scholarly journals A Exigência de Novos Padrões no Ensino Jurídico Frente as Novas Tecnologias

2020 ◽  
Vol 6 (12) ◽  
pp. 335
Author(s):  
Maria Angélica CHICHERA

RESUMOO presente artigo tem por objetivo abordar questões no que dizem respeito aos recursos de aprendizagem utilizados nas salas de aula e a inclusão das novas tecnologias no ensino jurídico, como mais uma opção de ferramenta a ser implementada no processo de ensino e aprendizagem. Importante se faz, verificar se há a compreensão pelos docentes do Direito das reais tendências para o futuro e se os efetivos impactos que as novas tecnologias têm revolucionado o mundo escolar e de como elas estão modificando o modo de pensar e agir dos agentes envolvidos no processo ensino-aprendizagem, numa sociedade globalizada e informatizada. Por se tratar de um estudo descritivo e hipotético, será realizado com base na pesquisa bibliográfica e histórica, utilizando-se do método indutivo.Educação Jurídica. Tecnologia. Docente. Ensino Jurídico. Novas Formas de Aprendizagem.ABSTRACTThe aim of this article is to address questions regarding learning resources used in classrooms and the inclusion of new technologies in legal education, as a further option of a tool to be implemented in the teaching and learning process. It is important to verify if there is an understanding by law teachers of the real tendencies for the future and if the effective impacts that the new technologies have revolutionized the school world and how they are modifying the way of thinking and acting of the agents involved in the process teaching-learning, in a globalized and computerized society. Because it is a descriptive and hypothetical study, it will be carried out based on bibliographical and historical research, using the inductive method.Legal Education. Technology. Teacher. Legal Teaching. New Forms of Learning.RESUMENEste artículo tiene como objetivo abordar cuestiones relativas a los recursos de aprendizaje utilizados en las aulas y la inclusión de las nuevas tecnologías en la enseñanza jurídica, como una opción más de herramienta que puede ser implementada en el proceso de enseñanza y aprendizaje. Es importante comprobar si existe un entendimiento por parte de los profesores de Derecho de las tendencias reales para el futuro, si tienen idea de los impactos efectivos que las nuevas tecnologías han revolucionado el mundo escolar y cómo ellas están cambiando la forma de pensar y actuar de los agentes implicados en el proceso de enseñanza-aprendizaje, en una sociedad globalizada e informatizada. Se trata de un estudio descriptivo e hipotético, se realizará con base en una investigación bibliográfica e histórica, utilizando el método inductivo.Educación Jurídica. Tecnología. Profesor. Enseñanza Jurídica. Nuevas Formas de Aprendizaje.SOMMARIOQuesto articolo si propone di affrontare le questioni relative alle risorse di apprendimento utilizzate nelle classi e all'inclusione di nuove tecnologie nell'educazione giuridica, come un'ulteriore opzione di strumento che può essere implementata nel processo di insegnamento e apprendimento. È importante verificare se c'è una comprensione da parte degli insegnanti di diritto delle reali tendenze per il futuro, se hanno un'idea degli impatti effettivi che le nuove tecnologie hanno rivoluzionato il mondo scolastico e di come stanno cambiando il modo di pensare e di agire gli agenti coinvolti nel processo di insegnamento-apprendimento, in una società globalizzata e informatizzata. Si tratta di uno studio descrittivo e ipotetico, sarà condotto sulla base di una ricerca bibliografica e storica, utilizzando il metodo induttivo.Educazione giuridica. Tecnologia. Insegnante. Educazione legale. Nuovi modi di apprendimento.

