scholarly journals The Application of Fuzzy Delphi Method (FDM) in the Development of Fun-Driven Mobile Learning (FDML) Model for Teaching of Arithmetic in Saudi Schools

2021 ◽  
Vol 6 (12) ◽  
pp. 223-232
Author(s):  
Ibrahim Abdul rahaman Alkhaldi ◽  
Othman Talib ◽  
Nurzatulshima Kamarudin ◽  
Habibah Abduljalil ◽  
Abdulmalik Sabitu

One of the methods used in Design and Development Research (DDR) is the Fuzzy Delphi Method (FDM). It is a systematic method for the development and validation of the model. This article aims to use this method to validate a Fun-Driven Mobile Learning (FDML) Model for Teaching Arithmetic. In phase 1 of design and development research, based on the opinion of teachers as subject matter experts, the need to develop the FDML model was justified. In phase 2, the model developed, comprised of thirty-two teaching activities grouped into four clusters. This article presents results on suitability and overall usefulness of the model components derived from the collective opinion of the 15 experts involved in Phase 3 of the study. The data analysis was conducted through the fuzzy Delphi method using a 7-point Likert scale. The outcome indicates a consensus of 93.4 percent of experts at a threshold value of ≤0.02. The suggested components of the FDML model include an integral planning reference for the application of the model and provided alternative validation procedures for model developers in mathematics education and educational technology.

2018 ◽  
Vol 10 (3-3) ◽  
Author(s):  
Bushra Limuna Ismai ◽  
Arasinah Kamis ◽  
Amarumi Alwi ◽  
Che Ghani Che Kob

The purpose of this study is to get an expert agreement on the elements of Green Skills that need to be incorporated into the curriculum of the designated subjects as well as to create the individual who will be the workforce in the care of the environment. The objective of this study is to obtain expert opinion and consensus on Green Skills elements. This is a quantitative study using the questionnaire given to the expert. All data collected were analyzed using Fuzzy Delphi Method. The findings showed that all elements of Green Skills are in line with the conditions, the threshold value is less than 0.2, the group of experts is over 75% and the Fuzzy Score exceeds 0.5. This suggests that the Green Skills element is indispensable among students based on expert agreements.


IEEE Access ◽  
2021 ◽  
Vol 9 ◽  
pp. 150839-150845
Author(s):  
Siti Azwanee Abdullah ◽  
Muhammad Sukri Saud ◽  
Mohd Hizwan Mohd Hisham ◽  
Nur Husna Abd Wahid ◽  
Mahyuddin Arsat ◽  
...  

2021 ◽  
Vol 13 (2) ◽  
Author(s):  
Wan Mariana Wan Mohamad ◽  
Kamarul Shukri Mat Teh ◽  
Wan Ali Akbar Wan Abdullah

This study aims to identify the expert consensus on the items for the elements of interaction in self and human beings for communication skills in 21st Century Learning (PAK21) Islamic Education. This study uses the Fuzzy Delphi Method (FDM) application in the process of designing and developing the Islamic Education PAK21 Model based on the analysis of Quranic content. The data were collected using a questionnaire instrument that was given to 11 experts in the field of Tafsir al-Quran and Islamic Education who have served for more than 10 years. The findings of the study show that all 12 items of interaction in self and fellow human beings have been approved by experts. The items meet the acceptance conditions with the threshold value (d) is less than 0.2, the percentage of expert agreement is more than 75% and the value of defuzzification is more than 0.5. Implications of the study led to the formation of Model of Interaction Elements in Self and Human Beings for Communication Skills PAK21 Islamic Education.


TEM Journal ◽  
2021 ◽  
pp. 872-878
Author(s):  
Kamarudin Ismail ◽  
Rosnah Ishak ◽  
Siti Hajar Kamaruddin

This article aimed to design and develop Professional Learning Communities (PLCs) model and a questionnaire survey instrument for Malaysian schools using Fuzzy Delphi Method (FDM) in the Design and Development Research (DDR). In Phase 1, literature on PLCs was reviewed to identify the needs of the professional learning communities’ model according to the local context. In Phase 2, an agreement of 14 experts on the questionnaire was obtained from FDM. In Phase 3, the evaluation of the questionnaire by 5 experts to assess the questionnaire’s usability was gathered. Based on the final results, a total of 121 items was accepted. The agreement of the experts was between (90% to 100%) and the value of the threshold, d was between (0.09 – 0.18). In conclusion, FDM in DDR is significant to be applied in the development of a model, practical and cost-saving.


