THE PROBLEM-SOLVING STUDIO: AN APPROACH FOR STRUCTURING FACE-TO-FACE LEARNING ACTIVITIES IN THE FLIPPED CLASSROOM

10.28945/4212 ◽  
2019 ◽  

[This Proceedings paper was revised and published in the 2019 issue of the journal Issues in Informing Science and Information Technology, Volume 16] Aim/Purpose: The flipped classroom approach is one of the most popular active learning approaches. This paper explores the effectiveness of a new pedagogy, known as FOCUSED, for postgraduate students. Background: The flipped classroom approach is a trendy blended learning pedagogy which capitalizes on the flexibility of online learning and the stimulating nature of face-to-face discussion. This article describes a pilot study involving post-graduate students who experienced the flipped classroom approach in one of their courses. Methodology: In additional to online activities, students adopted a newly learned approach to solve a related problem that was given by another group of students during classes. Quantitative data were collected from pre- and post-tests for both self-learned online materials and group discussion during classes so that the effectiveness of the flipped classroom pedagogy could be examined from the perspective of a holistic learning experience. Findings: It was found that the average scores for the post-test for the self-learned online video were much higher than for pre-test, even though the post-tests for both online and face-to-face learning were higher than the respective pre-tests. The qualitative data collected at the end of the flipped classroom activities further confirmed the value of the flipped classroom approach. Even though students could self-learn, more students valued peer interactions in the classroom more than the flexibility of online learning.


2021 ◽  
Vol 1 (9) ◽  
pp. 914-921
Author(s):  
Binti Itsnania ◽  
I Nyoman Suputra

Abstract As the effects of Covid-19 pandemic, Indonesia’s education experienced numerous changes. The previously face-to-face learning activities have been replaced by the online learning that relies on Internet access. Meanwhile, during a learning process, teachers use media to facilitate students learning. Therefore, the implementation of online learning rises the need for learning media in online learning. Mobile learning is invented as a learning media that can be implemented in this situation. It is developed using a number of programing applications, such as Sublime Text, to generate user friendly media. This study developed a Sublime Text based mobile learning application that can be accessed through android smartphones. This media has been confirmed to help teachers deliver learning materials, learning videos, and exercises accessible at anytime and anywhere. This Sublime Text based mobile learning application is called Study Fill. The learning media has been tried out to the students in tenth grade of State Vocational High School 2 Kediri, while the result suggest that the learning media is feasible and valid. Abstrak Pendidikan di Indonesia saat ini mengalami perubahan karena dampak dari pandemi Covid-19. Kegiatan belajar mengajar yang sebelumnya dapat dilakukan secara tatap muka di sekolah, saat ini ditiadakan dan diganti dengan kegiatan pembelajaran secara jarak jauh. Pembelajaran jarak jauh mengandalkan akses internet sebagai sarana pembelajaran. Pada kegiatan belajar mengajar, guru biasanya memanfaatkan media yang dapat digunakan untuk membantu berlangsungnya proses pembelajaran. Berkaitan dengan hal tersebut, dibutuhkan media pembelajaran yang tepat sehingga dapat membantu guru dalam pembelajaran daring. Mobile learning merupakan salah satu media yang tepat untuk mengatasi masalah tersebut. Mobile learning dapat dikembangkan dengan menggunakan beberapa aplikasi pemrograman, seperti Sublime Text, sehingga dapat menghasilkan aplikasi yang bersifat user friendly. Hasil penelitian ini berupa Mobile Learning Application berbasis Sublime Text yang dapat diakses melalui smartphone android. berupa Mobile Learning Application berbasis Sublime Text terbukti mempermudah guru membagikan materi, video pembelajaran maupun soal-soal dan peserta didik dapat mengaksesnya dimanapun dan kapanpun. Mobile Learning Application berbasis Sublime Text yang diberi nama StudyFill ini layak digunakan untuk siswa kelas X OTKP SMK Negeri 2 Kediri karena memperoleh hasil validasi sangat valid.


