scholarly journals Las nuevas tecnologías como estrategias innovadoras de enseñanza-aprendizaje en la era digital  

Author(s):  
Maria Flores Tena ◽  
Mª Carmen Ortega Navas ◽  
Mª Carmen Sánchez Fuster

En el presente artículo nos preguntamos cuál es el papel de las nuevas tecnologías en las aulas y, más en concreto, en el proceso de enseñanza-aprendizaje de los futuros profesores. Además, nos planteamos si la enseñanza a distancia es adecuada para el buen desarrollo de dicho proceso, así como si para el desarrollo del conocimiento del estudiante y las nuevas tecnologías como herramienta docente son adecuadas al paradigma educativo actual, como estrategia de innovación educativa. Para ello se ha llevado a cabo un estudio de carácter cuantitativo, aplicando a los participantes, profesores de la Facultad de Educación de la Universidad Autonóma de Madrid que imparten su docencia en el Máster de Formación de Profesorado durante el curso 2018. Se trata de un cuestionario estructurado creado ad hoc. Las respuestas al cuestionario nos ha aportado datos sobre las necesidades e inquetudes que tiene el profesorado que forma a futuros profesorado de Educación Secundaria, respecto al uso de herramientas tecnológicas en el aula y su implicación como estrategia innovadora en el proceso de enseñanza-aprendizaje. El análisis de los resultados ha permitido comprobar que las las nuevas tecnologías constituyen un gran reto en las aulas en nuestros días, introduciendo nuevas metodologías de enseñanza que se pueden compaginar con la enseñanza tradicional. New technologies are present in our daily lives and education is not exempt from them. In this article we ask ourselves what their role is in the classrooms and, more specifically, in the teaching-learning process. In addition, we ask whether distance education is adequate for the proper development of said process and for the development of student knowledge; as well as if new technologies as a teaching tool are appropriate to the educational paradigm. The global teaching-learning process is limited to the precise moment in which there is an effective transmission of information that originates from a sender (teachers) and reaches a receiver (students). The characteristic communicative act of the teaching-learning pedagogical process allows us to question ourselves about the suitability, the didactic adequacy and the impact of the use of new communication and information technologies in the classroom at the individual and social level. Besides, the strengths and weaknesses of learning about the use of new technologies in the classroom are analyzed.

Author(s):  
Cecilia García Muñoz Aparicio ◽  
José Manuel Piña Gutiérrez ◽  
María del Carmen Ancona Alcocer ◽  
María del Carmen Navarrete Torres

ABSTRACTThis article shows the impact that new technologies have had, whether they be information and / or communication in Universidad Juárez Autónoma de Tabasco [UJAT], which have revolutionized the way we perceive, access and transmit knowledge  conforming  day  by  day  with  a  part  in  the  teaching-learning  process  as  well  as  its  use  in  the  classroom,  both students and teachers, because they both benefit in the use of ICTs in education, and that learning is stimulated continuously, being part of today's culture for the development of the universities that have launched distance education programs to reach all places. The methodology used is documentary, aiming to show the progress of the university.RESUMENEl presente artículo muestra el impacto que han tenido las nuevas tecnologías, llámense de la información y/o de la comunicación en la Universidad Juárez Autónoma de Tabasco [UJAT], las cuales han revolucionado la manera de percibir, acceder y transmitir el conocimiento conformando día con día una parte en el proceso de enseñanza-aprendizaje; así como su utilización en las aulas escolares, tanto de estudiantes como profesores, debido a que ambos se benefician en la utilización de las TIC en la educación , ya que se estimula el aprendizaje de manera continua, siendo parte de la cultura actual para el desarrollo de la Universidades, que han puesto en marcha programas de educación a distancia para poder llegar a todos los lugares. La metodología utilizada es de tipo documental, teniendo como objetivo mostrar los avances de la universidad.


