scholarly journals OVERVIEW OF FRAMEWORKS FOR WORKING WITH BLENDER FILES, CREATING WEBGL OBJECTS

2021 ◽  
Vol 6 (5(55)) ◽  
pp. 20-21
Author(s):  
Lyubov Petrovna Afanasyeva

The aim of the study is to compare the best libraries to use for exporting models from a graphics editor and create WebGL objects from them, defining principles of their use and the distinctive features of each. For this, the following empirical methods were used: observing the development process using the studied tools, comparing the complexity of algorithms and describing the features of each tool. The article discusses options for placing ready-made 3D models created using the Blender graphics editor on a website and the possibility of subsequent work with them. The relevance of using the following libraries is analyzed: Blend4Web, Three.js. The use of a relatively new engine Verge3D,which works on these libraries, is alsodescribed, replacing all the programmer’s actions with an interface that is understandable for a 3D artist.

10.14201/2812 ◽  
2009 ◽  
Vol 10 ◽  
Author(s):  
Jaime Sarramona López ◽  
Juana Noguera Arrom ◽  
Julio Vera Vila

RESUMEN: En este trabajo se pretende repensar algunos puntos claves del debate reciente sobre la profesionalización docente, analizando en concreto las tres cuestiones siguientes: ¿Qué es una profesión? ¿Cuáles son los rasgos diferenciales de la misma? ¿En qué medida podemos afirmar que el profesorado cumple los requisitos convencionales de las profesiones? Aunque hay un acuerdo generalizado acerca de la necesidad de mejorar el status profesional de la enseñanza, no hay coincidencia en la forma de conseguirlo. Para entender las diferentes posiciones, se analizan, además, los conceptos de profesionalismo y profesionalización, y se destaca la importancia de la formación como un proceso de desarrollo personal y profesional. Por último se tratan aspectos relacionados con la salud laboral y las enfermedades profesionales.ABSTRACT: This article proposes to rethink some of the key issues of the recent debate about the teaching profession, through the analysis of three specific aspects: What is a profession? What are its distinctive features? To what extent can we say that teachers are satisfying the demands of the profession? Although there is a general agreement about the need to improve the professional quality of teaching, there doesn't seen to be a way to achieve it. In order to understand the different points of view, there will also be an analysis of the notions of professionalism and professionalization, with an emphasis on the importance of formation as professional and personal development process. To conclude, the issues of laboral health and professional illnesses will be dealt with.


1972 ◽  
Vol 2 (1) ◽  
pp. 2-12 ◽  
Author(s):  
Peter Ladefoged

There is nothing very new about the idea that speech sounds can be classified in terms of a limited number of features. Phonetic taxonomies have existed from the times of the earliest grammarians; and traditional consonant charts can be viewed as attempts to classify sounds in terms of features of place and manner of production. But with the development of the Prague school of phonology (Trubetzkoy, 1939) and the subsequent work of Jakobson and his collaborators (Jakobson, 1962; Jakobson, Fant and Halle, 1951; Jakobson and Halle, 1956) the discussion of the distinctive features of speech came to have more importance. As a result of the more recent work of Chomsky and Halle (1968), the role of distinctive features within phonological theory has become even more crucial. This paper will review the nature of phonological features in general, and will suggest a particular set of features which it might be appropriate to use in phonological descriptions of languages.


Author(s):  
Gary K. Evans

The Rational Unified Processâ (RUP) is the de facto iterative software development process in use today. But it is huge (over 3,200 files), prescriptive, and generic rather than concise, agile, and specific. Organizations moving to RUP are often confused about how to apply it to their culture, unsure how much of it to adopt, and wary of how they can adapt it to their specific software projects. This chapter starts with a brief summary of the traditional waterfall development process, then offers an overview of RUP, its philosophy and distinctive features. Then the general philosophy of agile development is discussed. The body of the chapter defines a small set of activities that have been successfully applied in commercial “Agile” RUP projects by the author. The chapter then discusses how some of the major stakeholder groups on a software project are affected by moving to an agile process.


