scholarly journals Thermal Control by Thermal Fluid Simulation Based on Inverse Analysis

Seikei-Kakou ◽  
2020 ◽  
Vol 32 (4) ◽  
pp. 125-128
Author(s):  
Kaoru Ikejima
Author(s):  
A Cooke ◽  
P Childs ◽  
N Sayma ◽  
C A Long

This article describes a Monte Carlo simulation-based error and an uncertainty analysis for values of disc to air heat fluxes as part of the design of an experimental axial turbine test rig. This work is of interest for those who study heat transfer and measurement or the design and use of experimental test rigs. An inverse analysis of theoretical disc surface temperatures was performed for different thermocouple configurations to compare the errors and uncertainties resulting from each to establish whether there was any configuration that would return the lowest magnitudes of error and uncertainty and hence influence the location of the proposed instrumentation. It is shown that great care needs to be taken when using an analysis of this kind together with temperature measurements having realistic and typical uncertainty values. This is because such an analysis is purely analytical, and any small fluctuations in the inputs, such as typical thermocouple uncertainties and noise, result in the process of an inverse analysis becoming unstable. This instability has two effects: (a) the returned values of heat flux have an inbuilt bias error and (b) the magnitudes of uncertainty can exceed>100 per cent.


Author(s):  
JIAWEN WU ◽  
FENGQUAN ZHANG ◽  
XUKUN SHEN

In this paper, we present a method for fluid simulation based on smoothed particle hydrodynamic (SPH) with fast collision detection on boundaries on GPU. The major goal of our algorithm is to get a fast SPH simulation and rendering on GPU. Additionally, our algorithm has the following three features: At first, to make the SPH method GPU-friendly, we introduce a spatial hash method for neighbor search. After sorting the particles based on their grid index, neighbor search can be done quickly on GPU. Second, we propose a fast particle-boundary collision detection method. By precomputing the distance field of scene boundaries, collision detection's computing cost arrived as O(n), which is much faster than the traditional way. Third, we propose a pipeline with fine-detail surface reconstruction, and progressive photon mapping working on GPU. We experiment our algorithm on different situations and particle numbers of scenes, and find out that our method gets good results. Our experimental data shows that we can simulate 100K particles, and up to 1000K particles scene at a rate of approximately 2 times per second.


2021 ◽  
Vol 1026 ◽  
pp. 136-141
Author(s):  
Masaji Watanabe ◽  
Fusako Kawai

This study demonstrates application of mathematical techniques such as modeling, inverse analysis, and numerical simulation to biodegradation of xenobiotic polymer. In particular, this paper presents results of numerical simulation based on experimental results. Numerical results and experimental results show the behavior of microbial population in exogenous type depolymerization processes.


2021 ◽  
Author(s):  
Nobuhiko Mukai ◽  
Ren Morooka ◽  
Takuya Natsume ◽  
Youngha Chang

Author(s):  
H.-C. Zhang ◽  
C.-H. Qiu ◽  
Y. Li ◽  
Y. Zhao ◽  
H.-Y. Yu

Photonic crystals is a kind of material with band gap, the photons in which frequencies are in the band gap cannot propagate in a structure. Band gap characteristics for an innovative high temperature thermal control structure, integrated with PCs are presented by numerical simulation based on electromagnetic theory. Focused on 3D PCs structure, the plane wave expansion method is applied, and effects of ball radius and dielectric constant on the band gap characteristics are simulated. In addition, the influencing trend of the bandwidth is also discussed.


2011 ◽  
Vol 268-270 ◽  
pp. 1326-1331
Author(s):  
Jian Ni ◽  
Xi Fei Wei

Fluid animation based on physical model has produced a number of new research achievements ,and it has also become a hot spot of research in the field of computer animation in recent years.This paper presents a survey on the development of fluid simulation animation based on physical model,with Summarizing all kinds of methods adopted in the research direction.The methods applied mainly include Euler method and Lagrangian method which are compared in this paper. Finally ,this paper introduces the direction of future research.


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