2018 ◽  
Vol 1 (1-2) ◽  
pp. 156-167
Author(s):  
Nicoleta Sămărescu

The eLearning instruments that have been researched in the last few years represent a necessity for the Romanian primary school also within the development of the alternative learning sources. These cognitive instruments as D.H. Jonassen names them, are utilized in the USA and are researched in other countries, too (France) in order to be implemented. The aim of this article is to implement and to recommend the utilization of electronic models: text and image processing sheets, presentation sheets, spreadsheets in the teaching­learning process in primary school. According to this aim, the research hypothesis has been issued in keeping with which we anticipate to be able to offer a well thought training in the eLearning field by updating the teaching and learning process with the help of the implementation of a set of electronic models which will increase the intercepting coefficient, the motivation, stimulation, imagination and enthusiasm degree for the learning actors and will redefine the teacher-pupil relation. The main objectives which derive from the hypothesis of our study confine to establishing the impact of electronic models of the eLeaming Set that has been proposed to be implemented on the actors primary school in the teaching-learning process; rendering the teaching-learning process efficient by implementing cognitive models with electronic support; working out an operational guide that contains scientific-practical recommendations and lesson models that utilize PeL; enriching the mathematical thinking. The study sample covers a population that wishes to know, to participate in the implementing of the new technologies. The sample was composed as follows: 121 teachers in primary schools, most of them students of the University in Pite


Comunicar ◽  
2004 ◽  
Vol 12 (23) ◽  
pp. 25-30 ◽  
Author(s):  
Juan-Bautista Romero-Carmona

This paper tries to show a brief but profound view about new languages of communication introduced at school. On the one hand, the musical language included in the curriculo and the other hand the technological language spread in our society in order to transmit the importance of new technologies as well as the different posibilities that they offer to the teaching-learning process inside the educational area focusing on the musical educational one. Con este artículo se pretende dar una visión superficial, pero cargada de intencionalidad, sobre algunos de los nuevos lenguajes de comunicación que se han implantado en la escuela. Por un lado, el lenguaje musical recogido en el currículo y por otro, el lenguaje tecnológico extendido en nuestra sociedad. Se intenta transmitir la importancia que tienen las nuevas tecnologías, así como las diferentes posibilidades que ofrecen para el proceso de enseñanza-aprendizaje dentro del ámbito educativo, centrándonos de manera especial en el campo de la educación musical.


2012 ◽  
Vol 1 (1-2) ◽  
pp. 156-167
Author(s):  
Nicoleta Sămărescu

The eLearning instruments that have been researched in the last few years represent a necessity for the Romanian primary school also within the development of the alternative learning sources. These cognitive instruments as D.H. Jonassen names them, are utilized in the USA and are researched in other countries, too (France) in order to be implemented. The aim of this article is to implement and to recommend the utilization of electronic models: text and image processing sheets, presentation sheets, spreadsheets in the teaching­learning process in primary school. According to this aim, the research hypothesis has been issued in keeping with which we anticipate to be able to offer a well thought training in the eLearning field by updating the teaching and learning process with the help of the implementation of a set of electronic models which will increase the intercepting coefficient, the motivation, stimulation, imagination and enthusiasm degree for the learning actors and will redefine the teacher-pupil relation. The main objectives which derive from the hypothesis of our study confine to establishing the impact of electronic models of the eLeaming Set that has been proposed to be implemented on the actors primary school in the teaching-learning process; rendering the teaching-learning process efficient by implementing cognitive models with electronic support; working out an operational guide that contains scientific-practical recommendations and lesson models that utilize PeL; enriching the mathematical thinking. The study sample covers a population that wishes to know, to participate in the implementing of the new technologies. The sample was composed as follows: 121 teachers in primary schools, most of them students of the University in Pitești, 158 pupils and 47 parents whose children are primary school pupils.