2022 ◽  
pp. 107-125
Author(s):  
Gaia Lombardi

This chapter presents some creative pedagogical strategies used during the distance or remote learning period due to the COVID-19 pandemic from March to May 2020. The chapter explores the use of coding in a transdisciplinary way. Strategies for online tools and their specific use both in remote and in face-to-face learning are presented. The role of hands-on learning as a process of learning-by-doing and how to involve pupils using the methods of a flipped classroom are also presented. The chapter concludes with the importance of games to keep the class group united and cohesive in order to develop a healthy sense of competitiveness and collaboration among the pupils.


Author(s):  
Nidhish Francis ◽  
Abishek B. Santhakumar

Digital learning has gained a lot of attention over the recent years and is increasingly being utilised as a substitute for both distance education and face-to face learning activities. This chapter initially defines and briefly discusses the advantages and disadvantages of digital learning. With the advancement in technology, there are various digital tools that are now available to enhance the effectiveness of digital learning experience, and some of the major innovative digital tools are detailed in the chapter.


Author(s):  
Taufiqulloh Dahlan ◽  
Junaidi Junaidi ◽  
Zulkifli Zulkifli ◽  
Amila Amila ◽  
Indri Puspita ◽  
...  

This study aims to examine the effect of teaching program activities to see the effectiveness of student learning at SD Negeri 1 Membalong. During the COVID-19 pandemic, teaching and learning activities were shifted to face-to-face learning. Students learn by using various features provided on the internet. For approximately 1 year studying at home, over time now several schools have implemented a new normal and have carried out face-to-face learning activities, one of which is at SD Negeri 1 Membalong while still paying attention to health protocols. Campus teaching program activities are one of the activities that help teachers in teaching and learning activities, administration and introduction of technology. This campus teaching activity is a program designed by Nadiem Makarim which involves students going directly to schools located in 3T areas (frontier, outermost, remote). This activity has a positive impact on students and schools involved in this activity. The purpose of this article is to see how influential this teaching activity program is, then examine how effectively students study at SD Negeri 1 Membalong during the pandemic. This study uses an interactive qualitative method with complete data collection using observations, interviews and documentation during activities at SD Negeri 1 Membalong.


10.28945/4290 ◽  
2019 ◽  
Vol 16 ◽  
pp. 051-059
Author(s):  
Eugenia M. W. Ng

Aim/Purpose: The flipped classroom approach is one of the most popular active learning approaches. This paper explores the effectiveness of a new pedagogy, known as FOCUSED, for postgraduate students. Background: The flipped classroom approach is a trendy blended learning pedagogy which capitalizes on the flexibility of online learning and the stimulating nature of face-to-face discussion. This article describes a pilot study involving post-graduate students who experienced the flipped classroom approach in one of their courses. Methodology: In additional to online activities, students adopted a newly learned approach to solve a related problem that was given by another group of students during classes. Quantitative data were collected from pre- and post-tests for both self-learned online materials and group discussion during classes so that the effectiveness of the flipped classroom pedagogy could be examined from the perspective of a holistic learning experience. Findings: It was found that the average scores for the post-test for the self-learned online video were much higher than for pre-test, even though the post-tests for both online and face-to-face learning were higher than the respective pre-tests. The qualitative data collected at the end of the flipped classroom activities further confirmed the value of the flipped classroom approach. Even though students could self-learn, more students valued peer interactions in the classroom more than the flexibility of online learning.


