Grounding Principles for Governing Web 2.0 Investments

Author(s):  
Steven De Hertogh ◽  
Stijn Viaene

During the early years of the World Wide Web, also commonly referred to as the internet, there was relatively little engagement between content providers and end-users, or between end-users. Although some specialized communities, such as newsgroups, approached the internet as an open, decentralized, participative platform, not many content providers really did. Communication occurred mainly in a top-down, one-to-many, centralized mode of content broadcasting. In many ways the internet remained similar to already existing media such as television or radio. This first era of development is now being referred to as web 1.0. The advent of Web 2.0 has been about embracing the inherently open and social characteristics of the internet. It supports a profound change in communication toward a many-to-many, decentralized format. The latter favors the emergence of bottom-up trends rather than the design of top-down, paternalistically imposed strategies and structures. Web 2.0 applications aspire to make maximal use of the level playing field for engagement offered by the internet, both technologically and socially (O’Reilly, 2005, 2006). The World Wide Web has thereby entered “the realm of sociality” (Bouman et al., 2007), where software becomes fused with everyday social life. Social software applications such as Wikipedia, Facebook and MySpace have all but become household names.

2017 ◽  
Author(s):  
Yi Liu ◽  
Kwangjo Kim

Since 2004 the term “Web 2.0” has generated a revolution on the World Wide Web and it has developed new ideas, services, application to improve and facilitate communications through the web. Technologies associated with the second-generation of the World Wide Web enable virtually anyone to share their data, documents, observations, and opinions on the Internet. The serious applications of Web 2.0 are sparse and this paper assesses its use in the context of applications, reflections, and collaborative spatial decision-making based on Web generations and in a particular Web 2.0.


Author(s):  
Matthew Allen

Web 2.0 has been a dominant concept in recent discussion and development of Internet applications, businesses and uses. Dating from 2004, the term Web 2.0 is variously understood as new forms of website development and delivery technology, changing uses of the Internet to emphasise sociability over consumption, new understandings of the possible financial exploitation of the web, and more broadly, a new way of thinking about the Internet as a whole. However, Web 2.0 is, conceptually, both more and less than these various understandings and we can only grasp why it has become such a key term in contemporary usage by appreciating two key discursive foundations for this term. Firstly, much Web 2.0 thinking is a re-expression of long-held ideas about the Internet and the web. Secondly, at the particular time when Web 2.0 was made popular, net technology policy makers and financial analysts were primarily enthused by the possibilities of broadband networks for improved and more profitable versions of the well-established businesses of telephony and audio-visual entertainment, and had to some extent consigned novel, web-based services to a lesser role, following the dot.com crash. Thus, as I argue in this paper, Web 2.0 can be understood as a key intervention, from within the dot.com / new media business sector, recovering from the crash, that re-asserts the equal legitimacy of the use of networked computing, over high-speed lines, for computing-oriented activities, and not just video on demand and voice over IP. In short, in the first years of this century, discussions about the future of the Internet had become dominated by arguments for increased broadband access, substantially concerned with providing more traditional video and voice services in new ways. The World Wide Web was seen as relatively unimportant for this purpose, even though it was part of the so-called 'triple play' of voice and data services. At this time, first in the hands of Tim O'Reilly and then from others who took up his position, Web 2.0 became a catchy simple term under which to mount a campaign for the renaissance of the World Wide Web as a quite distinct, yet equally important, form of media and communications. So, Web 2.0 provides evidence that, while there is a convergence of all forms of media and communications towards similar data traffic over the Internet, there remain diverging views over the nature, control and use of the Internet, views that express the degree to which corporate players imagine themselves to be 'media', 'telephony' or 'computing' in primary orientation.


2014 ◽  
Vol 21 ◽  
pp. 1-19 ◽  
Author(s):  
Meg Foster

This article examines the complex and powerful relationship between the internet and public history. It explores how public history is being experienced and practiced in a digital world where ‘you’ – both public historians and laypeople – are made powerful through using the world wide web. Web 2.0 is a dynamic terrain that provides both opportunities and challenges to the creation of history. While it may facilitate more open, democratic history making, the internet simultaneously raises questions about gatekeeping, authority and who has the right to speak for the past. Though the web provides new avenues for distributing historical information, how these are used and by whom remain pressing questions. 