Processes ◽  
2020 ◽  
Vol 8 (2) ◽  
pp. 192 ◽  
Author(s):  
Robert Hein ◽  
Robert Prussak ◽  
Jochen Schmidt

Inherent process-induced deformations (PID) and residual stresses impede the application of composite parts. PID lead to a geometrical mismatch in assemblies and require subsequent work for tolerance compensation. Unknown residual stresses cause overweighted structures resulting from unnecessary high safety factors. To counteract the deformations, the tool design needs to be modified until the component geometry meets the specifications. This process is mostly carried out empirically and is time and cost intensive. To improve the efficiency of the development process, an in-deep comprehension of the manufacturing processes is mandatory. Therefore, experimental and simulation-based methods are increasingly applied and enhanced. The object of this work is to investigate the development of process-induced strains as well as the material behaviour during the manufacturing for a GFRP plate. The process-induced strains are monitored by optical fiber Bragg grating (FBG) sensors. The change of the material phases is detected by dielectric sensors. Furthermore, a detailed process simulation considering viscoelastic effects and reaction kinetics is performed. Finally, the measurements are correlated with the simulation data to validate the simulation approach. A very good correlation for both the reaction kinetics as well as the process-induced strains is observed.


2013 ◽  
Vol 421 ◽  
pp. 672-675
Author(s):  
Xin Rui Gao

3D animation is an application of computer graphics. The factors that affect the efficiency of 3D animation include animation algorithms, 3D models, materials and textures, rendering, and LOD (level of detail). This thesis discusses these technologies separately. By using these technologies properly, we could reduce the complexity of algorithms and the overall data quantity and then enhance the efficiency of 3D animation.


2018 ◽  
Vol 122 (1256) ◽  
pp. 1497-1521
Author(s):  
J. D. Sinsay

ABSTRACTAdvanced design offices have traditionally applied conceptual design techniques based on semi-empirical methods in an attempt to develop an accurate prediction of aircraft designs at the end of the development process. Continuing advances in computer capability and rotorcraft analysis software present an opportunity to re-think conceptual design to include the greater use of physics-based analyses. A roadmap for developing this capability is outlined, taking into account techniques and ideas from Model-Based Systems Engineering, Design Thinking and Multidisciplinary Optimisation. Recent activities that demonstrate some of these desired capabilities are briefly described along with lessons learned.


Author(s):  
Michael Lundin ◽  
Erik Lejon ◽  
Andreas Dagman ◽  
Mats Näsström ◽  
Peter Jeppsson

An investigation carried out at a Swedish manufacturing company has focused specifically on information exchange and design support in and between activities in the company’s product family development process. The process allows, within a defined product family, automated generation of 3D models, product specifications, and a complete foundation for subsequent manufacture and verification. The core contributions of this paper are the investigation performed, a set of identified challenges which relate to the complexity of everyday decisions made in product family development, how these challenges can be approached and a set of tools exemplifying that approach. The study indicates that there are limitations in terms of motivation, resources and support for insight, understanding and consequent consideration to downstream implications of design decisions made. The question is whether tools and methods, which are integral aspects of the process already, might serve to further illuminate the process, maximize purposeful support and thereby minimize the efforts required to better consider downstream implications of decisions made. It is the opinion of the authors that it can, and the set of tools for information exchange and design support presented in this paper serves to exemplify how.


Author(s):  
Asish C. Nag ◽  
Lee D. Peachey

Cat extraocular muscles consist of two regions: orbital, and global. The orbital region contains predominantly small diameter fibers, while the global region contains a variety of fibers of different diameters. The differences in ultrastructural features among these muscle fibers indicate that the extraocular muscles of cats contain at least five structurally distinguishable types of fibers.Superior rectus muscles were studied by light and electron microscopy, mapping the distribution of each fiber type with its distinctive features. A mixture of 4% paraformaldehyde and 4% glutaraldehyde was perfused through the carotid arteries of anesthetized adult cats and applied locally to exposed superior rectus muscles during the perfusion.


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