2017 ◽  
Vol 2 (5) ◽  
Author(s):  
Ruth Isabel Cobos Campoverde

La lectura en la etapa escolar es supremamente importante y la biblioteca ha cumplido una especial labor en la enseñanza y el aprendizaje, pues esta ejerce una influencia sobre el logro académico en los estudiantes, sin embargo estas no siempre son utilizadas con la eficiencia y eficacias pertinentes, tal es el caso del  uso que se le da a la biblioteca de la  Unidad Educativa Informática. El objetivo de esta experiencia  fue    Investigar  la  incidencia  del  uso  de  la  biblioteca  en  el  proceso  de  enseñanza- aprendizaje en dicha unidad educativa. Para la puesta en marcha de este trabajo se encuestaron 112 estudiantes con el propósito de comprobar el uso eficaz   de las nuevas tecnologías a través de la biblioteca escolar. Se concluyó que hay falta de gestión administrativa para dotar de insumos informáticos  a la biblioteca de la institución lo que trae como resultado la poca  motivación  por lo que existe poca espontaneidad del estudiante por  ingresar a la misma.  Palabras claves: biblioteca, influencia, enseñanza-aprendizaje- estudiantes- informático  Deficiencies of the effective use of school libraries    Abstract  The reading on the school stage is extremely important and the library has played a special role in teaching and learning, as this has an influence on academic achievement in students, but these are not always used with the efficiency, such is the case of the use that is given to the library In the Computer Educational Unit. The objective of this experiment was to investigate the impact of library use in the teaching-learning process in this Educational Unit. For the implementation of this study there was applied survy to 112 students in order to verify the effective use of new technologies through the school library. It was concluded that there is a lack of administrative management computer to provide inputs to the library of the institution, resulting in the   low motivation and the little spontaneity of student library use. Keywords: library, influence, teaching-learning-students- computers.


2020 ◽  
Vol 6 (12) ◽  
pp. 335
Author(s):  
Maria Angélica CHICHERA

RESUMOO presente artigo tem por objetivo abordar questões no que dizem respeito aos recursos de aprendizagem utilizados nas salas de aula e a inclusão das novas tecnologias no ensino jurídico, como mais uma opção de ferramenta a ser implementada no processo de ensino e aprendizagem. Importante se faz, verificar se há a compreensão pelos docentes do Direito das reais tendências para o futuro e se os efetivos impactos que as novas tecnologias têm revolucionado o mundo escolar e de como elas estão modificando o modo de pensar e agir dos agentes envolvidos no processo ensino-aprendizagem, numa sociedade globalizada e informatizada. Por se tratar de um estudo descritivo e hipotético, será realizado com base na pesquisa bibliográfica e histórica, utilizando-se do método indutivo.Educação Jurídica. Tecnologia. Docente. Ensino Jurídico. Novas Formas de Aprendizagem.ABSTRACTThe aim of this article is to address questions regarding learning resources used in classrooms and the inclusion of new technologies in legal education, as a further option of a tool to be implemented in the teaching and learning process. It is important to verify if there is an understanding by law teachers of the real tendencies for the future and if the effective impacts that the new technologies have revolutionized the school world and how they are modifying the way of thinking and acting of the agents involved in the process teaching-learning, in a globalized and computerized society. Because it is a descriptive and hypothetical study, it will be carried out based on bibliographical and historical research, using the inductive method.Legal Education. Technology. Teacher. Legal Teaching. New Forms of Learning.RESUMENEste artículo tiene como objetivo abordar cuestiones relativas a los recursos de aprendizaje utilizados en las aulas y la inclusión de las nuevas tecnologías en la enseñanza jurídica, como una opción más de herramienta que puede ser implementada en el proceso de enseñanza y aprendizaje. Es importante comprobar si existe un entendimiento por parte de los profesores de Derecho de las tendencias reales para el futuro, si tienen idea de los impactos efectivos que las nuevas tecnologías han revolucionado el mundo escolar y cómo ellas están cambiando la forma de pensar y actuar de los agentes implicados en el proceso de enseñanza-aprendizaje, en una sociedad globalizada e informatizada. Se trata de un estudio descriptivo e hipotético, se realizará con base en una investigación bibliográfica e histórica, utilizando el método inductivo.Educación Jurídica. Tecnología. Profesor. Enseñanza Jurídica. Nuevas Formas de Aprendizaje.SOMMARIOQuesto articolo si propone di affrontare le questioni relative alle risorse di apprendimento utilizzate nelle classi e all'inclusione di nuove tecnologie nell'educazione giuridica, come un'ulteriore opzione di strumento che può essere implementata nel processo di insegnamento e apprendimento. È importante verificare se c'è una comprensione da parte degli insegnanti di diritto delle reali tendenze per il futuro, se hanno un'idea degli impatti effettivi che le nuove tecnologie hanno rivoluzionato il mondo scolastico e di come stanno cambiando il modo di pensare e di agire gli agenti coinvolti nel processo di insegnamento-apprendimento, in una società globalizzata e informatizzata. Si tratta di uno studio descrittivo e ipotetico, sarà condotto sulla base di una ricerca bibliografica e storica, utilizzando il metodo induttivo.Educazione giuridica. Tecnologia. Insegnante. Educazione legale. Nuovi modi di apprendimento.


