Software Agent Systems for Supporting Student Team Project Working

Author(s):  
Janice Whatley

This chapter describes the trial of an experimental software agent system, designed to help students to get started on their team projects, by allocating tasks to individuals and agree on ground rules for the team. Students taking Information Technology degree programmes tried the system over several years, providing feedback on the suitability of this sort of system for supporting the process aspects of team project working. Findings from this research showed that students used the output from the system in different ways according to their previous experience and suggested additional features that students would like to see in a system for supporting their team working, which could be incorporated into future development of the system.

10.28945/3300 ◽  
2009 ◽  
Author(s):  
Janice Whatley

Student team project work in higher education is one of the best ways to develop team working skills at the same time as learning about the subject matter. As today’s students require the freedom to learn at times and places that better match their lifestyles, there is a need for any support for team project work to be also available online. Team working requires that the task roles as well as the maintenance roles are taken into consideration, in that social interactions are just as important as carrying out the tasks of the project. The literature indicates that groupware, whilst effective in supporting the task roles, provides limited support for the maintenance roles of team working in the work place. As groupware was not specifically designed for student team working, it provides limited support for maintenance roles in student team projects. Virtual learning environments similarly provide support for completing the task roles. Many researchers have found that students experience difficulties with their team project work that reduce the perceived benefits of working in a team. It is proposed that helping students to agree on ground rules at the start of a project will improve team cohesion. This paper describes the implementation and evaluation of a prototype system to help students to agree on ground rules as they start their team projects. The system was tested with teams of students carrying out information systems team projects, using an interpretive case study research approach. In this case the teams had the additional problem of being composed of students from across three years of their undergraduate degree programmes, so they did not always have prior knowledge of each other’s preferences. We were trying to establish how useful this software tool would be to these student teams, in starting their project work. The findings showed that some of the student teams did find the ground rules function useful, but the team leaders were the ones who most appreciated its potential. The students may use the outputs in very different ways, but even just looking at the ground rules appeared to get team members thinking about their expectations for team working. Student teams do not often start by thinking about norms, but this study shows a positive benefit of encouraging teams to agree on ground rules at the start of their projects.


2017 ◽  
Vol 44 (4) ◽  
pp. 745-776 ◽  
Author(s):  
Woonki Hong ◽  
Lu Zhang ◽  
Kwangwook Gang ◽  
Boreum Choi

Drawing on expectation states theory and expertise utilization literature, we examine the effects of team members’ actual expertise and social status on the degree of influence they exert over team processes via perceived expertise. We also explore the conditions under which teams rely on perceived expertise versus social status in determining influence relationships in teams. To do so, we present a contingency model in which the salience of expertise and social status depends on the types of intragroup conflicts. Using multiwave survey data from 50 student project teams with 320 members at a large national research institute located in South Korea, we found that both actual expertise and social status had direct and indirect effects on member influence through perceived expertise. Furthermore, perceived expertise at the early stage of team projects is driven by social status, whereas perceived expertise at the later stage of a team project is mainly driven by actual expertise. Finally, we found that members who are being perceived as experts are more influential when task conflict is high or when relationship conflict is low. We discuss the implications of these findings for research and practice.


2021 ◽  
Vol 36 ◽  
Author(s):  
Emmanuelle Grislin-Le Strugeon ◽  
Kathia Marcal de Oliveira ◽  
Dorsaf Zekri ◽  
Marie Thilliez

Abstract Introduced as an interdisciplinary area that combines multi-agent systems, data mining and knowledge discovery, agent mining is currently in practice. To develop agent mining applications involves a combination of different approaches (model, architecture, technique and so on) from software agent and data mining (DM) areas. This paper presents an investigation of the approaches used in the agent mining systems by deeply analyzing 121 papers resulting from a systematic literature review. An ontology was defined to capitalize the knowledge collected from this study. The ontology is organized according to seven main facets: the problem addressed, the application domain, the agent-related and the mining-related elements, the models, processes and algorithms. This ontology is aimed at providing support to decisions about agent mining application design.


Author(s):  
V.A. Vasiliev ◽  
◽  
A.B. Mayborodin ◽  
M.I. Kulakov ◽  
S.V. Aleksandrova ◽  
...  

The article considers the results of the research of the logistics system of one of the leading aircraft construction enterprises of the Russian Federation. Conclusions are made about the need to improve the coherence of the logistics plan and the production plan of the enterprise, taking into account the results achieved. It is proposed to use software agent systems to reduce losses associated with production downtime.


Author(s):  
Samuel G. Collins ◽  
Goran P. Trajkovski

Many in IT education—following on more than twenty years of multicultural critique and theory—have integrated “diversity” into their curricula. But while this is certainly laudable, there is an irony to the course “multiculturalism” has taken in the sciences in general. By submitting to a canon originating in the humanities and social sciences—no matter how progressive or well-intentioned—much of the transgressive and revolutionary character of multicultural pedagogies is lost in translation, and the insights of radical theorists become, simply, one more module to graft onto existing curricula or, at the very least, another source of authority joining or supplanting existing canons. In this essay, we feel that introducing diversity into IT means generating this body of creative critique from within IT itself, in the same way multiculturalism originated in the critical, transgressive spaces between literature, cultural studies, anthropology and pedagogy. The following traces our efforts to develop isomorphic critiques from recent insights into multi-agent systems using a JAVA-based, software agent we’ve developed called “Izbushka.”


Author(s):  
Samuel G. Collins ◽  
Goran Trajkovski

Many in IT education—following on more than twenty years of multicultural critique and theory—have integrated “diversity” into their curricula. But while this is certainly laudable, there is an irony to the course “multiculturalism” has taken in the sciences in general. By submitting to a canon originating in the humanities and social sciences—no matter how progressive or well-intentioned—much of the transgressive and revolutionary character of multicultural pedagogies is lost in translation, and the insights of radical theorists become, simply, one more module to graft onto existing curricula or, at the very least, another source of authority joining or supplanting existing canons. In this essay, we feel that introducing diversity into IT means generating this body of creative critique from within IT itself, in the same way multiculturalism originated in the critical, transgressive spaces between literature, cultural studies, anthropology and pedagogy. The following traces our efforts to develop isomorphic critiques from recent insights into multi-agent systems using a JAVA-based, software agent we’ve developed called “Izbushka.”


2000 ◽  
Vol 63 (4) ◽  
pp. 75-82 ◽  
Author(s):  
Paula R. Kaiser ◽  
William L. Tullar ◽  
Diana McKowen
Keyword(s):  

2016 ◽  
Vol 41 (1) ◽  
pp. 118-145 ◽  
Author(s):  
James Swaim ◽  
Amy Henley

Project teams are a mainstay in both organizations and business schools. Despite their popularity, instructors and students often express dissatisfaction regarding assigned student team projects. In this article, we examine the effects of influence tactics available to instructors (collaborative assistance and rational persuasion) and individual student outcome valence on goal commitment for assigned team projects. Data were collected from upper-division students majoring in business administration at a large public university to examine the roles that instructors and students alike can play in increasing individual student commitment for assigned team projects. Results indicate that both instructor collaborative assistance and rational persuasion are related to individual student value placed on assigned team projects and also that this value affects overall project goal commitment. We suggest these results provide insights to assist instructors and students for increasing overall levels of student goal commitment in assigned team projects.


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