CYBERSPACE AND THE CITY: VIRTUAL URBAN COMMUNITIES AND SOCIAL INTERACTION

2002 ◽  
pp. 246-250
Author(s):  
Kevin Susantio

Jakarta is a dense city center and has a dense community activity. Amid city density, an open area is needed that can be used for social interaction and relaxation for urban communities without disposing of land in the middle of the city or as much as possible and can be used as an area that is always productive or can be useful at any time. Open Architecture and Third Place is one way to meet those needs. In dense activities in the middle of the city that is filled with busy work to create an individualistic society due to lack of social interaction among residents even around the housing where they live. Third Place aims to create an area for the exchange of information and become a public area that can be accessed by all people. Third Place is the connecting activity between First Place (home) and Second Place (workplace). Amid high density and activities, residents need an area to relax and release stress and exercise to maintain their physical health, amid a crowded and unhealthy city of food and air needs. Following human needs, humans also need entertainment and leisure areas to relieve stress from their problems. Third Place can provide the necessary areas such as areas used for people to gather to exchange information, used for leisure areas, and seeking recreation, one example is sports recreation. Keywords:  interaction; open architecture; recreation; sports; third place Abstrak Jakarta merupakan sebuah pusat kota yang padat dan memiliki aktivitas masyarakat yang juga padat. Di tengah kepadatan kota yang terjadi, dibutuhkan area terbuka yang bisa digunakan untuk berinteraksi sosial dan relaksasi bagi masyarakat kota tanpa mem buang lahan yang ada di tengah kota atau sebisa mungkin digunakan dengan maksimal dan bisa menjadi sebuah area yang selalu produktif atau bisa bermanfaat setiap saat. Open architecture dan Third place merupakan salah satu cara untuk memenuhi kebutuhan tersebut. Di tengah padatnya aktivitas di tengah kota yang dipenuhi dengan sibuknya bekerja sehingga menciptakan masyarakat yang individualis karena kurangnya interaksi sosial di antara para warga bahkan di sekitaran perumahan tempat mereka tinggal. Third Place bertujuan untuk menciptakan area untuk terjadinya pertukaran informasi dan menjadi area publik yang bisa diakses oleh semua masyarakat. Third Place menjadi penghubung aktivitas di antara First place (rumah) dan Second place (tempat bekerja). Di tengah kepadatan dan aktivitas yang tinggi, para warga membutuhkan area untuk relaksasi melepaskan stress dan berolahraga untuk menjaga Kesehatan tubuh mereka, ditengah kota yang padat dan kurang sehat akan keperluan makanan dan udaranya. Sesuai dengan kebutuhan manusia, manusia juga membutuhkan area hiburan dan bersantai untuk menghilangkan stress dari permasalahan mereka. Third place dapat menyediakan area-area yang dibutuhkan seperti area yang digunakan untuk para masyarakat berkumpul untuk saling bertukar informasi, digunakan untuk area santai dan mencari rekreasi, salah satu contohnya adalah rekreasi olahraga.


2020 ◽  
Vol 15 (2) ◽  
pp. 54
Author(s):  
А. И. Кольба ◽  
Н. В. Кольба

The article describes the structural characteristics of the urban communities of the city of Krasnodar and the related features that impact their participation in urban conflicts. This issue is considered in a number of scientific publications, but there is a need to expand the empirical base of such studies. On the base of expert interviews conducted with both city activists, their counterparty (representatives of the municipal government) and external observers (journalists), the parameters of urban communities functioning in the process of their interaction with other conflict actors are revealed. The communities characteristics such as the predominantly territorial principle of formation, the overlap of online and offline communications in their activities, the presence of a “core” with a relatively low number of permanent participants and others are determined. Their activities are dominated by neighborly and civilian models of participation in conflicts. The possibilities of realizing one’s own interests through political interactions (participation in elections, the activities of representative bodies of power, political parties) are not yet sufficiently understood. Urban communities, as a rule, operate within the framework of conventional forms of participation in solving urgent problems, although in some cases it is possible to use confrontational methods, in particular, protest ones. In this regard, the most often used compromise, with the desire for cooperation, a strategy of behavior in interaction with opponents. The limited activating role of conflicts in the activities of communities has been established. The weak manifestation of the civil and especially political component in their activities determines the preservation of a low level of political subjectivity. This factor restrains the growth of urban communities resources and the possibility of applying competitive strategies in interaction with city government and business.


Transfers ◽  
2014 ◽  
Vol 4 (2) ◽  
pp. 86-103 ◽  
Author(s):  
John D. Schwetman

After Harry Beck designed his map of the London Underground, it became an icon of the city and a model for maps in other large transit networks around the world. The map allowed its readers to see themselves as components of the large, organized structure of the metropolis but also confronted them with the possibility of losing themselves to that structure. An analysis of the post-Beck subway map tradition shows it to be a battleground between the zeal for order and the latent chaos at the heart of the urban communities that the map represents and also situates this conflict in a larger context of the emergence of a global societal structure bound together by the control of capital and of the information that enables such control.


