One plus One Doesn't Always Equal Two

Author(s):  
Terry L. Herman

Web 2.0 applications have exploded onto the scene in the past 2 years resulting in an impressive number of interactive tools and Web services. These online Web services and applications can be integrated into the pedagogical mix to energize student learning and provide participatory learning experiences. Educators can pick and choose favorite applications and online Web services, include user created data, and combine them in unique ways through data mashups. Mashups involve the reuse, or remixing, of works of art, music, content, or data for purposes that usually were not planned or anticipated by the original creators. This chapter will explore the concept, techniques, and strategies of data Web mashups. Educational data mashups are in their infancy. Several significant ethical issues of concern to educators and students are explored including possible mitigating strategies to allow educators to leverage the teaching and learning potential of data mashups in the classroom.

Author(s):  
Sunil Hazari ◽  
Tiffany Penland

The use of Web 2.0 tools is becoming widespread in business education and educators are increasingly exploring the use of Blogs, Wikis, and Podcasts in their courses. For teaching and learning to be effective in new technology-based environments, there is a need to research and design Web 2.0 learning systems that are effective platforms for incorporating interactive tools to engage students in learning. Although Web 2.0 assignments are usually tailored to meet specific learning objectives of courses and instructions can be made available to students to address the technical nature of the environment, development and assessment of Web 2.0 assignments remains a challenge for most business educators. Using the context of wikis, this article proposes a framework for development and assessment of business education wikis to assist educators who want to explore the use of wikis in their courses.


Author(s):  
Sunil Hazari ◽  
Tiffany Penland

The use of Web 2.0 tools is becoming widespread in business education and educators are increasingly exploring the use of Blogs, Wikis, and Podcasts in their courses. For teaching and learning to be effective in new technology-based environments, there is a need to research and design Web 2.0 learning systems that are effective platforms for incorporating interactive tools to engage students in learning. Although Web 2.0 assignments are usually tailored to meet specific learning objectives of courses and instructions can be made available to students to address the technical nature of the environment, development and assessment of Web 2.0 assignments remains a challenge for most business educators. Using the context of wikis, this article proposes a framework for development and assessment of business education wikis to assist educators who want to explore the use of wikis in their courses.


Author(s):  
Teng Li ◽  
Zhigang Suo

Web 2.0 refers to a collection of second generation web services, such as blogs, social bookmarking, wikis, podcasts, and Really Simple Syndicates (RSS) feeds. While the first generation web (Web 1.0) is about linking information available online, Web 2.0 emphasizes online collaboration and sharing among people. These new web services bring up new opportunities to innovate how we conduct research and education. We report the preliminary explorations of engineering education exploiting Web 2.0 services, through iMechanica (http://imechananica.org). Hosted at Harvard University and powered by Drupal, an open-source content management system (CMS), iMechanica provides a platform for researchers, educators and students to experiment with innovative ideas on engineering education. For example, instructors can post syllabi, lecture notes, as well as slides and videos on iMechanica. Interested learners can view and study these posts, raise questions and make comments. Quite often an active discussion produces more useful information beyond an original post, and inspires new posts and further discussions. Furthermore, one can subscribe to these discussions through RSS feeds and is notified whenever a new entry is added to the thread of discussion. The instructing and learning through iMechanica are not limited within a specific institution or a specific curriculum. Anyone in the world can join such education processes, as either an instructor or a student, or both. These preliminary explorations of engineering education in the age of Web 2.0 hold the promise to build an online life-long learning environment without boundary.


Author(s):  
José Fernando López Quintero ◽  
Juan Manuel Cueva Lovelle ◽  
Begoña Cristina Pelayo García-Bustelo ◽  
Carlos Enrique Montenegro Marín

