3-D Interactive Simulation of Magnetic Compass Adjustment Based on VRML

2010 ◽  
Vol 156-157 ◽  
pp. 211-216
Author(s):  
Jian Hua Wu ◽  
Hao Li ◽  
Hong Xiang Li

Magnetic compass adjustment is an indispensable work during ship operation, and its procedure can not be simulated in a real ship by traditional teaching methods, which has become a bottleneck to magnetic compass learners. The procedure of magnetic compass adjustment is simulated by virtual reality modeling language(VRML). Three-dimensional interactive demonstrations of magnetic compass’ structure and adjustment procedure are implemented. So learners will have a direct cognition to the adjustment procedure of heeling deviation, semicircular deviation and quadrantal deviation. The realization process of simulation in the virtual reality environment is described in detail and the relevant source codes are given.

2011 ◽  
Vol 317-319 ◽  
pp. 2278-2283
Author(s):  
Jian Hua Wu ◽  
Xun Fang ◽  
Hao Li

Gyrocompass is an important instrument which provides course to vessels, but its complex three-dimensional structure and principle of pointing towards the North is a bottleneck of studying gyrocompass. The master compass of Anschütz 4 gyrocompass are simulated by virtual reality modeling language VRML, so that using three-dimensional interactive to show the structure of the gyrocompass and the work principle is implemented and learners will have a direct cognition to each part of the gyrocompass and its work principle. The realization process of simulation in the virtual reality environment is described in detail and the relevant source codes is given.


2017 ◽  
Vol 2017 ◽  
pp. 1-8 ◽  
Author(s):  
M. Varoquier ◽  
C. P. Hoffmann ◽  
C. Perrenot ◽  
N. Tran ◽  
C. Parietti-Winkler

Objective. To assess the face, content, and construct validity of the Voxel-Man TempoSurg Virtual Reality simulator. Participants and Methods. 74 ear, nose, and throat (ENT) surgeons participated. They were assigned to one of two groups according to their level of expertise: the expert group (n=16) and the novice group (n=58). The participants performed four temporal bone dissection tasks on the simulator. Performances were assessed by a global score and then compared to assess the construct validity of the simulator. Finally, the expert group assessed the face and content validity by means of a five-point Likert-type scale. Results. experienced surgeons performed better (p<.01) and faster (p<.001) than the novices. However, the groups did not differ in terms of bone volume removed (p=.11) or number of injuries (p=.37). 93.7% of experienced surgeons stated they would recommend this simulator for anatomical learning. Most (87.5%) also thought that it could be integrated into surgical training. Conclusion. The Voxel-Man TempoSurg Virtual Reality simulator constitutes an interesting complementary tool to traditional teaching methods for training in otologic surgery.


2021 ◽  
Vol 51 (2) ◽  
pp. E17
Author(s):  
Fangfang Qi ◽  
Yixiang Gan ◽  
Shengwen Wang ◽  
Yizhe Tie ◽  
Jiewen Chen ◽  
...  

OBJECTIVE Today, minimally invasive procedures have become mainstream surgical procedures. Percutaneous endoscopic transforaminal discectomy for lumbar disc herniation (LDH) requires profound knowledge of the laparoscopic lumbar anatomy. Immersive virtual reality (VR) provides three-dimensional patient-specific models to help in the process of preclinical surgical preparation. In this study, the authors investigated the efficacy of VR application in LDH for training orthopedic residents and postgraduates. METHODS VR images of the lumbar anatomy were created with immersive VR and mAnatomy software. The study was conducted among 60 residents and postgraduates. A questionnaire was developed to assess the effect of and satisfaction with this VR-based basic and clinical fused curriculum. The teaching effect was also evaluated through a postlecture test, and the results of the prelecture surgical examination were taken as baselines. RESULTS All participants in the VR group agreed that VR-based education is practical, attractive, and easy to operate, compared to traditional teaching, and promotes better understanding of the anatomical structures involved in LDH. Learners in the VR group achieved higher scores on an anatomical and clinical fusion test than learners in the traditional group (84.67 ± 14.56 vs 76.00 ± 16.10, p < 0.05). CONCLUSIONS An immersive VR-based basic and clinical fused curriculum can increase residents’ and postgraduates’ interest and support them in mastering the structural changes and complicated symptoms of LDH. However, a simplified operational process and more realistic haptics of the VR system are necessary for further surgical preparation and application.


Author(s):  
Jialing Wu

With the rapid advancement of information technology, virtual reality technology has also gradually developed, accompanied by the dramatic growth of virtual reality experiment technology. At present, the space design-oriented virtual experiment teaching method usually contributes to the formation of undesired experiment habits among students, such as caring less about experiment instruments, attaching less importance to the norms of experiment operation, and the lack of awareness of safety precautions. At the same time, virtual experiment may lead to reduced communications in the learning process and fewer opportunities for students to exercise interpersonal skills, thus affecting the teaching effect to a certain extent. On this basis, a teaching method of applying virtual simulation technology to the course of space design was proposed in this study. The analysis of the current development status and characteristics of virtual simulation technology was followed by a detailed description of the use of software in the construction entity and a series of computer-aided teaching and developing processes concerning space, design, function, etc. in the case of space design. Through the survey, it was found that students have more recognition of the new teaching method and their learning efficiency is improved, indicating that this teaching model is significantly better than other traditional teaching methods.


2020 ◽  
Vol 187 (9) ◽  
pp. e73-e73 ◽  
Author(s):  
Ruifeng Gao ◽  
Jing Liu ◽  
Shangfei Jing ◽  
Wei Mao ◽  
Pengfei He ◽  
...  

