scholarly journals Experiential Learning: A Process for Teaching Youth Entrepreneurship

2006 ◽  
Vol 1 (2) ◽  
pp. 58-64
Author(s):  
Karen Biers ◽  
Christine Jensen ◽  
Ellen Serfustini

Youth of all ages are indicating an interest in starting a business. However, few classes on business start-up and management are available. Young people who are actively engaged in learning business management concepts also develop life skills such as decision making, communicating, and learning to learn. Studies have shown that youth who are in participatory, entrepreneurship classes develop a positive attitude toward starting a business. This article addresses how the experiential learning model provides an opportunity for youth to develop entrepreneurial skills. The entrepreneurial learning model is a learning process of doing, reflecting, and then applying.

Author(s):  
Fatima Fouad Almahry ◽  
Adel Sarea ◽  
Allam Mohammed Hamdan ◽  
Muneer M. S. Al Mubarak

This study aimed to measure the impact of entrepreneurship education on entrepreneurs' skills, which are technical, business management, and personal entrepreneurial skills. A survey method was chosen to measure the impact of entrepreneurship education on entrepreneurs' skills. Respondents were required to rank their perceptions on the impact of entrepreneurship education on entrepreneurs' skills based on a five-point Likert scale.


Author(s):  
Saravan Krishnamurthy ◽  
Vishal Pradhan

The objective of this chapter is to narrate the realizations while developing sustainability lessons by Action Learning (AL) for inclusion within an MBA-IT Business Management curriculum. This process is elucidated in a narrative style. The premise was set by ALs of earlier cohorts' trials, errors, improvisations, and reflections. In the year 2015, the Institutional Social Responsibility (ISR) team attempted scaling up ‘Learning by Doing.' In 2016, a ‘Consolidate and Optimize' approach was adopted. Each activity used a reflexive approach during AL evaluations. Together, AL practitioner and learners developed incrementally maturing sustainability lessons for the subsequent cohort. The chapter aims to share experiential learning with all stakeholders in higher education. An overall shift from apathy to empathy by virtue of AL to implement sustainability lessons is the highlight of this chapter.


Author(s):  
Fernando Almeida ◽  
Jorge Simões

Entrepreneurship serious games offer an innovative model for developing entrepreneurial skills with students. Furthermore, they provide a highly engaging and risk-free environment for students to become aware of the challenges posed in the early stages of building and developing a start-up. In this sense, it becomes relevant to explore the process of adopting this type of game in the classroom. This study aims to explore how the formative and summative components of an assessment are mapped into seven serious entrepreneurship games. Through this information, this study seeks to help instructors in the process of adopting a serious game and understanding how the evaluation of these games can be used in the context of an entrepreneurship course.


2018 ◽  
Vol 2018 (4) ◽  
pp. 166-186
Author(s):  
Nadezhda Butryumova ◽  
Nadezhda Golubeva

The goal of the paper is to study the entrepreneurial intentions and activities of schoolchildren in Nizhny Novgorod, to identify their needs in developing entrepreneurial skills. The questionnaire is based on the questions of the international research questionnaire GUESSS. For measuring entrepreneurial intentions we used the test of Bass that assesses focus of a person on a task, on communication or on oneself. The questionnaire was distributed to schoolchildren from different schools and districts of the city. On the whole 330 respondents participated in our survey. The results showed that 51% of the schoolchildren think about the career of entrepreneur. The positive attitude towards entrepreneurial activity was identified. Schoolchildren need for in-depth mastering of various skills, obtaining more information about entrepreneurship. Unfortunately, schools rarely provide an opportunity for their schoolchildren to receive knowledge about business environment, to carry out any project activities in order to develop their entrepreneurial ideas.


2019 ◽  
Vol 12 (2) ◽  
pp. 145-150
Author(s):  
Vasudevan Alasingachar

This article addresses two vectors of VUCA interwoven in the narratives, a summary of personal theories about VUCA. Such theories are anchored and arise from experiential learning in my practice as HR/L&D and OD consultants over the past four decades. The implication for HR and OD profession is to consider their relevance when organisations navigate VUCA. Next is the culling out of the specific learning about HR and OD interphases that has worked in my experience, supported by examples and metaphors. The premise I put forward as conclusion are: In order to be at the centre stage of partnering with business, HR and OD have to complement and innovate new-age VUCA strategies. VUCA competencies with appropriate metrics are in the formative stage. The competencies are emerging from the real-time stories of consultants, companies and academia (TATA 26/11 and DuPont safety mandate). Only when HR and OD integrate and work together can the future of leadership or start-up entrepreneurs learn from their insights to ‘thrive in VUCA’.