2021 ◽  
Vol 2 (4) ◽  
pp. 6246-6258
Author(s):  
Andrea de las Mercedes Arias Padilla ◽  
Tania Gloria Tapia Opazo ◽  
Natacha Alejandra Pino Acuña ◽  
Juan José Gutiérrez Álvarez

La química es una ciencia básica que incluye conceptos abstractos, fenómenos y objetos que no pueden verse a simple vista, lo que dificulta un aprendizaje significativo y homogéneo en los estudiantes, además de obstaculizar la motivación en el proceso de aprendizaje de esta ciencia. Por lo anterior, este trabajo propone como objetivo general el diseño e implementación de una aplicación móvil con tecnología de Realidad Aumentada (RA) para utilizar como apoyo en el proceso de enseñanza-aprendizaje de la Química General en carreras de ingeniería de la Universidad de La Frontera, y que nos permita determinar el grado de motivación que genera en los estudiantes. La propuesta, tiene como primera etapa el diseño de la aplicación móvil con uso de RA en la temática de Equilibrio ácido-base, utilizando el motor de videojuegos multiplataforma Unity y el SDK de Vuforia, y una segunda etapa de prueba de la implementación a estudiantes de primer año de Ingeniería, donde además se aplicó una encuesta de percepción. En esta última, los estudiantes manifestaron una gran aceptación de la aplicación, además de señalar que la incorporación de nuevas tecnologías en la enseñanza de la química permite una mayor motivación e interés en la clase.   Chemistry is a basic science that includes abstract concepts, phenomena and objects that can not be seen with the naked eye. That  makes more difficult for the students to obtain a meaningful and homogeneous learning, and makes more difficult to get motivation in the Chemistry learning process. That is why the general objective of this work is the design and implementation of an application using augmented reality  in order to use the application as a complementary material in the Chemistry teaching-learning  process, in the subject General Chemistry for engineering careers in Universidad de la Frontera, and to determinate how motivated the students can be after using this application. The first phase in this process is the designing of the application using augmented reality with the subject acid-base balance, using the videogames multiplatform motor Unity and the Vuforia´s SDK. The second phase was  testing the application on first year engineer students in Universidad de la Frontera, it was also added a poll to have an opinion of them. They were satisfied with the application and declared that the use of new technologies increases the motivation for the subject.  