2020 ◽  
Vol 9 (3) ◽  
pp. 19
Author(s):  
Axlvaridzi Chandra Dyta ◽  
Jagar Lumbantoruan

AbstractThis study aims to reveal how melodicalearning using online system in grade VII of SMP Negeri 40 Padang is conducted. It includes planning, implementation, and evaluation in the COVID-19 pandemic situation. The theory used in this study is learning and instruction theory. This research belongs to a qualitative research with descriptive analytic approach. The data were collected through observation, interviews, and literature study. The data analysis was conductedthrough identification, classification, clarification, analysis, explanation, and conclusion. The results show that learning process of Culture and Arts subject at SMP Negeri 40 Padang is conductedfrom home through online learning. Due to learning situation and condition, the teacher designs instructionwhich is is relatively different from face-to-face learning in classrooms.The planning step done by the teacher is preparing learning materials and sending them to students via WA. The materials consist of messages, subject matter, learning activities, and obligations students have to fulfill.The learning implementation conducted by the teacher is controlling student learning by askingthem to send a video recording of blowing, fingering, and training for the BungoParawitan song.Almost all students send video recordings on time. Some of them do not send the videos on time, and these are evaluation and barriers ofonline learning of melodica.  The results of grade VIIstudents’ learning outcomes at SMP Negeri 40 Padang are good. The obstacles faced by the teacher in its implementation are related to preparation, presentation, practice, and the performanceof learning outcomeswhich are very inadequate.Keywords: implementation, Pianica Learning, art culture, Whatsapp Group


2021 ◽  
Vol 4 (2) ◽  
pp. 80
Author(s):  
Afif Wijang Wahid Ramadhan ◽  
Dhoifullah Dhoifullah ◽  
Husen Husen ◽  
Candra Candra ◽  
Sri Mulyati

In this pandemic era, face-to-face learning cannot be done because the transmission of the virus is very dangerous and after all learning activities must continue, to improve the quality of education in Indonesia, therefore in this sophisticated era we must make the best use of technology for the wrong teaching and learning activities. the only way is by holding it online, but not all schools carry out learning activities with technology, there are still many who do conventional learning such as learning activities in school. The benefit of implementing online learning methods is to make it easier for teachers and students in terms of learning activities. The analysis method used is literature study. design methods that do use the concept of software engineering.


Author(s):  
Dzul Rachman ◽  
Rio Arif Pratama ◽  
Ni Wayan Surya Mahayanti ◽  
I Putu Indra Kusuma

This study indents to investigate students’ perception of problem-solving skill and influence of Schoology on students’ ability to solve problems used in the criminal course in tertiary education. In reality, this course requires many activities involving students to solve various types of cases. This study used the quasi-experimental method at the class of criminal law. The students were from the Faculty of Law taking a 14 week enrolled in the Criminal course in the second semester. The instruments in this study were test and questionnaire.  Data were analyzed using descriptive and inferential analysis. The overall, There are significant differences in problem-solving skills between the students who learn the material of solubility and constant solubility product using Problem-solving learning model through Schoology in the learning activities. Furthermore, this learning model can also be applied to overcome the lack of time allocation for face-to-face learning.


2018 ◽  
Vol 2 (3) ◽  
pp. 216-226
Author(s):  
Anggri Muhtia ◽  
Suparno Suparno ◽  
Sumardi Sumardi

The emergence of online learning offers the opportunities that are not possessed by the traditional face-to-face learning environment. Combining the strengths of the online learning and face-to-face learning, known as blended learning, is believed to enhance the quality of learning. Different subjects may have different designs of blended learning because there is no specific formula for the best practices of blended learning. This paper reports a study investigating the implementation of blended learning in a paragraph writing course. The purposes were to investigate the blended learning activities carried out in the paragraph writing course and to find out the extent to which it affected students’ writing paragraph performance. The participants of this case study, who were selected purposively, involved one lecturer and six students of a paragraph writing class. The techniques for collecting data included interviews, observations, and document analysis, and the data were analyzed using Miles and Huberman’s interactive model. Ten blended learning activities, including five activities in face-to-face settings and five activities online, were identified in the course. The students’ paragraph writing performance seen from the result of final test was satisfying, indicating that the use of blended learning had a positive effect on students’ writing performance.


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