Este artículo describe el desarrollo de una arquitectura funcional orientada a la Gestión de Conocimiento Personal (GCP), definido desde el concepto de las lecciones aprendidas que se registran en una red social de uso masivo. Esta arquitectura funcional aplica de forma práctica la implementación de un sistema de registro de las lecciones aprendidas personales, en la nube a través de una red social Facebook. El proceso inicia con la adquisición de datos a partir de la conexión a una base de datos no relacional (NoSql) en SimpleDB de Amazon Web Services y a la cual se le ha configurado un algoritmo de análisis complementario para realizar el análisis semántico de la información registrada de las lecciones aprendidas y de esta forma estudiar la generación de Gestión de Conocimiento Organizacional (GCO) desde GCP. El resultado final es el diseño de una arquitectura funcional que permite integrar la aplicación web 2.0 y un algoritmo de análisis semántico a partir de información no estructurada aplicando técnicas de aprendizaje de máquina.Palabras Claves: Gestión de conocimiento, gestión de conocimiento personal, lecciones aprendidas, análisis semántico, computación en la nube, redes sociales, aprendizaje de máquina.This paper shows the development of a functional architecture oriented Personal Knowledge Management (PKM), defined from the concept of lessons learned that are registered in a social network for mass use. This functional architecture applied in a practical implementation of a registration system for personal lessons learned in the cloud through a social network Facebook. The process begins with the acquisition of data from the connection to a non-relational database (NoSQL) in SimpleDB of Amazon Web Services and which you have set up a complementary analysis algorithm for semantic analysis of information recorded lessons learned and thus study the generation of Organizational Knowledge Management (OKM) from PKM. The final result is the design of a functional architecture that enables web 2.0 application integration and semantic analysis of an algorithm from unstructured information using machine learning techniques.Keywords: Management of knowledge, management of personal knowledge, lessons learned, semantic analysis, computing in the cloud, social networks.


2019 ◽  
Vol 12 (1) ◽  
Author(s):  
Amanee Abdul Hai ◽  
Ahmad Zaki Amiruddin ◽  
Ahmad Abdul Rahman ◽  
Wan Ab Aziz Wan Daud

This study is designed to present a web 2.0 application that provides multimedia and animated video known as GoAnimate.Com which has been used as a learning activity tool directly in Arabic teaching and learning (T&L) process. This activity was implemented in the class whereby the students were actively involved as practitioners and the teachers played the role as facilitators. The guidance to use GoAnimate.Com was explained to students by teachers before dividing them into groups. Each group were asked to prepare an animated video containing simple Arabic conversation using GoAnimate.Com application. Quantitative method was utilized  to make this study successful by using the instrument of questioners prepared to identify students’ perception towards GoAnimate.Com application and their preference of using this application in Arabic T&L at  University Malaysia Kelantan (UMK). The result of this study has indicated  that student’s perception towards GoAnimate.Com application in learning Arabic is high with the overall mean score of 4.05. This study has shown  that the usage of GoAnimate.Com can increase students’ engagement and involvement in learning Arabic. Nevertheless, it is hoped that the outcome  of this study  can provide an alternative approach and various strategies in Arabic T&L towards Education 4.0 in the Forth Industrial Revolution era (IR4.0).


Author(s):  
Jukka Orava ◽  
Pete Worrall

This paper examines the professional implications for teachers and managers in new and evolving forms of professional development using Web 2.0 tools in a European context. Research findings are presented from the “Creative Use of Media” learning event developed through a European eTwinning Learning Lab initiative in spring of 2009. The Creative use of the Media online learning event supported a series of initiatives celebrating the European Year of Creativity and Innovation and involved 135 participants from 27 countries. The key objective was to introduce a range of learning themes constructed around a phenomenon-based inquiry model, which supported interdisciplinary approaches and collaborative online learning methodologies to stimulate new teaching and learning rationales. Digital Web 2.0 technology was used as an independent creative medium and as a powerful facilitating tool to enhance and blend with the more traditional forms of visual, audiovisual and multimedia inquiry. In developing models encapsulating risk taking and experimentation this online learning project supported a general principle that future education models and professional development would be based on social learning and “customer-driven collaborative knowledge building” in relation to open source materials.


2019 ◽  
Vol 21 (2) ◽  
pp. 27-37
Author(s):  
Dzintra Kažoka ◽  
Māra Pilmane

Abstract In medical education and preclinical, clinical and transdisciplinary studies, tutors should be able to perform and offer qualitative study courses with more articulated perspective on higher educational sustainable development in higher education. Digital images have found their direct way to education in different medical areas. The aims of the study are to assess and verify the impact of cross-sectional images on the study process of Human Anatomy. In 2018, two randomly selected groups of 200 students from 2nd study year, Faculty of Medicine (Rīga Stradiņš University) were asked by tutors to identify several anatomical structures, using a three-dimensional virtual dissection table “Anatomage”. Group I analyzed cross-sectional images after cutting and segmentation of human body with interactive tools. Group II studied X-ray pictures, computerized tomography scans and magnetic resonance images of different regions and systems. The present paper focuses on the rate of cross-sectional image effectiveness in both groups. Analyzed detailed images represent their role in teaching and learning of Human Anatomy. Interpretation of these medical images will require very deep anatomical knowledge from basic studies until clinical courses.


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