Context in International Political Communication

The third chapter encompasses a wide variety of subjects related to media awareness and audience's conscious and subconscious perception of media. Discussed are the context layers of usually neglected types of media such as advertisement, music videos, and video games and their place in universal codes of media is established through articulated cases and industry status changes with the arrival of world wide web and other globalization tendencies. Additional cases represent importance of such second-tier media in international political communication, serving as a reason to dwell on political context in specialized media in general. The chapter serves as a gateway to all following chapters, crossing over in some of the represented cases and showing the interconnection of different layers in universal codes of media in international political communication.

2003 ◽  
Vol 18 (1) ◽  
pp. 27-43 ◽  
Author(s):  
Mickey Howard ◽  
Richard Vidgen ◽  
Philip Powell

The automotive industry must significantly change its outdated and unprofitable ‘sell-from-stock’ business model to a streamlined ‘build-to-order’ model. Extra-organizational systems (EOS) enable multiple firms to share industry-level systems linked by electronic portals and hubs. Successful EOS implementation requires a coordinated effort among various stakeholders including customers, dealers, vehicle manufacturers, first- and second-tier suppliers and logistics firms. However, each of these stakeholders erects different but significant structural, managerial, user and technical barriers to EOS. This paper analyses these stakeholder barriers and prescribes how they must be managed in order to implement EOS successfully. Three recommendations raise concern over (1) the differentiation between EOS and inter-organizational systems, (2) industry dynamics, particularly the role of suppliers and customers and (3) supply topology, i.e. the importance of World Wide Web services and standards in creating electronic markets.


2001 ◽  
Vol 10 (2) ◽  
pp. 127-136 ◽  
Author(s):  
ROBERT MAKUS

Recently, when I was diagnosed with an incurable and terminal bone marrow disease, I was dismayed to hear my doctor tell me that there were only three treatments available, two of which were unavailable to me because of my already frail condition. Furthermore, only 15% of patients responded at all to the third treatment, which would not cure but only impede the development of the disease. My response was to verify this information by going to the World Wide Web, and to my delight I found some 20 other treatments (albeit experimental) that my doctor had not mentioned. My experience typifies one of the significant advantages to patients arising out of the development of Internet medicine, and particularly of web sites devoted to health issues: Information previously parceled out by one's doctor is now easily available to anyone with access to a computer.


Author(s):  
Mike Sandbothe

My considerations are organized into three parts. In the first part I expand upon the influence of the Internet on our experience of space and time as well as our concept of personal identity. This takes place, on the one hand, in the example of text-based Internet services (IRC, MUDs, MOOs), and through the World Wide Web’s (WWW) graphical user-interface on the other. Interactivity, the constitution characteristic for the Internet, stands at the centre of this. In the second part I will show how the World Wide Web in particular sets in motion those semiotic demarcations customary until now. To this end I recapitulate, first of all, the way in which image, language and writing have been set in rela-tion to one another in the philosophical tradition. The multimedia hypertext-uality which characterizes the World Wide Web is then revealed against this background. In the third, and final, part I interpret the World Wide Web’s hypertextual structure as a mediative form of realization of a contemporary type of reason. This takes place on the basis of the philosophical concept of tranversality developed by the German philosopher Wolfgang Welsch.


2017 ◽  
Vol 13 (2) ◽  
pp. 201
Author(s):  
Nurdin Nurdin

World wide web has been significantly improved since it was founded in 90s. Currently, we use web 3.0 or the third generation web which is a semantic and personalized web. Previous studies found that web 3.0 has been effectively used for many purposes such as business, politic, efucation, etc. Web 3.0 is considered able to imporove user experiences in fullfiling their information needs because it is more personalized and real time as well as able to underatnd user needs. Eventhough benefits of use of web 3.0 has been proved in previous studies, Muslim yet to underastand how the web 3.0 can be utilized in dakwah activities. This study, therefore,  will provide insight on how web 3.0 platform can be used for dakwah purposes. Through the use secondary data analisis approach , this found that interesting and maeningful dakwah is potentially can be delivered through platform web 3.0. There are a number of strategies to maximize the use of web 3.0 for dakwah. Those includes creating social media accounts, digitalization of Islamic teaching materials and store them in cloud system storage, and personalization of dakwah materia. In conclusion, web 3.0 can be used for dakwah purposes through appropriate strategies as found in this study.  Muslim individual and groups should  improve their knowledge and skills in using web 3.0 for dakwah purposes. The limitation of this study is that the data was gathered form secondary sources only. Future reseach need to test through an empirical environment to increase validity.


2000 ◽  
Vol 6 (4) ◽  
pp. 222-235
Author(s):  
Michaele F. Chappell ◽  
Denisse R. Thompson

WE LIVE IN AN ERA IN which students are more media savvy than ever. Throughout their school years, students encounter numerous media, such as videotapes, CD-ROMs, video games, and the World Wide Web. When planning mathematics instruction, it seems reasonable to use media resources, such as classic movies, that have rich potential for engaging students in the learning process.


1997 ◽  
Vol 12 (01) ◽  
pp. 91-94
Author(s):  
ALESSANDRO SAFFIOTTI

In October 1995, Takeshi Furuhashi and his collegues at the Bio-Electronics Laboratory of Nagoya University, Japan, organized the first of a series of on-line workshops, held entirely on the World Wide Web. The advertised advantages of the on-line format were to allow fruitful exchanges while avoiding physical travel, and to guarantee wide visibility of the discussion. The first two workshops in the series were devoted to evolutionary computation; they can be accessed on the web at http://www.bioele.nuee.nagoya-u.ac.jp. The third workshop, named “First On-Line Workshop on Soft Computing” (WSC1), had a broader scope, including all the techniques that go under the heading of “soft computing”, like fuzzy logic, neuro computing, genetic computing, and so on. WSC1 took place from August 19 to 30 1996, and it is accessible on the web at http://www.bioele.nuee.nagoya-u.ac.jp/wsc1/. Because the declared goal of an on-line workshop is to prompt discussion, the rules for submission were looser than in most traditional workshops: papers were not subject to peer review, and it was possible to submit already published papers. All the submitted papers were made visible on the web one week before the workshop, and people could send comments and questions by email during the two workshop weeks; all the questions, comments, and authors' replies are also visible at the WSC1 web site.


2017 ◽  
Vol 13 (2) ◽  
pp. 201
Author(s):  
Nurdin Nurdin

World wide web has been significantly improved since it was founded in 90s. Currently, we use web 3.0 or the third generation web which is a semantic and personalized web. Previous studies found that web 3.0 has been effectively used for many purposes such as business, politic, efucation, etc. Web 3.0 is considered able to imporove user experiences in fullfiling their information needs because it is more personalized and real time as well as able to underatnd user needs. Eventhough benefits of use of web 3.0 has been proved in previous studies, Muslim yet to underastand how the web 3.0 can be utilized in dakwah activities. This study, therefore,  will provide insight on how web 3.0 platform can be used for dakwah purposes. Through the use secondary data analisis approach , this found that interesting and maeningful dakwah is potentially can be delivered through platform web 3.0. There are a number of strategies to maximize the use of web 3.0 for dakwah. Those includes creating social media accounts, digitalization of Islamic teaching materials and store them in cloud system storage, and personalization of dakwah materia. In conclusion, web 3.0 can be used for dakwah purposes through appropriate strategies as found in this study.  Muslim individual and groups should  improve their knowledge and skills in using web 3.0 for dakwah purposes. The limitation of this study is that the data was gathered form secondary sources only. Future reseach need to test through an empirical environment to increase validity.


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