2018 ◽  
Vol 1 (1-2) ◽  
pp. 156-167
Author(s):  
Nicoleta Sămărescu

The eLearning instruments that have been researched in the last few years represent a necessity for the Romanian primary school also within the development of the alternative learning sources. These cognitive instruments as D.H. Jonassen names them, are utilized in the USA and are researched in other countries, too (France) in order to be implemented. The aim of this article is to implement and to recommend the utilization of electronic models: text and image processing sheets, presentation sheets, spreadsheets in the teaching­learning process in primary school. According to this aim, the research hypothesis has been issued in keeping with which we anticipate to be able to offer a well thought training in the eLearning field by updating the teaching and learning process with the help of the implementation of a set of electronic models which will increase the intercepting coefficient, the motivation, stimulation, imagination and enthusiasm degree for the learning actors and will redefine the teacher-pupil relation. The main objectives which derive from the hypothesis of our study confine to establishing the impact of electronic models of the eLeaming Set that has been proposed to be implemented on the actors primary school in the teaching-learning process; rendering the teaching-learning process efficient by implementing cognitive models with electronic support; working out an operational guide that contains scientific-practical recommendations and lesson models that utilize PeL; enriching the mathematical thinking. The study sample covers a population that wishes to know, to participate in the implementing of the new technologies. The sample was composed as follows: 121 teachers in primary schools, most of them students of the University in Pite


Comunicar ◽  
2004 ◽  
Vol 12 (23) ◽  
pp. 25-30 ◽  
Author(s):  
Juan-Bautista Romero-Carmona

This paper tries to show a brief but profound view about new languages of communication introduced at school. On the one hand, the musical language included in the curriculo and the other hand the technological language spread in our society in order to transmit the importance of new technologies as well as the different posibilities that they offer to the teaching-learning process inside the educational area focusing on the musical educational one. Con este artículo se pretende dar una visión superficial, pero cargada de intencionalidad, sobre algunos de los nuevos lenguajes de comunicación que se han implantado en la escuela. Por un lado, el lenguaje musical recogido en el currículo y por otro, el lenguaje tecnológico extendido en nuestra sociedad. Se intenta transmitir la importancia que tienen las nuevas tecnologías, así como las diferentes posibilidades que ofrecen para el proceso de enseñanza-aprendizaje dentro del ámbito educativo, centrándonos de manera especial en el campo de la educación musical.


Author(s):  
Henry Fernández Rodríguez ◽  
Michel Enrique Gamboa Graus

Las escuelas contemporáneas se dotan de nuevas tecnologías, entre ellas las computadoras, por lo que constituye un reto su utilización en el proceso de enseñanza-aprendizaje. El proceso de enseñanza-aprendizaje de la Geometría es uno de los que presenta mayores dificultades en la Matemática Educativa actual. Estas están relacionadas fundamentalmente con la actualización didáctica necesaria para hacer corresponder dicho proceso con los adelantos tecnológicos existentes en campos como la Informática y la Comunicación. En el trabajo se ofrecen recomendaciones metodológicas a los profesores y se muestran algunas actividades diseñadas donde se utiliza un programa computarizado de aplicación como es el Geogebra, que facilita revelar sus cualidades y potencialidades y transformar el proceso didáctico de la Geometría. En estas se tienen en cuenta los niveles de desarrollo del pensamiento geométrico, la formación por etapas de las acciones mentales y la didáctica para un aprendizaje desarrollador. Su implementación práctica, en el centro de referencia provincial, reveló cambios actitudinales de los estudiantes hacia la asignatura y mejoras significativas en su aprendizaje. Palabras clave: Geometría; enseñanza; aprendizaje; actividades. Abstract: Contemporary schools are provided with new technologies, including computers, so it is challenging its use in the teaching-learning process. The process of teaching and learning of geometry is one of the major difficulties in the current Mathematics Education. These are mainly related to the necessary update of didactics to match the process with existing technological advances in fields such as Information and Communication. At work, methodological recommendations are offered to teachers and some activities designed where a computer application program is used as the Geogebra, which facilitates reveal their qualities and potentials and transform the educational didactic process of geometry. Levels of development of geometrical thinking are taken into account, the stepwise formation of mental actions and teaching for a developer learning .Its practical implementation in the provincial center of reference, revealed attitudinal changes of students towards the subject and significant improvements in their learning.  Key words: Geometry; teaching; learning; activities.


