content consumption
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2021 ◽  
Vol 119 (1) ◽  
pp. e2025334119
Author(s):  
Ferenc Huszár ◽  
Sofia Ira Ktena ◽  
Conor O’Brien ◽  
Luca Belli ◽  
Andrew Schlaikjer ◽  
...  

Content on Twitter’s home timeline is selected and ordered by personalization algorithms. By consistently ranking certain content higher, these algorithms may amplify some messages while reducing the visibility of others. There’s been intense public and scholarly debate about the possibility that some political groups benefit more from algorithmic amplification than others. We provide quantitative evidence from a long-running, massive-scale randomized experiment on the Twitter platform that committed a randomized control group including nearly 2 million daily active accounts to a reverse-chronological content feed free of algorithmic personalization. We present two sets of findings. First, we studied tweets by elected legislators from major political parties in seven countries. Our results reveal a remarkably consistent trend: In six out of seven countries studied, the mainstream political right enjoys higher algorithmic amplification than the mainstream political left. Consistent with this overall trend, our second set of findings studying the US media landscape revealed that algorithmic amplification favors right-leaning news sources. We further looked at whether algorithms amplify far-left and far-right political groups more than moderate ones; contrary to prevailing public belief, we did not find evidence to support this hypothesis. We hope our findings will contribute to an evidence-based debate on the role personalization algorithms play in shaping political content consumption.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Shavneet Sharma ◽  
Neale Slack ◽  
Kritika Devi ◽  
Tuma Greig ◽  
Samantha Naidu

PurposeWith the increasing popularity of online games like Pokémon Go, a new wave of crowdsourcing communities have emerged, allowing gamers to collaborate, communicate and share useful game-related information. This paper aims to examine the factors that influence gamers' crowdsourcing behaviour.Design/methodology/approachA conceptual framework is developed that combines the DeLone & McLean model, self-determination theory, and different levels of engagement behaviour. The online survey collected 371 responses that were analysed using Covariance Based Structural Equation Modelling (CB-SEM).FindingsThe results show that extrinsic and intrinsic motivation positively influenced gamers' crowdsourcing engagement intention. System quality and information quality were also confirmed to be positively associated with gamers' crowdsourcing engagement intention. Furthermore, crowdsourcing engagement intention was found to be positively associated with crowdsourcing content consumption, contribution, and creation.Practical implicationsThe findings of this study are useful for the owners of Pokémon Go and other gaming-related crowdsourcing platforms in devising tailored strategies to increase the crowdsourcing engagement of gamers.Originality/valueThis study provides the first empirical evidence of factors motivating online gamers' crowdsourcing intention. This study also presents novel insight into online gamers' crowdsourcing intention by combining diverse theories which offer different perspectives and a more comprehensive understanding of the phenomenon. Contribution to the research on the intention-behaviour gap by modelling three behavioural outcomes (content creation, contribution, and consumption behaviour) of crowdsourcing engagement intention, is another important contribution of this study.


2021 ◽  
Vol 4 (2) ◽  
pp. 122-127
Author(s):  
Alena Kuzmina

Throughout recent years Russia has developed a strong anti-piracy and site blocking laws which claim to become effective tools against an ongoing issue of video game piracy. Thousands of pirate torrent indexing websites, illegal marketplaces with unauthorized digital goods and in-game values are shut down yearly by video game right holders in order to prevent illegal content consumption. Torrent sites loose up to 90% of traffic quickly after blocking measures are implemented. However, if the law is too good to be true, it most probably is. The strict domain-specific site blocking approach has been an ongoing issue and an obstacle for right holders to tackle site blocking circumvention tools from Russia. Most pirate sites hop to a new domain name after the right holder obtains first content-removal order making it impossible to sue the website for repeated copyright infringement. The dynamic site blocking approach developed within European case law and best practices may become a potential solution to this problem.


Author(s):  
Tomás Saorín

This work explores the relationships between the field of literary studies based on data inspired by the “distant reading” school and the digital humanities and the activity of libraries and other agents of the book sector in the ecosystem of recommendation and discovery of readings. Projects for enriching catalogues and description resources about literary fiction are presented, such as OCLC FictionFinder and Kirjasampo, within the framework of transmedia and open metadata, understood in relation to the practices of digital content consumption platforms such as Netflix or Amazon Prime Video. Besides, other practices of annotation and editing of literary texts are outlined. Finally, I explain opportunities to develop digital Library Laboratories supported by open data infrastructures such as Wikidata for the enriched description past and present of narrative fictions in a collaborative way, to enable projects and services for the discovery of related readings. Resumen Se describe la relación entre el campo de los estudios literarios basados en datos de la corriente distant reading y las humanidades digitales, y la actividad de las bibliotecas y otras entidades del sector del libro en el ecosistema de la recomendación y el descubrimiento de lecturas. Se presentan proyectos de catalogación y descripción enriquecida de la ficción literaria, como OCLC FictionFinder y Kirjasampo, en el marco de los metadatos transmedia y abiertos, entendidos en relación con las prácticas de plataformas de consumo de contenidos digitales como Netflix o Amazon Prime Video, junto a otras prácticas de anotación y edición de textos literarios. Finalmente se plantea la oportunidad de desarrollo de laboratorios bibliotecarios digitales apoyados en infraestructuras de datos abiertas como Wikidata para la descripción enriquecida de ficciones narrativas de todas las épocas de forma colaborativa, para posibilitar proyectos y servicios de descubrimiento de lecturas relacionadas.


2021 ◽  
Vol 11 (11) ◽  
pp. 1523
Author(s):  
Laila Craighero ◽  
Maddalena Marini

Neuropsychological, behavioral, and neurophysiological evidence indicates that the coding of space as near and far depends on the involvement of different neuronal circuits. These circuits are recruited on the basis of functional parameters, not of metrical ones, reflecting a general distinction of human behavior, which alternatively attributes to the individual the role of agent or observer. Although much research in cognitive psychology was devoted to demonstrating that language and concepts are rooted in the sensorimotor system, no study has investigated the presence of implicit associations between different adverbs of place (far vs. near) and actions with different functional characteristics. Using a series of Implicit Association Test (IAT) experiments, we tested this possibility for both actions performed in physical space (grasp vs. look at) and those performed when using digital technology (content generation vs. content consumption). For both the physical and digital environments, the results showed an association between the adverb near and actions related to the role of agent, and between the adverb far and actions related to the role of observer. Present findings are the first experimental evidence of an implicit association between different adverbs of place and different actions and of the fact that adverbs of place also apply to the digital environment.


2021 ◽  
Author(s):  
Shuo Zhang ◽  
Tat Y. Chan ◽  
Xueming Luo ◽  
Xiaoyi Wang

This study examines consumers’ time-inconsistent preferences in digital content consumption and their strategic self-control behaviors.


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