2013 ◽  
Vol 10 (3) ◽  
pp. 330-347 ◽  
Author(s):  
Ingrid Le Roux ◽  
Barnard Steyn

This paper investigates the impact of venture start-up simulation on participants’ learning; it is concerned specifically with the relationship between experiential learning theory and critical reflection within venture start-up simulation. This was carried out in empirical investigation of a simulation training game used to train entrepreneurs in a formal setting. The findings show significant improvement in their knowledge of finance, marketing operations and information use. Participants reported increased skills and intended behavioural changes in their own ventures. Finally, there was empirical support for the fact that critical reflection during experiential learning can greatly improve the standard of learning and has an immediate effect on  participants’ behaviour.


2020 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Ghadah Al Murshidi

Purpose This paper aims to assess the effectiveness of videotaped learning when used in a university in the UAE, in terms of evaluating the experiences of the students, along with highlighting its benefits along with challenges. The research aims to analyse the challenges and benefits of videotaped story workshop method for university students in the UAE. Experiential learning theory can be the basis of this videotaped method of learning and can be used for further theory and the contribution of this research study to knowledge in international education in business. Design/methodology/approach The results got by extracting primary data (quantitative and qualitative) from a sample size of 201 students. The paper used an action research methodology within a university degree course and within the teaching profession. The research design is associated with measuring and assessing the challenges and benefits of videotaped story workshop method for university students, along with the perceptions of the students towards its use. The study primarily used participatory action research which is a community-based study, action-based enquiry and action learning. The approach mostly used to improve the conditions and practices in a range of social environments. Findings The results suggest that most students were in favour of incorporating videotaped story workshop method for the learning experience as this eradicates common linguistic and cultural barriers. Observations indicate the students found it quite challenging to learn new techniques of making videos but later on shown a positive attitude towards the adoption of technology in terms of creating videos and presenting. Technology allowed students to make videos to showcase previous experiences and stories via digital storytelling. Such methods enhance student’s knowledge and academic skills while supporting learning behaviour and inspires them to plan, organise and share their ideas and expertise. Research limitations/implications The above methodology has good potential for inclusive learning and teaching at the higher education level which was not attempted due to lack of connecting to the learners with challenges at the university and for the researchers able to connect to such people. This method can be easily extended to inclusive teaching and learning with minor adjustments as required with the disabilities noticed for the learners. Hence, while most students displayed a positive attitude towards learning from creating, sharing and viewing digital stories, it can be argued that a certain proportion of them was not able to benefit entirely from it due to lack of experience and skills in generating videos. Therefore, attention must be emphasised upon factors to minimise these challenges in multiple ways, for example, provision of training to students for easy employment of videotaping or affordable internet access, etc. Practical implications The students also stated that initially, they perceived videotape methodology quite challenging; however, with time, they started enjoying this method. Videotaped story workshops, learners easily grasp the idea/knowledge through subtitles, even if the lessons are not delivered in their native language. This aspect results in increasing student’s motivation towards learning new concepts and coordinating with other teams to share knowledge and ideas. The method creates a strong sense of achievement amongst students that serves as a motivational driver for academic performance. The videotaped story workshop method supports student’s learning rate, increases their interest and makes the whole learning process more enjoyable. Social implications The learning experience will improve as students and teachers get comfortable using this videotape learning methodology. The method will be useful in remote learning as in the COVID19 situation and has immense social implications, especially in education. It can extend to most domains and knowledge, teaching scenarios for engineering and business. The research promises to add to the knowledge of blended learning and to the experiential learning approach which is useful to the international business of education and its future. Originality/value The classroom activities videotapes stored in platforms, making it convenient for the students and teachers to browse through at their convenience and to improve on in the future. This videotape method applies to any field of learning such as music, cooking, engineering, language study, business studies as it has the advantage to be transcribed and also captions added for the learners and teachers to understand it better. It can be useful in remote learning situations, also like the current one. It promises to be a more efficient way of learning for the future in education and the education business will benefit from it.


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