2018 ◽  
Vol 3 (2) ◽  
pp. 625-642
Author(s):  
Diego Arantes Teixeira Pires ◽  
Leonardo Alves do Nascimento ◽  
Tatyana Mira Medeiros ◽  
Luiz Fernando Batista Loja

Resumo: Atualmente paira sobre a área de Ciências Naturais, e principalmente na disciplina de Química, uma grande preocupação em relação ao processo de ensino-aprendizagem de conceitos científicos. Uma solução, por parte dos estudiosos da Educação Química, para sanar essa problemática é desenvolver e apontar materiais que utilizem Novas Tecnologias para incrementar a metodologia das aulas ministradas pelos professores de Ciências. Alguns desses materiais, que podem contribuir com o êxito no processo de ensino-aprendizagem, são os softwares lúdicos educacionais. Nesse sentido, realizou-se o desenvolvimento de um aplicativo para dispositivo móvel, denominado Quimi Crush, para auxiliar na mediação do conteúdo de Funções Orgânicas no Ensino Médio. O jogo didático foi desenvolvido, testado e aplicado com alunos do Ensino Médio e alunos do Ensino Superior. Esse jogo foi bem avaliado por ambos os grupos. Além disso, Quími Crush foi validado como jogo didático, podendo ser uma ferramenta para auxiliar as aulas de Química, tornando-as mais dinâmicas e interessantes.Palavras-chave: Química Orgânica. Atividades Lúdicas. Tecnologias na Educação. Abstract: Nowaday, there is a great concern about the teaching and learning process of scientific concepts in the field of Natural Sciences, and especially in Chemistry classes. For education researchers, a solution to solve this problem is to develop and point out materials that use new technologies to increase the methodology of the classes. Some of these materials, which can contribute to the success in the teaching-learning process, are playful educational softwares. In this sense, it was developed a mobile device application, named Quimi Crush, to assist in mediating the content of Organic Functions in high school classes. The playful game was developed, tested and applied with High School and ungergraduate students. This game was well rated by both groups. In addition, Quimi Crush has been validated as an educational game and can be a tool to help in chemistry classes, making them more dynamic and interesting.Keywords: Organic Chemistry. Playful Activities. Educational Technologies.


Comunicar ◽  
2003 ◽  
Vol 10 (20) ◽  
pp. 69-77
Author(s):  
Encarna Soriano-Ayala ◽  
Manuel José López-Martínez

The effective recognition of an intercultural social framework in a democratic society can be achieved through the use of mass media in the teaching and learning process. Thus taking advantage of both new technologies and mass media in the ESO classroom mEl reconocimiento efectivo de un marco social intercultural, en una sociedad democrática, se puede lograr a través del uso crítico de los medios de comunicación en el proceso de enseñanza y aprendizaje. El aprovechamiento de las nuevas tecnologías y los medios de comunicación en la Educación Secundaria se convierte en una excelente oportunidad para interpretar una realidad cultural con toda su complejidad. Es un reto para la educación pública la consolidación de unos valores que favorezcan la construcción de una ciudadanía intercultural.


2012 ◽  
Vol 1 (1-2) ◽  
pp. 156-167
Author(s):  
Nicoleta Sămărescu

The eLearning instruments that have been researched in the last few years represent a necessity for the Romanian primary school also within the development of the alternative learning sources. These cognitive instruments as D.H. Jonassen names them, are utilized in the USA and are researched in other countries, too (France) in order to be implemented. The aim of this article is to implement and to recommend the utilization of electronic models: text and image processing sheets, presentation sheets, spreadsheets in the teaching­learning process in primary school. According to this aim, the research hypothesis has been issued in keeping with which we anticipate to be able to offer a well thought training in the eLearning field by updating the teaching and learning process with the help of the implementation of a set of electronic models which will increase the intercepting coefficient, the motivation, stimulation, imagination and enthusiasm degree for the learning actors and will redefine the teacher-pupil relation. The main objectives which derive from the hypothesis of our study confine to establishing the impact of electronic models of the eLeaming Set that has been proposed to be implemented on the actors primary school in the teaching-learning process; rendering the teaching-learning process efficient by implementing cognitive models with electronic support; working out an operational guide that contains scientific-practical recommendations and lesson models that utilize PeL; enriching the mathematical thinking. The study sample covers a population that wishes to know, to participate in the implementing of the new technologies. The sample was composed as follows: 121 teachers in primary schools, most of them students of the University in Pitești, 158 pupils and 47 parents whose children are primary school pupils.


