scholarly journals How do People with Disability Use and Experience Virtual Worlds and ICT: A Literature Review

2012 ◽  
Vol 5 (1) ◽  
Author(s):  
Karen Stendal

There is wide agreement that information and communication technology (ICT) is a valuable tool for people with disability. Several research disciplines have focused on how people with disability can take advantage of the technology available for social, educational and personal purposes. Virtual worlds represent the latest addition to the technologies available, yet there is little research on how people with disability use and experience virtual worlds. A review of research conducted in different disciplines on the affordances and challenges of virtual worlds and ICT for people with disability is presented here. The main objective was to highlight areas that lack sufficient research in the field of virtual worlds for people with disability. Understanding how use of ICT influences people with disability is important to identify the possibilities and challenges virtual worlds offer to this group. Findings from this study indicate that there is little empirical research exploring the social aspects, work opportunities and personal value virtual worlds may offer people with disability. The research reviewed points to the importance of bringing research disciplines together to accelerate knowledge about the potential and promises of virtual worlds for people with disability.

2021 ◽  
Author(s):  
Rita Latikka ◽  
Rosana Rubio-Hernández ◽  
Elena Simona Lohan ◽  
Juho Rantala ◽  
Fernando Nieto Fernández ◽  
...  

BACKGROUND Loneliness and social isolation can have severe effects on human health and well-being. Partial solutions to combat these circumstances in demographically aging societies have been sought from the field of information and communication technology (ICT). OBJECTIVE This systematic literature review investigates the research conducted on older adults’ loneliness and social isolation, and physical ICTs, namely robots, wearables, and smart homes, in the era of ambient assisted living (AAL). The aim is to gain insight into how technology can help overcome loneliness and social isolation other than by fostering social communication with people and what the main open-ended challenges according to the reviewed studies are. METHODS The data were collected from 7 bibliographic databases. A preliminary search resulted in 1271 entries that were screened based on predefined inclusion criteria. The characteristics of the selected studies were coded, and the results were summarized to answer our research questions. RESULTS The final data set consisted of 23 empirical studies. We found out that ICT solutions such as smart homes can help detect and predict loneliness and social isolation, and technologies such as robotic pets and some other social robots can help alleviate loneliness to some extent. The main open-ended challenges across studies relate to the need for more robust study samples and study designs. Further, the reviewed studies report technology- and topic-specific open-ended challenges. CONCLUSIONS Technology can help assess older adults’ loneliness and social isolation, and alleviate loneliness without direct interaction with other people. The results are highly relevant in the COVID-19 era, where various social restrictions have been introduced all over the world, and the amount of research literature in this regard has increased recently.


2015 ◽  
Vol 6 (1) ◽  
pp. 33-39 ◽  
Author(s):  
Mohamad Fauzan Noordin

Green Computing has attracted concerns in the past few decades, with the sole concern for the procedures involve in the designing, manufacturing, usage and disposal of information and communication technology (ICT) basically for environmental sustainability. The importance of human factor in green computing has not received the deserved attention. The social, moral and ethical decadence resulting from the use of ICT has reduced the quality of human in modern time. This study advocates the importance of peopleware as essential aspect of green computing which equalling demands concern. Thus the adoption of peopleware in green computing practices will invariably improve sustainability of the physical and spiritual environment.


2019 ◽  
Vol 8 (3) ◽  
pp. 4203-4209

Relation between e-Government and social media is an inseparable relationship. The purpose of e-Government who wants to improve public services, with the help of information and communication technology. The best solution is using social media. In Indonesia, e-Government is a concept that is implemented not only by the central government, but also by regional/local governments. Right now, many local governments in Indonesia already implemented e-Government. However, not all of Indonesia local governments that implemented egovernment have a social media-based e-Government application. There is a chance that a certain city/regency at Indonesia using same social media-based e-Government application. If the application is seen in terms of features, each application also has different features combination, which are the strengths and the uniqueness of each application. In this study, there are 9 applications that examined from 9 cities / regency in Indonesia. The purpose of this study is to analyse the relation between e-government and social media, in terms of using social media features and identified features that exist in each e-Government application that examined from 9 cities / regency in Indonesia with Systematic Literature Review. The feature found will be categorized with feature functionality categorization: Identity, Conversations, Sharing, Presence, Relationships, Reputation, and Groups. Each feature found can be having more than 1 feature functionality. The result of this study can be used as an indicator about features available at social media-based e-Government application and this study can be used to be a comparison or references for making another social media-based e-Government application in the future


2018 ◽  
Vol 2 (2) ◽  
pp. 80 ◽  
Author(s):  
Ceria Isra Ningtyas

Today, the multicultural education in traditional games can be packed together with information and communication technology. This can lead to greater curiosity from the younger generation to learn multiculturalism in Indonesia by using gadgets that educating also entertaining. The location of the research was conducted at Galeri Indonesia Kaya (GIK) located at Grand Indonesia Mall, Central Jakarta. The aims of this research are (1) exploring multicultural learning through edutainment in GIK and (2) explaining the multicultural communication perspective shown in GIK. This study uses a qualitative descriptive approach. Data collection techniques use the interview data and some literature review. The results of the study are as follows (1) GIK visitors are very impressed with the presentation of cultural information and experienced different ambience of multicultural learning because studying Indonesian culture now is no longer monotonous but very easy and fun. This is because delivering Indonesian cultural knowledge in GIK use many interactive applications that support multicultural learning through edutainment; and (2) GIK presents several perspectives of multiculturalism communication, ie (a) inclusive/the value of openness; (b) the value of prioritizing the dialogue actively; (c) the value of humanity; (d) the value of fairness; (e) the value of equality and fraternal brotherhood; and (f) the value of loving the homeland


2019 ◽  
pp. 11-23
Author(s):  
Sabina Baraniewicz-Kotasińska ◽  
Sławomir Czapnik

Surveillance, nowadays especially provided by information and communication technology, is at the core of social control that has been largely commoditised and privatized.Consumer culture gives hope for freedom lives, challenging the social hierarchies that dominated the earlier – in Bauman’s vocabulary, “solid” – phase of modernity. The aim of this paper is to present two of many tools, which are used by biggest IT companies to keep under surveillance the individuals, societies and nations in the Liquid Modern Times. There has been the socio-cultural context of Internet’s development analyzed to fnd the premises that led to a transformation of cyberspace from a freedom to a surveillance place, and conducted a case study of Facebook’s facial recognition technology and Google Street View practices. Non-reactive research methods have been used in the paper.


Author(s):  
Lela Milošević Radulović ◽  
Suzana Marković Krstić

The paper discusses the role of teachers and school professional teams in prevention of digital violence in order to increase the safety of students while using the information and communication technology. The school as the center of the educational process can, with its continuous action, indicate the possible risks in the functioning and usage of information and communication technology, as well as other key factors in prevention of digital violent behavior and social intervention when violence occurs. The social reaction to digital violence implies the application of an active school education strategy that involves acquiring knowledge about the risks and risk behaviors and developing the responsibility of an individual when using digital technologies, then a strategy of action when an individual is exposed to some form of digital violence and sanctions for those who violate the rules. In recent years, scientists and experts have been involved in theoretical and empirical researches in the field of digital violence in order to gain knowledge and raise awareness about the dangers that threaten in the virtual environment. Such initiatives can significantly contribute to the intensification of the educational activities of the school (teachers and professional teams) by pointing to their indispensable role and importance in designing adequate preventive strategies for solving this significant social problem.


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