Tackling Homophobia and Heterosexual Privilege in the Media Arts Classroom: A Teacher’s Account

Keyword(s):  
2004 ◽  
pp. 291-307 ◽  
Author(s):  
Wolfgang Strauss ◽  
Monika Fleischmann ◽  
Jochen Denzinger ◽  
Michael Wolf ◽  
Yinlin Li

Research into the opportunities offered by electronic media, as regards finding and acquiring knowledge, together with the development of new teaching and learning methods for the field of art and culture is the focus of the work being carried out by the Media Arts Research Studies (MARS) research group at the Fraunhofer Institute for Media Communication. This chapter illustrates the requirements on electronic and digital media concepts in the context of e-learning, using the very latest developments and experience in this sector as examples. In the broadest sense, the aim is to visualise information and create networked “knowledge spaces” which are accessible to users as new forms of teaching and learning through play. Experimental methods, tools and interfaces that support communication between the digital and physical spaces and investigate new forms of knowledge retrieval are being developed and tested.


Leonardo ◽  
2011 ◽  
Vol 44 (2) ◽  
pp. 168-169
Author(s):  
Ross Rudesch Harley

Most universities offer centralized web resources that are designed to help staff and students manage their learning experience. The author suggests that these closed systems, variously called Virtual Learning Environments (VLE) or Learning Management Systems (LMS), are not the best solution for digital-media arts education. Instead, external user-centric web services should be allowed to flow into the university web systems. In this way students and teachers increase their participation in the broader production (and critique) of knowledge in the media arts and other disciplines.


2011 ◽  
Vol 3 (3) ◽  
pp. 86-98
Author(s):  
Maxim Fyodorovich Kazyuchits

The article explores the changes in depicting human beings on television (TV series) caused by modernization in the media culture. The processes connected with the esthetics and narrative changes should be viewed in terms of the general changes affecting all communication-information technologies. The accent is laid upon two important aspects: the changes in the representation of the character's body and the transformations in the narrative of TV shows which have led to the change of the ideological component (norms and values).


Media-N ◽  
2018 ◽  
Vol 13 (1) ◽  
Author(s):  
Erin McElroy

Since the 2011 emergence of the San Francisco Bay Area “Tech Boom 2.0,” anti-eviction activists of the region have been caught amidst a maelstrom of media wars involving an amalgam of real estate and technology speculative analyses. As tensions grow, the media itself becomes increasingly polarized, as some journals and journalists side with simplified renditions of tech being good or bad, of development being right or wrong, of housing justice activists being outmoded or salvific. This article attends to this media polarization, studying likely and unlikely alliances between journalists, media sources, and advocates of various urban futurities. At the same time, it looks to alternative media arts and hybrid technologies that have arisen precisely to theorize contemporary realities of the region, from critical cartography digital projects to projection art productions. In doing so, I ask, how have innovative media arts projects such as that of the Anti-Eviction Mapping Project, People Power Media, and the Saito Group arisen out of both a media dearth and surplus, not only furthering community knowledge production but also shattering dialectical narratives clung to by other media sources? Furthermore, I question, how are entanglements and polarizations across varying media production constituted by, and constitutive of, formations of class, race, and gender? Drawing on cultural and media analysis, feminist technology studies, and critical race and ethnicity studies, this paper situates the technological media crisis and eruption of the Bay Area present alongside the spatial materialization of technological growth, looking at how technologically driven geographic mutation both mediates and is mediated by emergent media technologies.


2021 ◽  
Vol 2 (1) ◽  
pp. 36-48
Author(s):  
Herio Mujitahid ◽  
Halim Al Hafizh

Taxes are compulsory contributions to the state that are owed by individuals or entities that are compelling based on law, without receiving direct compensation and used for the state’s needs for the greatest prosperity of the people. Tax payments are used to finance state households so that the benefits are felt by the wider community or for the public interest. The film industry is a creative industry engaged in the media, arts and culture. Compared to other creative industry sectors, the film, video and photography industries have the highest creativity and knowledge capital, as forms of intangible assets. Effectiveness means that the goals that have been planned before can be achieved or in other words, the targets are achieved because of the activity process. With the existence of an open letter and protests by the film industry, it has resulted in the provision of relief and incentives from the finance minister for entertainment tax, especially for films.


Leonardo ◽  
2007 ◽  
Vol 40 (5) ◽  
pp. 460-462
Author(s):  
Sean Cubitt
Keyword(s):  

Leonardo ◽  
2010 ◽  
Vol 43 (1) ◽  
pp. 53-58 ◽  
Author(s):  
Carolyn L. Kane

AT&T's Bell Laboratories produced a prolific number of innovative digital art and experimental color systems between 1965 and 1984. However, due to repressive regulation, this work was hidden from the public. Almost two decades later, when Bell lifted its restrictions on creative work not related to telephone technologies, the atmosphere had changed so dramatically that despite a relaxation of regulation, cutting-edge projects were abandoned. This paper discusses the struggles encountered in interdisciplinary collaborations and the challenge to use new media computing technology to make experimental art at Bell Labs during this unique time period, now largely lost to the history of the media arts.


Leonardo ◽  
2005 ◽  
Vol 38 (5) ◽  
pp. 369-369
Author(s):  
Jean Gagnon ◽  
Alain Depocas
Keyword(s):  

Sign in / Sign up

Export Citation Format

Share Document