Citizen Journalism and Mobile Media

Author(s):  
Andy Miah

This chapter focuses on how digital culture is re-making our understanding of citizenship by creating alternative channels of communication, activity, connection, and expression. In particular, it discusses instances of digital resistance around the Olympic Games, arguing that these antagonistic reactions are crucial components that justify the Olympic mission and a crucial means through which the Olympic idea can assert itself as a movement, rather than just a sports event. In this respect, it argues that the Olympic industries must seek to enable such expression, while also ensuring that it does not jeopardize the need for the Olympic Games to remain politically neutral.

Author(s):  
Andy Miah

This chapter provides a detailed overview of the book, which is written in three parts. Part I focuses on how digital technology is changing sport experiences from a wide range of perspectives, while also providing some of the philosophical underpinning to the book. It examines how the logic of gaming provides a unifying theory for digital culture, sport, and the Olympic Games. Part II draws together these analyses and focuses on the broad ways in which digital technologies have affected elite and amateur sports experiences, along with considering how they have re-constituted the spectator’s proximity to the action. Part III focuses on the Olympic Games, as an exemplar of digital media innovation in sports. It documents the rise of citizen journalism and alternative news production practices that occur around sports events, notably the Olympic Games from Sydney 2000 to Rio de Janeiro 2016.


Crisis ◽  
2016 ◽  
Vol 37 (2) ◽  
pp. 148-154 ◽  
Author(s):  
Karoly Bozsonyi ◽  
Peter Osvath ◽  
Sandor Fekete ◽  
Lajos Bálint

Abstract. Background: Several studies found a significant relationship between important sport events and suicidal behavior. Aims: We set out to investigate whether there is a significant relationship between the raw suicide rate and the most important international sports events (Olympic Games, FIFA World Cup, UEFA European Championship) in such an achievement-oriented society as the Hungarian one, where these sport events receive great attention. Method: We examined suicide cases occurring over 15,706 days between January 1, 1970, and December 31, 2012 (43 years), separately for each gender. Because of the age-specific characteristics of suicide, the effects of these sport events were analyzed for the middle-aged (30–59 years old) and the elderly (over 60 years old) generations as well as for gender-specific population groups. The role of international sport events was examined with the help of time-series intervention analysis after cyclical and seasonal components were removed. Intervention analysis was based on the ARIMA model. Results: Our results showed that only the Olympic Games had a significant effect in the middle-aged population. Neither in the older male nor in any of the female age groups was a relationship between suicide and Olympic Games detected. Conclusion: The Olympic Games seem to decrease the rate of suicide among middle-aged men, slightly but significantly.


2016 ◽  
Vol 6 (2) ◽  
pp. 386-389
Author(s):  
Eduardo Oliveira

Evinç Doğan (2016). Image of Istanbul, Impact of ECoC 2010 on The City Image. London: Transnational Press London. [222 pp, RRP: £18.75, ISBN: 978-1-910781-22-7]The idea of discovering or creating a form of uniqueness to differentiate a place from others is clearly attractive. In this regard, and in line with Ashworth (2009), three urban planning instruments are widely used throughout the world as a means of boosting a city’s image: (i) personality association - where places associate themselves with a named individual from history, literature, the arts, politics, entertainment, sport or even mythology; (ii) the visual qualities of buildings and urban design, which include flagship building, signature urban design and even signature districts and (iii) event hallmarking - where places organize events, usually cultural (e.g., European Capital of Culture, henceforth referred to as ECoC) or sporting (e.g., the Olympic Games), in order to obtain worldwide recognition. 


Fachsprache ◽  
2019 ◽  
Vol 41 (S1) ◽  
pp. 87-100
Author(s):  
Wenke Mückel

Metaphorical elements are a highly productive language means in live reports about sport events on TV. They occur in different relations to what is simultaneously seen on screen and depend on the reporter as well as on the special kind of sport. But nevertheless, general structures and functions of metaphors in those medium-bound oral texts can be indicated; as one of the markers they contribute to what is often called language of sport or maybe rather communicative template of sport. Examples taken from TV reports of the European Football Championship and the Olympic Games (both took place in 2016) are used to illustrate this character of metaphorical expressions in sport reports on TV.


Author(s):  
Richard Giulianotti

World sport often appears as one of the most powerful illustrations of globalization in action. This chapter provides a critical analysis of global sport. Four major areas of research and debate on global sport are examined: political–economic issues, centering particularly on the commercial growth of sport and inequalities between different regions; global sport mega-events such as the Olympic Games or World Cup finals in football; the emergence and institutionalization of the global sport for development and peace; and sociocultural issues, notably the importance of global sport to diverse and shifting forms of identity and belonging. Concluding recommendations are provided on areas for future research into global sport.


2021 ◽  
Vol 4 (4) ◽  
pp. 340-348
Author(s):  
Martin Müller ◽  
Sven Daniel Wolfe ◽  
Christopher Gaffney ◽  
David Gogishvili ◽  
Miriam Hug ◽  
...  

2021 ◽  
Vol 7 (2) ◽  
pp. 12
Author(s):  
Yousef I. Mohamad ◽  
Samah S. Baraheem ◽  
Tam V. Nguyen

Automatic event recognition in sports photos is both an interesting and valuable research topic in the field of computer vision and deep learning. With the rapid increase and the explosive spread of data, which is being captured momentarily, the need for fast and precise access to the right information has become a challenging task with considerable importance for multiple practical applications, i.e., sports image and video search, sport data analysis, healthcare monitoring applications, monitoring and surveillance systems for indoor and outdoor activities, and video captioning. In this paper, we evaluate different deep learning models in recognizing and interpreting the sport events in the Olympic Games. To this end, we collect a dataset dubbed Olympic Games Event Image Dataset (OGED) including 10 different sport events scheduled for the Olympic Games Tokyo 2020. Then, the transfer learning is applied on three popular deep convolutional neural network architectures, namely, AlexNet, VGG-16 and ResNet-50 along with various data augmentation methods. Extensive experiments show that ResNet-50 with the proposed photobombing guided data augmentation achieves 90% in terms of accuracy.


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