2017 ◽  
Vol 2 (5) ◽  
Author(s):  
Ruth Isabel Cobos Campoverde

La lectura en la etapa escolar es supremamente importante y la biblioteca ha cumplido una especial labor en la enseñanza y el aprendizaje, pues esta ejerce una influencia sobre el logro académico en los estudiantes, sin embargo estas no siempre son utilizadas con la eficiencia y eficacias pertinentes, tal es el caso del  uso que se le da a la biblioteca de la  Unidad Educativa Informática. El objetivo de esta experiencia  fue    Investigar  la  incidencia  del  uso  de  la  biblioteca  en  el  proceso  de  enseñanza- aprendizaje en dicha unidad educativa. Para la puesta en marcha de este trabajo se encuestaron 112 estudiantes con el propósito de comprobar el uso eficaz   de las nuevas tecnologías a través de la biblioteca escolar. Se concluyó que hay falta de gestión administrativa para dotar de insumos informáticos  a la biblioteca de la institución lo que trae como resultado la poca  motivación  por lo que existe poca espontaneidad del estudiante por  ingresar a la misma.  Palabras claves: biblioteca, influencia, enseñanza-aprendizaje- estudiantes- informático  Deficiencies of the effective use of school libraries    Abstract  The reading on the school stage is extremely important and the library has played a special role in teaching and learning, as this has an influence on academic achievement in students, but these are not always used with the efficiency, such is the case of the use that is given to the library In the Computer Educational Unit. The objective of this experiment was to investigate the impact of library use in the teaching-learning process in this Educational Unit. For the implementation of this study there was applied survy to 112 students in order to verify the effective use of new technologies through the school library. It was concluded that there is a lack of administrative management computer to provide inputs to the library of the institution, resulting in the   low motivation and the little spontaneity of student library use. Keywords: library, influence, teaching-learning-students- computers.


2021 ◽  
Vol 2 (4) ◽  
pp. 6246-6258
Author(s):  
Andrea de las Mercedes Arias Padilla ◽  
Tania Gloria Tapia Opazo ◽  
Natacha Alejandra Pino Acuña ◽  
Juan José Gutiérrez Álvarez

La química es una ciencia básica que incluye conceptos abstractos, fenómenos y objetos que no pueden verse a simple vista, lo que dificulta un aprendizaje significativo y homogéneo en los estudiantes, además de obstaculizar la motivación en el proceso de aprendizaje de esta ciencia. Por lo anterior, este trabajo propone como objetivo general el diseño e implementación de una aplicación móvil con tecnología de Realidad Aumentada (RA) para utilizar como apoyo en el proceso de enseñanza-aprendizaje de la Química General en carreras de ingeniería de la Universidad de La Frontera, y que nos permita determinar el grado de motivación que genera en los estudiantes. La propuesta, tiene como primera etapa el diseño de la aplicación móvil con uso de RA en la temática de Equilibrio ácido-base, utilizando el motor de videojuegos multiplataforma Unity y el SDK de Vuforia, y una segunda etapa de prueba de la implementación a estudiantes de primer año de Ingeniería, donde además se aplicó una encuesta de percepción. En esta última, los estudiantes manifestaron una gran aceptación de la aplicación, además de señalar que la incorporación de nuevas tecnologías en la enseñanza de la química permite una mayor motivación e interés en la clase.   Chemistry is a basic science that includes abstract concepts, phenomena and objects that can not be seen with the naked eye. That  makes more difficult for the students to obtain a meaningful and homogeneous learning, and makes more difficult to get motivation in the Chemistry learning process. That is why the general objective of this work is the design and implementation of an application using augmented reality  in order to use the application as a complementary material in the Chemistry teaching-learning  process, in the subject General Chemistry for engineering careers in Universidad de la Frontera, and to determinate how motivated the students can be after using this application. The first phase in this process is the designing of the application using augmented reality with the subject acid-base balance, using the videogames multiplatform motor Unity and the Vuforia´s SDK. The second phase was  testing the application on first year engineer students in Universidad de la Frontera, it was also added a poll to have an opinion of them. They were satisfied with the application and declared that the use of new technologies increases the motivation for the subject.  


