology based on enactivist assumptions. By the end the chapter will render the adopted approach theoretically explicit and offer closing remarks about the use of enactivist phenomenology for cultural analysis, by comparing it with neighbouring theories and methods in Cultural Studies (especially Praxeology, Actor-Network-Theory, studies on Material Cultures, and Performance Studies).


2021 ◽  
Vol 11 (2) ◽  
pp. 46
Author(s):  
Selçuk Alkan ◽  
Ebru Korkmaz

In this study, the design and educational aspects of digital games on Steam (Digital Game Sales Platform) were examined. Case study, one of the qualitative research methods, was used in the research. Universal design model and principles, educational and game mechanics were used in the analysis of the games. The games were analyzed using the Deconstructing method. In parallel with the findings obtained, it is seen that game mechanics are more various than learning mechanics in games. Also in game designs, it is considered that entertainment is more important than educational use. It was determined that question-answer mechanics are used more frequently among learning mechanics in games. One reason for this may be the ease of construction of question-answer mechanics. The main goal is to establish an interaction between education and game mechanics. In addition, it was defined that another important mechanic used in games is "instant feedback". In addition, in line with the findings, it was detected that in-game rules, levels and awards facilitate learning and increase motivation.


2016 ◽  
Vol 5 (1) ◽  
pp. 63
Author(s):  
Muhammad Ngasifudin ◽  
Abdul Salam

Abstract Vision and Mission Suitability Kopwan BMT An-Nisa ‘is a good partner for a whole by using the principle of sharing (profi t sharing) because of the characteristics common to Kopwan BMT An-Nisa’ TOTAL LIABILITY such as mudaraba fi nancing, the bank mechanism Shari’ah applies to products fi nancing-products. The parties involved in this case have to do transparency and partnership are good and relaxed and able to provide a sense of peace to the members. Because all of the expenses and income with business berkitan routine. Financing is in Kopwan BMT An-Nisa ‘is constantly increasing, this study to describe bertujaun of fi nancing, the system of fi nancing and results on the impact of the fi nancing is for the welfare of members. In this case study using qualitative research methods with descriptive approach, to obtain data through observation, interviews and documentation, analysis of the data obtained, collected, processed, analyzed and then matched with the concept and application of fi nancing on Kopwan BMT An-Nisa ‘interpretation and reviewing pull back later at a conclusion and give suggestions. Keywords: mudaraba fi nancing, profi t and lose sharing, welfare (Fallah)


1995 ◽  
Vol 18 (2) ◽  
pp. 111-130 ◽  
Author(s):  
Sidney M. Moon ◽  
Deborah R. Dillon

This study investigated an eleven-year-old boy with multiple exceptionalities. The participant was verbally gifted, learning-disabled in math, and health-impaired. Because of his health impairment, he had received home-bound instruction throughout his elementary school years and had had little contact with formal schooling. Using qualitative research methods, the investigators explored the participant's learning characteristics and educational experiences. Implications of Alec's story for the identification and education of gifted children with disabilities are discussed.


2019 ◽  
Vol 43 (2) ◽  
pp. 149
Author(s):  
Syamsuri Syamsuri ◽  
Muhammad Reno Fathur Rahman

<p><strong>Abstract:</strong> This study aims to analyze the government’s creative economic strategy in improving the welfare of the community, especially in the BAPPEDA of East Java Province and also to find out the efforts of regional governments in developing a sharia-based creative economy. Descriptive qualitative research methods are used by the author as an approach in this study. Data collection techniques are by documentation, interviews and observation. The results of the study indicate that the government’s creative economic strategies are established by building synergy with pentahelix elements, motivating innovation, realizing the “smart economy” program, and collaboration with BEKRAF. It also explained that the efforts of the regional government in developing a sharia-based creative economy are by producing halal products and involving syaria institutions into pentahelix elements and implementing the concept of mashlahah in creative economic activities.</p><p><strong>Abstrak:</strong> Ekonomi Kreatif Syariah Sebagai Upaya Peningkatan Ekonomi Umat. Penelitian ini bertujuan menganalisis strategi ekonomi kreatif pemerintah dalam meningkatkan kesejahteraan masyarakat, terutama di BAPPEDA Provinsi Jawa Timur, dan bagaimana upaya pemerintah daerah mengembangkan ekonomi kreatif berbasis syariah. Metode penelitian ini adalah kualitatif deskriptif dengan teknik pengumpulan data dokumentasi, wawancara, dan observasi. Hasil penelitian menunjukkan bahwa strategi ekonomi kreatif pemerintah dilakukan dengan bersinergi dengan elemen pentahelix, motivasi semangat dan inovasi, sadar program “smart economy”, dan kerjasama dengan BEKRAF. Hasil penelitian juga menjelaskan bahwa upaya pemerintah daerah dalam mengembangkan ekonomi kreatif berbasis syariah adalah dengan menghasilkan produk-produk ekonomi kreatif yang halal dan syar‘i, melibatkan institusi syariah ke dalam elemen pentahelix, dan menerapkan konsep mashlahah dalam kegiatan ekonomi kreatif.</p><p><strong>Kata Kunci:</strong> Ekonomi kreatif, kesejahteraan, ekonomi kreatif syariah</p>


Syntax Idea ◽  
2021 ◽  
Vol 3 (8) ◽  
pp. 1782
Author(s):  
Ainan Salsabila

In this era of globalization, technology media has become an important role that can be used in the world of education. Especially vlog can be used as content to explore creative potential for everyone to augment speaking skills. Vlog defines as the documentation using video component as a medium media to record that they want to talk about it. The purpose of this research article of the innovation in learning through vlog is to augment students’ confidence speaking skill in their classroom. The data of this research used case study in the form of descriptive analysis using qualitative research methods. Data collection techniques were collected by observation of eight grader graduate in SMP Darul Ulum Depok. The results of this research revealed that after the students conducted the vlog, the students successfully in the criteria points for improving speaking skill and they more enjoy in speaking performance. Besides, the use innovation through vlog can enhanced students’ fluency, pronunciation, vocabulary, and good performance.


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