2022 ◽  
pp. 147035722110526
Author(s):  
Sara Merlino ◽  
Lorenza Mondada ◽  
Ola Söderström

This article discusses how an aspect of urban environments – sound and noise – is experienced by people walking in the city; it particularly focuses on atypical populations such as people diagnosed with psychosis, who are reported to be particularly sensitive to noisy environments. Through an analysis of video-recordings of naturalistic activities in an urban context and of video-elicitations based on these recordings, the study details the way participants orient to sound and noise in naturalistic settings, and how sound and noise are reported and reexperienced during interviews. By bringing together urban context, psychosis and social interaction, this study shows that, thanks to video recordings and conversation analysis, it is possible to analyse in detail the multimodal organization of action (talk, gesture, gaze, walking bodies) and of the sensory experience(s) of aural factors, as well as the way this organization is affected by the ecology of the situation.


2021 ◽  
Author(s):  
◽  
Alicia Lawrie

<p>Whangarei City has a dying Commercial Centre. This has resulted from population shifts that have occurred over time. Significant issues have driven movement of people toward much larger cities (seeking better economic, cultural and social outcomes) and more spacious urban fringes (seeking improved environmental outcomes). The Whangarei CBD incorporates both the dying Commercial Centre and a thriving Town Basin which is the centre for Arts and Recreation within the city. The two areas are a juxtaposition. The investigation reveals reasons why two such contrasting areas exist and defines a design solution that seeks to resolve this and leverages the success of the Town Basin to revive the Commercial Centre. The aim of this thesis is to investigate ways that architecture can be used to invigorate Whangarei’s dying Commercial Centre by creating a place of activity, engagement and informal learning and by re-establishing the important connection Whangarei has with its river as well as other positives within the city.   Thesis objectives:  • Identify the reasons for the decline of the Commercial Centre and the success of the Town Basin and how a connection can be established between the two.  • Establish a beating heart within the dying Commercial Centre and provide a life source in the form of people movement into the centre from all parts of the city.  • Provide dynamic spaces which encourage informal learning, social interaction, playfulness and creativity that will engage the people of Whangarei including youth and children.  • Use the natural environment as a means of engaging people of all ages by weaving together water, a restored ecology and architecture.</p>


2021 ◽  
Vol 19 (1) ◽  
pp. 177-188
Author(s):  
Bárbara Catalano ◽  

This paper addresses the sector of VFR tourism: visiting friends and relatives (VFR). The hypoth‑ esis is that tourism based on social ties facilitates integration in terms of social interaction and social iden‑ tification in the destination, in this case the city of Buenos Aires. The concept itself of VFR tourism is dealt with together with a description and attempted characterisation of the exact movement of this type of tour‑ ism over the last few years as a result of migratory movements with emphasis on social ties and practices. The emphasis is on the degree of social integration and identification occurring in this type of tourism. The methodology used is qualitative, based on semi‑structured interviews of key agents and is complemented with statistics designed to give fuller access to the comprehension of the context.


The article shows a significant role of social networks in the system of forms of social interaction in the vital city space. The task to identify the most popular platforms for promotion SMO and SMM – brands in the tourist area of a hero city Volgograd was chosen as the key tool. The study identified the effectiveness of priority methods of given marketing practices such as the community formation of brand of territory, work with blogosphere, reputation management, personal branding and extraordinary promotion. The conditions for the infinite social interaction are created in these forms in open ICT environment for the residents and the city guests who have common interests in urban space. The research has accomplished the following tasks such as identification of the most popular open platforms for SMO and SMM of tourist area brand promotion of a hero city Volgograd, detection of related communities, identification of a trust level to them, establishment of their purposes and the range of issues of their interest, places and attractions, related to the brand of territory; uncovering of factors and mechanisms which detect mood changing of the target audience and creation of methodological templates which allow to develop, implement and optimize SMO and SMM campaigns


2001 ◽  
Vol 10 (01n02) ◽  
pp. 197-215 ◽  
Author(s):  
SATOSHI OYAMA ◽  
KAORU HIRAMATSU ◽  
TORU ISHIDA

A digital city is a social information infrastructure for urban life (including shopping, business, transportation, education, welfare and so on). We started a project to develop a digital city for Kyoto based on the newest technologies including cooperative information agents. This paper presents an architecture for digital cities and shows the roles of agent interfaces in it. We propose two types of cooperative information agents as follows: (a) the front-end agents determine and refine users' uncertain goals, (b) the back-end agents extract and organize relevant information from the Internet, (c) Both types of agents opportunistically cooperate through a blackboard. We also show the research guidelines towards social agents in digital cities; the agent will foster social interaction among people who are living in/visiting the city.


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