Author(s):  
Remigio Pérez Rabadán

Se trata de una propuesta de innovación que pretende ser realizada en el contexto de las actividades en el medio natural en relación con las tecnologías de la información y comunicación a través de la materia de Educación Física en un centro educativo de Educación Secundaria. Se pretende poder innovar en nuestro contexto educativo con la incorporación de las nuevas tecnologías y poder comprobar los resultados, siendo así el centro de nuestro trabajo el diseño y evaluación de una aplicación que creemos mejora la experiencia de aprendizaje de los estudiantes. La intervención ha consistido, por tanto, en el desarrollo e implementación de una aplicación móvil (Orienta Educación Deportiva) basándonos para ello en el análisis de los criterios de diseño y usabilidad de varias aplicaciones relacionadas con la materia, que propone caminos interactivos y actualizados en el proceso educativo, con el fin de mejorar y enriquecer el proceso de Enseñanza-Aprendizaje del alumnado mediante el uso de dispositivos digitales.En consecuencia, cien alumnos han usado y evaluado esta aplicación durante el curso escolar 2019-2020. Para la evaluación, han cumplimentado un cuestionario sobre su usabilidad y experiencia en el proceso de Enseñanza-Aprendizaje, así como expresado su opinión en relación al uso de la aplicación en orientación deportiva. Tras el análisis de los resultados obtenidos se puede observar que los alumnos valoran la aplicación de forma muy positiva en referencia a las características de la misma con valores de conformidad por encima del 85%, mostrando también un grado de adquisición de nuevos contenidos en su experiencia de aprendizaje con valores del 87%. La Educación Física está llamada a seguir procesos de inmersión digital, asociados al uso de tecnología, especialmente la móvil (Díaz,2019). Por lo que con la implantación de esta propuesta de innovación se intenta fomentar el uso de las nuevas tecnologías. This is an innovation proposal that aims to be carried out in the context of activities in the natural environment in relation to information and communication technologies through the subject of Physical Education in a Secondary High School. The aim is to be able to innovate in our educational context with the incorporation of new technologies and to be able to verify the results, thus being the center of our work the design and evaluation of an application that we believe improves the learning experience of students. The intervention has consisted, therefore, of the development and implementation of a mobile application (Orienta Educación Deportiva) based on the analysis of the design criteria and usability of various applications related to the subject, which proposes interactive and updated paths in the educational process, in order to improve and enrich the teaching-learning process of the students through the use of digital devices.Consequently, one hundred students have used and evaluated this application during the 2019-2020 school year. For the evaluation, they have completed a questionnaire about their usability and experience in the teaching-learning process, as well as expressed their opinion in relation to the use of the application in orientation. After analyzing the results obtained, it can be seen that the students value the application in a very positive way in reference to its characteristics, with conformity values above 85%, also demonstrating a degree of acquisition of new contents in their learning experience with values of 87%. The Physical Education is called to follow processes of digital immersion, associated with the use of technology, especially mobile (Díaz, 2019). Therefore, with the implementation of this innovation proposal, an attempt is made to promote the use of new technologies.  


Author(s):  
Mercedes Jiménez García

Presentamos una experiencia cuyo objetivo es mejorar la integración en el aula entre alumnos Erasmus y nacionales. Para ello, se diseña la materia impartida en el Campus Virtual empleando recursos de comunicación y actividades colaborativas. Los resultados, medidos cualitativa y cuantitativamente, son muy satisfactorios; alcanzando el objetivo de integración y otros intermedios: mejor ambiente de clase, fluidez en las relaciones entre alumnos, mejora en el proceso de enseñanza-aprendizaje, aumento del valor añadido de los trabajos...New technologies as a tool of integration: an experience with erasmus studentsAbstractThis paper displays some of the results from a college experience to improve integration in the classroom between national and Erasmus students. To this end, designing the Virtual Campus through communication resources and collaborative activities. This integration is analysed qualitatively and quantitatively and the results have been very satisfactory. Integration has been achieved and other intermediate objectives such as better classroom environment, fluency in relations between students, improved teaching-learning process, adding value to the research...


2017 ◽  
pp. 1-3
Author(s):  
J.-P. Michel

The overlap between one innovative paradigm (P4 medicine: predictive, personalized, participatory and preventive) and another (a new definition of “Healthy ageing”) is fertile ground for new technologies; a new mobile application (app) that could broaden our scientific knowledge of the ageing process and help us to better analyse the impact of possible interventions in slowing the ageing decline. A novel mobile application is here presented as a game including questions and tests will allow in 10 minutes the assessment of the following domains: robustness, flexibility (lower muscle strength), balance, mental and memory complaints, semantic memory and visual retention. This game is completed by specific measurements, which could allow establishing precise information on functional and cognitive abilities. A global evaluation precedes advice and different types of exercises. The repetition of the tests and measures will allow a long follow up of the individual performances which could be shared (on specific request) with family members and general practitioners.


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