Author(s):  
Татьяна Александровна Мирвода

С момента наступления эпохи Web 2.0 и по сей день в Интернете востребованы истории о всевозможных ужасах, в обилии представленные на его просторах в виде различных жанров и форм и именуемые самими пользователями крипипастой. Но, как это ни парадоксально, существуя в виде самодостаточной традиции сетевой культуры более пятнадцати лет и продолжая развиваться, данное явление до сих пор остается слабо изученным. Чтобы разобраться в этом обилии присутствующих в Интернете страшных историй и родственных им явлений, мы были вынуждены ввести два интерферирующих понятия: «сетевой “страшный” фольклор» и «“страшный” фольклор в Сети», а также исследовать повсеместно употребляемый интернет-пользователями в отношении содержимого обоих понятий термин «крипипаста». По нашему определению, «“страшный” фольклор в Сети» - это все представленные в Интернете и каким-либо образом ассоциирующиеся со страшным у пользователей и/или исследователей произведения народного творчества как сетевого, так и несетевого происхождения. Сетевым «страшным» фольклором мы назвали пласт собственно интернет-фольклора, к которому относятся подпадающие под его определение произведения, тематически и функционально связанные с переживанием страха, а также все возникшие в Интернете пародии на них, рьяно эксплуатирующие макабрическую стилистику оригиналов, но на деле лишь прикидывающиеся пугающими. Что же касается термина «крипипаста», то, суммируя множество пользовательских трактовок, мы выделили три самых распространенных его понимания: 1) как жанра «страшного» интернет-фольклора; 2) как традиции сетевого «страшного» повествования; 3) как семантической категории, включающей в себя все каким-либо образом связанное со «страшным» в Интернете. From the beginning of the era of Web 2.0 and to this day, stories about all kinds of horrors are in demand on the Internet. They appear in abundance on the World Wide Web in a wide variety of genres and forms, called “creepypasta” by users themselves. But, paradoxically, this phenomenon, which has existed as a self-sufficient tradition of network culture for about fifteen years and continuing to develop, remains insufficiently explored. In this article, we offer two intersecting definitions of this material: “scary” folklore on the Web and the web’s “scary” folklore, and we also explore the term “creepypasta,” which is generally used by Internet users in relation to both phenomena. “‘Scary’ folklore on the Web” indicates all works of folk art, both of web and non-web origin, presented on the Internet and perceived by users and researchers as related to what is frightening. “The web’s ‘scary’ folklore” designates Internet folklore itself that is thematically and functionally related to the experience of fear, as well as Internet parodies which energetically exploit the macabre style of the originals, but in reality only pretend to be frightening. As for the term “creepypasta,” we sum up three of its most common understandings: 1) as a genre of the web’s “scary” folklore; 2) as the web tradition of “scary” narration; 3) as a semantic category including everything in any way connected with the “scary” on the Internet.


Author(s):  
Reinaldo Padilha França ◽  
Ana Carolina Borges Monteiro ◽  
Rangel Arthur ◽  
Yuzo Iano

Web 2.0 is the evolution of the web. Seen as a new and second movement of access to information through the world wide web, Web 2.0 brings interactivity and collaboration as the main keys to its functioning. It is now possible and simpler and faster to send information at any time, by any user connected to the internet. The ease of uploading information, images, and videos on the Web 2.0 is due to the expansion of resources and codes, allowing anyone to be able to act naturally and take their own content to the internet. As the data and information shared daily is almost infinite, the search engines act even more intuitively and bring only results tailored to each user. Therefore, this chapter aims to provide an updated review and overview of Web 2.0, addressing its evolution and fundamental concepts, showing its relationship, as well as approaching its success with a concise bibliographic background, categorizing and synthesizing the potential of technology.


2017 ◽  
Author(s):  
Yi Liu ◽  
Kwangjo Kim

Since 2004 the term “Web 2.0” has generated a revolution on the World Wide Web and it has developed new ideas, services, application to improve and facilitate communications through the web. Technologies associated with the second-generation of the World Wide Web enable virtually anyone to share their data, documents, observations, and opinions on the Internet. The serious applications of Web 2.0 are sparse and this paper assesses its use in the context of applications, reflections, and collaborative spatial decision-making based on Web generations and in a particular Web 2.0.


1999 ◽  
Vol 40 (1) ◽  
pp. 97-104
Author(s):  
Susan Brady

Over the past decade academic and research libraries throughout the world have taken advantage of the enormous developments in communication technology to improve services to their users. Through the Internet and the World Wide Web researchers now have convenient electronic access to library catalogs, indexes, subject bibliographies, descriptions of manuscript and archival collections, and other resources. This brief overview illustrates how libraries are facilitating performing arts research in new ways.


2009 ◽  
Vol 28 (2) ◽  
pp. 81 ◽  
Author(s):  
John Carlo Bertot

<span>Public libraries were early adopters of Internet-based technologies and have provided public access to the Internet and computers since the early 1990s. The landscape of public-access Internet and computing was substantially different in the 1990s as the World Wide Web was only in its initial development. At that time, public libraries essentially experimented with publicaccess Internet and computer services, largely absorbing this service into existing service and resource provision without substantial consideration of the management, facilities, staffing, and other implications of public-access technology (PAT) services and resources. This article explores the implications for public libraries of the provision of PAT and seeks to look further to review issues and practices associated with PAT provision resources. While much research focuses on the amount of public access that </span><span>public libraries provide, little offers a view of the effect of public access on libraries. This article provides insights into some of the costs, issues, and challenges associated with public access and concludes with recommendations that require continued exploration.</span>


2002 ◽  
Vol 7 (1) ◽  
pp. 9-25 ◽  
Author(s):  
Moses Boudourides ◽  
Gerasimos Antypas

In this paper we are presenting a simple simulation of the Internet World-Wide Web, where one observes the appearance of web pages belonging to different web sites, covering a number of different thematic topics and possessing links to other web pages. The goal of our simulation is to reproduce the form of the observed World-Wide Web and of its growth, using a small number of simple assumptions. In our simulation, existing web pages may generate new ones as follows: First, each web page is equipped with a topic concerning its contents. Second, links between web pages are established according to common topics. Next, new web pages may be randomly generated and subsequently they might be equipped with a topic and be assigned to web sites. By repeated iterations of these rules, our simulation appears to exhibit the observed structure of the World-Wide Web and, in particular, a power law type of growth. In order to visualise the network of web pages, we have followed N. Gilbert's (1997) methodology of scientometric simulation, assuming that web pages can be represented by points in the plane. Furthermore, the simulated graph is found to possess the property of small worlds, as it is the case with a large number of other complex networks.


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