scholarly journals Brand Strategy of Shadow Play Digital Museum

2021 ◽  
Vol 13 ◽  
pp. 82-86
Author(s):  
Jiachen Zhang

China’s intangible cultural heritage shadow puppet shows its more than two thousand years’ history. In today’s era full of luminous screens, few lights are still projected on the shadow puppets. The shadow puppets only exist in the hands of some old craftsmen. Few young generations take over and inherit the skills and knowledge of the old craftsmen, resulting in the shadow puppets gradually disappear in people’s sights. Besides, few people pay attention to the development and charm of traditional folk art shadow puppets. In this paper, the case analysis method is used to summarize the current situation and development trend of the digital museum in the display and navigation, the analysis of the advantages of the application, and the design principles and design methods of the digital museum user interface. It summarizes and analyzes excellent digital museum design cases at home and abroad, and sorts out and summarizes the design principles of digital museums and the specific methods of user interface design. Digital museums are in line with the development of the times. Since the exposure rate of cultural and creative products has increased in recent years, the number of visits and discussions of museums has increased frequently, which has promoted the brand image of digital museums. Digital museum website designs the improvement of cultural and creative product development, the number of people facing the increase. the digital museum is also being improved. Therefore, the construction of an online digital museum for Tangshan Shadow Play Museum is a project to promote the development of shadow puppet culture. With the vigorous development of computer technology, more and more people use digital products, so Tangshan Digital Museum is operational feasibility. It is of great significance for spreading traditional culture.

2020 ◽  
Vol 37 (1) ◽  
pp. 47-67
Author(s):  
Jenny Ruiz ◽  
Estefanía Serral ◽  
Monique Snoeck

Design Issues ◽  
2008 ◽  
Vol 24 (3) ◽  
pp. 85-107 ◽  
Author(s):  
Adream Blair-Early ◽  
Mike Zender

2010 ◽  
Vol 171-172 ◽  
pp. 468-472
Author(s):  
Wei Wei Li ◽  
Xiang Li

graphic user interface and digital products as a user interface for interactive operations, will undoubtedly become the key to improving the user experience. "Man-machine interface design" as a new and important subject, in a profound impact on computers, mobile phones, PDA, tablet touch device development, the rapid development of computer digital technology and new products are emerging also graphics interface of the far-reaching change.


Author(s):  
T. Saravanan ◽  
N. Nagadeepa

The aim of this research paper is to study the user interface design of web learning system. This paper also analyzes the opinion of the users to improve the current web learning system. There are many web learning portals are available to the learners with and without pay and learn option. But the user interface design of the web learning system has no specific standards. There are many possibilities to improve the current system. User generated content is a new area to explore and study. The users of the system can give an opinion and also able to modify some design aspects according to their preferences and likes. In this research paper, we have studied two different web learning systems and its design aspects. Cognitive aspects and the flexibility of the design plays a very important role in learning. Cloud sharing and downloading time play a very vital role in learners’ preferences. Many free course learners withdraw learning modules due to the pure connectivity from the cloud learning environment. Web design principles, color principles, basic design principles and user interface design considerations should be studied and applied to create a well-constructed user-friendly environment.User generated and user participated design plays a very important role in the effectiveness of learning.


Author(s):  
Natrah Abdullah ◽  
Nur Farahin binti Abdul Hamid

Reading Al-Quran is one of spiritual activities and as for Muslims, and they believed God would reward those who read and practice it. In order to dedicate remaining years of their life to God and to bring peace of mind, most of the senior citizens are spending their time doing spiritual activities such as reciting Al-Quran. With the advancement of technology, the sources of Al-Quran are also changing. There are many Al-Quran application being developed in the market and can be download and install easily in mobile devices such as smartphone. However, the application that have been developed often ignored needs and limitation of senior users, that causing them to feel unease to use the mobile application. Hence, the purpose of this study is to investigate the user interface design principles of mobile Al-Quran application for senior citizens. For this purpose, the study has conducted a literature review, interview session usability study, the user interface design principles were identified. Using the principles, this study proposed a mobile application and an observation has been conducted with the senior citizens as a validation of the principles. Validation is based on usability evaluation on effectiveness, efficiency and satisfaction. The results show that the application is satisfactory and usable for the users. In future, the same research interest researcher can explore the audio and navigating in the interface by audio commands. The prototype could be extended to meet the needs of senior citizens that having the problem such as Parkinson and Alzheimer disease.


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