scholarly journals Balanceamento de Tráfego entre Servidores de Vídeo MPEG-DASH em Redes Definidas por Software

2019 ◽  
Author(s):  
Edenilson Jônatas dos Passos ◽  
Adriano Fiorese

With popularization of video streaming service in recent years, new video distribution technologies have been created. Currently, one of the most promising ones is the Moving Picture Expert Group Dynamic Adaptive Streaming over HTTP or MPEG-DASH. However, with the limitation of the TCP/IP network structure, the end user quality of experience may be affected. This is due to several factors such as network congestion, bandwidth limitation, non-optimal choice of a content provider server and server overload. This article presents a load-balancing solution between MPEG-DASH video servers based on Software Defined Networks, using as a balancing metric the throughput of the content server.

Author(s):  
Mohannad Alahmadi ◽  
Peter Pocta ◽  
Hugh Melvin

Web Real-Time Communication (WebRTC) combines a set of standards and technologies to enable high-quality audio, video, and auxiliary data exchange in web browsers and mobile applications. It enables peer-to-peer multimedia sessions over IP networks without the need for additional plugins. The Opus codec, which is deployed as the default audio codec for speech and music streaming in WebRTC, supports a wide range of bitrates. This range of bitrates covers narrowband, wideband, and super-wideband up to fullband bandwidths. Users of IP-based telephony always demand high-quality audio. In addition to users’ expectation, their emotional state, content type, and many other psychological factors; network quality of service; and distortions introduced at the end terminals could determine their quality of experience. To measure the quality experienced by the end user for voice transmission service, the E-model standardized in the ITU-T Rec. G.107 (a narrowband version), ITU-T Rec. G.107.1 (a wideband version), and the most recent ITU-T Rec. G.107.2 extension for the super-wideband E-model can be used. In this work, we present a quality of experience model built on the E-model to measure the impact of coding and packet loss to assess the quality perceived by the end user in WebRTC speech applications. Based on the computed Mean Opinion Score, a real-time adaptive codec parameter switching mechanism is used to switch to the most optimum codec bitrate under the present network conditions. We present the evaluation results to show the effectiveness of the proposed approach when compared with the default codec configuration in WebRTC.


Author(s):  
Cristina Hava Muntean ◽  
Gabriel-Miro Muntean

Lately, user quality of experience (QoE) during their interaction with a system is a significant factor in the assessment of most systems. However, user QoE is dependent not only on the content served to the users, but also on the performance of the service provided. This chapter describes a novel QoE layer that extends the features of classic adaptive e-learning systems in order to consider delivery performance in the adaptation process and help in providing good user perceived QoE during the learning process. An experimental study compared a classic adaptive e-learning system with one enhanced with the proposed QoE layer. The result analysis compares learner outcome, learning performance, visual quality and usability of the two systems and shows how the QoE layer brings significant benefits to user satisfaction improving the overall learning process.


2013 ◽  
Vol 4 (1) ◽  
pp. 29-42 ◽  
Author(s):  
Thu-Huong Truong ◽  
Nguyen Huu Thanh ◽  
Nguyen Tai Hung

To let the service system react quickly on customers’ perception or user experience while using the service, mapping functions between Quality of Experience (QoE) and Quality of Service (QoS) are strongly required in purpose of building up an intelligent QoE control system upon adjusting QoS parameters. This article studies the changing behavior of QoE with respect to changes of QoS parameters in the context of video streaming service in an IP Multimedia Subsystem-based IP Television network (IMS-based IPTV network). The article is, in fact, an extended version of the paper published by the same authors (Thu-Huong Truong, 2012). In (Thu-Huong Truong, 2012), the authors studied QoE in both terms of Mean Opinion Scores and VQM as functions of each single QoS parameter such as: loss, jitter, and delay. In this extended content, the correlation between QoE and multiple QoS parameters will be introduced. The QoE-QoS correlation could be a significant first step to build a smart QoE monitoring and control mechanism as an added value to promote the IMS-based IPTV network.


Author(s):  
Ebin Deni Raj ◽  
L. D. Dhinesh Babu

Cloud computing is the most utilized and evolving technology in the past few years and has taken computing to a whole new level such that even common man is receiving the benefits. The end user in cloud computing always prefers a cloud service provider which is efficient, reliable and best quality of service at the lowest possible price. A cloud based gaming system relieves the player from the burden of possessing high end processing and graphic units. The storage of games hosted in clouds using the latest technologies in cloud has been discussed in detail. The Quality of service of games hosted in cloud is the main focus of this chapter and we have proposed a mathematical model for the same. The various factors in dealing with the quality of service on cloud based games have been analyzed in detail. The quality of experience of cloud based games and its relation with quality of service has been derived. This chapter focuses on the various storage techniques, quality of experience factors and correlates the same with QoS in cloud based games.


2018 ◽  
pp. 1864-1892
Author(s):  
Artur Miguel Arsenio

One of the main concerns for current multimedia platforms is the provisioning of content that provides a good Quality of Experience to end-users. This can be achieved through new interactive, personalized content applications, as well by improving the image quality delivered to the end-user. This chapter addresses these issues by describing mechanisms for changing content consumption. The aim is to give Application Service Providers (ASPs) new ways to allow users to configure contents according to their personal tastes while also improving their Quality of Experience, and to possibly charge users for such functionalities. The authors propose to employ computer vision techniques to produce extra object information, which further expands the range of video personalization possibilities on the presence of new video coding mechanisms1.


Author(s):  
Ali Adib Arnab ◽  
John Schormans ◽  
Sheikh Razibulhasan Raj ◽  
Nafi Ahmad

Quality of Service (QoS) metrics deal with network quantities, e.g. latency and loss, whereas Quality of Experience (QoE) provides a proxy metric for end-user experience. Many papers in the literature have proposed mappings between various QoS metrics and QoE. This paper goes further in providing analysis for QoE versus bandwidth cost. We measure QoE using the widely accepted Mean Opinion Score (MOS) rating. Our results naturally show that increasing bandwidth increases MOS. However, we extend this understanding by providing analysis for internet access scenarios, using TCP, and varying the number of TCP sources multiplexed together. For these target scenarios our analysis indicates what MOS increase you get by further expenditure on bandwidth. We anticipate that this will be of considerable value to commercial organizations responsible for bandwidth purchase and allocation.


Author(s):  
Artur Miguel Arsenio

One of the main concerns for current multimedia platforms is the provisioning of content that provides a good Quality of Experience to end-users. This can be achieved through new interactive, personalized content applications, as well by improving the image quality delivered to the end-user. This chapter addresses these issues by describing mechanisms for changing content consumption. The aim is to give Application Service Providers (ASPs) new ways to allow users to configure contents according to their personal tastes while also improving their Quality of Experience, and to possibly charge users for such functionalities. The authors propose to employ computer vision techniques to produce extra object information, which further expands the range of video personalization possibilities on the presence of new video coding mechanisms.


Electronics ◽  
2021 ◽  
Vol 10 (10) ◽  
pp. 1209
Author(s):  
Tahir Nawaz Minhas ◽  
Markus Fiedler

With the growth of multimedia applications and the mobile Internet, quality sense and quality expectation of the end-user are rising rapidly. A small notable distortion in the multimedia applications may degrade the degree of delight of the user, who is very considerate of the video Quality of Experience (QoE). During live streaming, a network outage may result in video freezes and video jumps. To dampen the impact of a network outage on the video QoE, we propose the use of a well-sized sender buffer. We present the concept, derive key analytical relations, and perform a set of subjective tests. Based on those, we report a significant enhancement of user ratings due to the proposed sender buffer in the presence of network outages.


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