BackgroundMany challenges are encountered in both teaching and learning veterinary obstetrics. This may be due to outdated teaching materials, as the main model of content transmission remains centred around text and images.MethodsVisualisation methods such as three-dimensional (3D) and Graphics Interchange Format (GIF) tools were applied in an attempt to improve obstetrics education outcomes in the third-year class. Traditional teaching methods were utilised in the fourth-year and fifth-year students.ResultsThese supplementary tools significantly increased the third-year students’ final examination results compared with the results of fourth-year and fifth-year students (P<0.05). These examinations were designed to evaluate comprehension of the subject matter. Self-assessment questionnaire results further indicated that 3D animation and GIF promoted learning efficiency.ConclusionIncorporation of 3D animation learning tools into the veterinary curriculum is predicted to better prepare students for the management of obstetrical cases after graduation.


Author(s):  
Derya Uzelli Yilmaz ◽  
Sevil Hamarat Tuncalı ◽  
Yusuf Yilmaz

Today's new technologies have impacted many different areas of education, with nursing education one such area. Nursing education, as a learning process, targets the combination of cognitive, affective, and psychomotor learning domains. However, traditional teaching methods may not meet all of the Y and Z generations' learning needs. Today's learners are accustomed to multimedia learning environments and have come to expect a certain level of technology integrated into their curricula. Virtual Reality (VR) technology enables students to become immersed within a 360-degree view experience of scenes that have been completely digitally created, whilst no longer viewing the real world around them. Virtual simulation has been used to teach communication, disaster relief, teamwork, and interviewing techniques, among other skills; and can also provide immersive personalized learning experiences. This chapter presents some of the many facets of VR in today's nursing education.


2011 ◽  
Vol 219-220 ◽  
pp. 279-283
Author(s):  
Yong Xia Tao ◽  
Jian Ling Tan

Highly skilled capacity is the aim of vocational training about the course of hydropower building construction. Modern teaching methods have some prosperity, such as immediacy, interaction, imagination and so on .These modern means break the bottleneck of traditional teaching methods. With the help of three-dimensional model and flash animation, which do help students make a good understanding of the course and master the skills.


2021 ◽  
Vol 50 (2) ◽  
pp. 141-148
Author(s):  
Ying Wei Yau ◽  
Zisheng Li ◽  
Mui Teng Chua ◽  
Win Sen Kuan ◽  
Gene Wai Han Chan

Introduction: Flexible bronchoscopic intubation (FBI) is an important technique in managing an anticipated difficult airway, yet it is rarely performed and has a steep learning curve. We aim to evaluate if the integration of virtual reality gaming application into routine FBI training for emergency department doctors would be more effective than traditional teaching methods. Methods: We conducted a randomised controlled trial to compare self-directed learning using the mobile application, Airway Ex* in the intervention group versus the control group without use of the mobile application. All participants underwent conventional didactic teaching and low-fidelity simulation with trainer’s demonstration and hands-on practice on a manikin for FBI. Participants randomised to the intervention arm received an additional 30 minutes of self-directed learning using Airway Ex, preloaded on electronic devices while the control arm did not. The primary outcome was time taken to successful intubation. Results: Forty-five physicians (20 junior and 25 senior physicians) were enrolled, with male predominance (57.8%, 26/45). There was no difference in time taken to successful intubation (median 48 seconds [interquartile range, IQR 41–69] versus 44 seconds [IQR 37–60], P=0.23) between the control and intervention groups, respectively. However, the intervention group received better ratings (median 4 [IQR 4–5]) for the quality of scope manipulation skills compared to control (median 4 [IQR 3–4], adjusted P=0.03). This difference remains significant among junior physicians in stratified analysis. Conclusion: Incorporating virtual reality with traditional teaching methods allows learners to be trained on FBI safely without compromising patient care. Junior physicians appear to benefit more compared to senior physicians. Keywords: Airway management, emergency medicine, intubation, simulation education, virtual reality


2014 ◽  
Vol 513-517 ◽  
pp. 1453-1456
Author(s):  
Wu Xu ◽  
Xiao Li Zhang ◽  
Chun Feng Lv

Using virtual reality technology with intuitive three-dimensional interactive simulation of the lift, the real interactive feature for Elevator Sales can not only solve the elevator in size, many instruments, hand manipulation problems, can be used to lift teaching and other education. Becoming virtual elevator simulation research focus of some merchants, Danshidaduo Zhi Moni the Jiaoweijiandan the movement Bufen, Duiyudianti the construction, installation, operation, maintenance Deng features deep Jiaohu not given the proper representation. Based on the field of virtual reality technology for virtual elevator control and sale of technology research and realized the dynamic control of the elevator construction and application of real-time simulation and so on. Internet promotion based on dynamic pages, so users of the system to produce a fresh experience [.


Author(s):  
Derya Uzelli Yilmaz ◽  
Sevil Hamarat Tuncalı ◽  
Yusuf Yilmaz

Today's new technologies have impacted many different areas of education, with nursing education one such area. Nursing education, as a learning process, targets the combination of cognitive, affective, and psychomotor learning domains. However, traditional teaching methods may not meet all of the Y and Z generations' learning needs. Today's learners are accustomed to multimedia learning environments and have come to expect a certain level of technology integrated into their curricula. Virtual Reality (VR) technology enables students to become immersed within a 360-degree view experience of scenes that have been completely digitally created, whilst no longer viewing the real world around them. Virtual simulation has been used to teach communication, disaster relief, teamwork, and interviewing techniques, among other skills; and can also provide immersive personalized learning experiences. This chapter presents some of the many facets of VR in today's nursing education.


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