2021 ◽  
Vol 4 (2) ◽  
Author(s):  
Nabihah Yusof ◽  
Harun Baharudin ◽  
Mohd Isa Hamzah ◽  
Nur Izzah Abdul Malek

The development of digital systems in learning is gaining attention at, significantly higher education level. Through the digital world, technological innovation makes social life and everyday lifestyle more accessible than ever before. The use of technology has a positive impact on lifestyle and has a positive impact on education. This study aims to obtain experts’ consensus on the appropriate and accurate elements to be included in the I-Aqran module as an approach to Arabic vocabulary consolidation in the learning of  UiTM students. This study uses the Fuzzy Delphi Method (FDM), in which experts’ views and consensus on the six primary constructs containing 34 tested items are produced. Fifteen (15) experts were selected from seven (7) educational institutions in Malaysia as a study sample. The findings show that these experts arrived at a consensus on 27 tested items in which they have a mean score and experts’ evaluation of less than the threshold value(d) ≤ 0.2. The percentage of these experts’ consensus also shows that 27 items tested are above the value of 75%, while seven remaining tested items prove otherwise and therefore rejected. All items that gained experts’ consensus are then listed down in tables based on sequence ranking and its relation from least important to most important items. This study can benefit not only lecturers and students for Arabic vocabulary consolidation but also the developer of learning modules in transforming education through collaboration with interactive technology.


2018 ◽  
Vol 4 (1) ◽  
pp. 83-97
Author(s):  
Asri Puspitasari ◽  
Rio Christy Handziko

Penelitian ini bertujuan (1) mengembangkan produk aplikasi LKPD Mobile Learning berbasis Guided Discovery yang layak sebagai bahan ajar dan (2) mengetahui keefektifan penggunaannya terhadap peningkatan penguasaan kompetensi dasar (KD) peserta didik pada pokok bahasan ekosistem dalam kurikulum 2013. Penelitian pengembangan ini  merupakan Design and Development Research (D & D R) menurut Ellis dan Levy. Subjek coba penelitian sebanyak 126 peserta didik kelas X dari SMA N 1 Sentolo dan SMA N 1 Temon Kabupaten Kulon Progo. Data dikumpulkan dengan menggunakan instrumen validasi ahli, instrumen tes pengukuran kompetensi pengetahuan, dan lembar observasi penguasaan kompetensi keterampilan. Hasil penelitian menunjukkan bahwa (1) aplikasi LKPD Mobile Learning berbasis Guided Discovery pada pokok bahasan Ekosistem ditinjau dari penilaian pada aspek kelayakan materi, tampilan, bahasa, dan kehandalan termasuk dalam kategori baik, dan (2) penerapan LKPD Mobile Learning berbasis Guided Discovery pada pokok bahasan Ekosistem dalam proses pembelajaran secara signifikan mampu meningkatkan penguasaan kompetensi dasar peserta didik. Developing guided discovery mobile learning worksheet to improve student’s mastery of basic competence in Curriculum 2013 AbstractThe aims of this research were (1) to produce Guided Discovery mobile learning worksheet on Ecosystem subject matter, (2) to know the effectiveness on student’s Mastery of Basic Competence in Curriculum 2013. This research is Design and Development Research (D & D R) according to Ellis and Levy. Product as the result of this development research was tested to subject of this research, 126 ten grade students of SMA N 1 Sentolo and SMA N 1 Temon, Kulon Progo. Data were collected through validation instrument set, basic competence instrument test, and observation sheet to assest process skill competence. The result of this recearch showed that (1) Guided Discovery mobile learning worksheet on Ecosystem subject matter was appropriate for students based on the contain, interface, language, and reliability and got good catergory rating, and (2) was effective and significant to improve student’s mastery of Basic Competence in Curriculum 2013.


2020 ◽  
Vol 11 (2) ◽  
pp. 49
Author(s):  
Winda Purnama Sari ◽  
Destri Ratna Ma'rifah

Penelitian ini bertujuan untuk mengetahui kelayakan LKPD mobile learning berbasis android dengan Problem Based Learning (PBL) sebagai bahan ajar dan untuk meningkatkan kemampuan berpikir kritis peserta didik pada materi perubahan lingkungan. Penelitian ini merupakan penelitian pengembangan dengan model Design and Development Research dari Peffers. Penelitian ini memiliki enam tahapan yaitu: 1) identify the problem; 2) describe the objectives; 3) design and develop the artifact; 4) test the artifact; 5) evaluate testing result; and 6) communicate the testing results. Subjek uji coba dalam penelitian ini adalah peserta didik kelas X SMA Negeri 1 Playen dan SMA Negeri 1 Semin tahun pelajaran 2016/2017. Pengumpulan data dilakukan dengan menggunakan angket kelayakan LKPD mobile learning berbasis PBL. Hasil penelitian ini menunjukkan bahwa LKPD mobile learning berbasis android dengan PBL layak digunakan pada materi perubahan lingkungan yang dikembangkan ditinjau dari aspek pembelajaran Biologi (aspek didaktik, konstruksi dan teknis), aspek materi (kelayakan materi dan keakuratan materi, penyajian materi, relevansi fakta dengan konsep, serta kebahasaan), dan aspek media (kualitas tampilan dan bahasa, kemudahan proses instalasi, kemudahan pengoperasian, kehandalan, kualitas ilustrasi (gambar, video atau animasi) dan kemudahan penggunaan).


2021 ◽  
Vol 1918 (5) ◽  
pp. 052071
Author(s):  
Z R Hendrastuti ◽  
S Siswanto ◽  
A Muhlisin ◽  
F Firmadani ◽  
H Hartono ◽  
...  

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