2018 ◽  
Vol 7 (3.7) ◽  
pp. 83 ◽  
Author(s):  
Born Christian A. Isip ◽  
. .

Conceptually, the study is anchored in the so-called “blended learning framework”, a blend of learning theory, teaching practices and new technologies combined to provide students with rich, meaningful learning experiences that extend beyond the classrooms. The study was conducted in five (5) State Universities and Colleges (SUCs) in CARAGA Region. A Simple Random Sampling was employed both for faculty and student respondents. Frequency, percentage, and average were used to determine the descriptive interpretation of data collected in this study. This paper describes and identifies the common ICT tools used in the teaching and learning process.  


Author(s):  
Remigio Pérez Rabadán

Se trata de una propuesta de innovación que pretende ser realizada en el contexto de las actividades en el medio natural en relación con las tecnologías de la información y comunicación a través de la materia de Educación Física en un centro educativo de Educación Secundaria. Se pretende poder innovar en nuestro contexto educativo con la incorporación de las nuevas tecnologías y poder comprobar los resultados, siendo así el centro de nuestro trabajo el diseño y evaluación de una aplicación que creemos mejora la experiencia de aprendizaje de los estudiantes. La intervención ha consistido, por tanto, en el desarrollo e implementación de una aplicación móvil (Orienta Educación Deportiva) basándonos para ello en el análisis de los criterios de diseño y usabilidad de varias aplicaciones relacionadas con la materia, que propone caminos interactivos y actualizados en el proceso educativo, con el fin de mejorar y enriquecer el proceso de Enseñanza-Aprendizaje del alumnado mediante el uso de dispositivos digitales.En consecuencia, cien alumnos han usado y evaluado esta aplicación durante el curso escolar 2019-2020. Para la evaluación, han cumplimentado un cuestionario sobre su usabilidad y experiencia en el proceso de Enseñanza-Aprendizaje, así como expresado su opinión en relación al uso de la aplicación en orientación deportiva. Tras el análisis de los resultados obtenidos se puede observar que los alumnos valoran la aplicación de forma muy positiva en referencia a las características de la misma con valores de conformidad por encima del 85%, mostrando también un grado de adquisición de nuevos contenidos en su experiencia de aprendizaje con valores del 87%. La Educación Física está llamada a seguir procesos de inmersión digital, asociados al uso de tecnología, especialmente la móvil (Díaz,2019). Por lo que con la implantación de esta propuesta de innovación se intenta fomentar el uso de las nuevas tecnologías. This is an innovation proposal that aims to be carried out in the context of activities in the natural environment in relation to information and communication technologies through the subject of Physical Education in a Secondary High School. The aim is to be able to innovate in our educational context with the incorporation of new technologies and to be able to verify the results, thus being the center of our work the design and evaluation of an application that we believe improves the learning experience of students. The intervention has consisted, therefore, of the development and implementation of a mobile application (Orienta Educación Deportiva) based on the analysis of the design criteria and usability of various applications related to the subject, which proposes interactive and updated paths in the educational process, in order to improve and enrich the teaching-learning process of the students through the use of digital devices.Consequently, one hundred students have used and evaluated this application during the 2019-2020 school year. For the evaluation, they have completed a questionnaire about their usability and experience in the teaching-learning process, as well as expressed their opinion in relation to the use of the application in orientation. After analyzing the results obtained, it can be seen that the students value the application in a very positive way in reference to its characteristics, with conformity values above 85%, also demonstrating a degree of acquisition of new contents in their learning experience with values of 87%. The Physical Education is called to follow processes of digital immersion, associated with the use of technology, especially mobile (Díaz, 2019). Therefore, with the implementation of this innovation proposal, an attempt is made to promote the use of new technologies.  


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