scholarly journals Implicit Associations between Adverbs of Place and Actions in the Physical and Digital Space

2021 ◽  
Vol 11 (11) ◽  
pp. 1523
Author(s):  
Laila Craighero ◽  
Maddalena Marini

Neuropsychological, behavioral, and neurophysiological evidence indicates that the coding of space as near and far depends on the involvement of different neuronal circuits. These circuits are recruited on the basis of functional parameters, not of metrical ones, reflecting a general distinction of human behavior, which alternatively attributes to the individual the role of agent or observer. Although much research in cognitive psychology was devoted to demonstrating that language and concepts are rooted in the sensorimotor system, no study has investigated the presence of implicit associations between different adverbs of place (far vs. near) and actions with different functional characteristics. Using a series of Implicit Association Test (IAT) experiments, we tested this possibility for both actions performed in physical space (grasp vs. look at) and those performed when using digital technology (content generation vs. content consumption). For both the physical and digital environments, the results showed an association between the adverb near and actions related to the role of agent, and between the adverb far and actions related to the role of observer. Present findings are the first experimental evidence of an implicit association between different adverbs of place and different actions and of the fact that adverbs of place also apply to the digital environment.

2021 ◽  
Vol 12 ◽  
Author(s):  
Felipe Reinoso-Carvalho ◽  
Raffaele Campo ◽  
Modesto De Luca ◽  
Carlos Velasco

As we tend to consume more and more via e-commerce platforms, the digital version of a dietary product’s package can be one of the most important touchpoints that the consumer has with such product during the purchasing stage of the consumer’s journey. Hence, a dietary food/drink properly presented via its packaging in e-commerce is key, for example, to nudge consumers toward healthier purchase habits. In this study, we assessed the role of different configurations of visual cues commonly present in a product’s packaging (jar vs. bag, transparent vs. opaque, labeled vs. unlabeled) in the expectations associated with dietary cookies when presented in a digital environment. A between-participants study was conducted where eight different packages with different combinations of the three aforementioned features were digitally evaluated by the participants. The results suggest that the presence (vs. absence) of labeling triggered the highest ratings on most assessed dimensions (product quality, healthiness, lightness, sweetness, crumbliness, price, tastiness, greediness for product, product/packaging liking). Moreover, transparent (vs. opaque) packaging tends to yield higher expectations concerning this product’s quality (i.e., product liking, package liking, greediness), though it has an opposite effect on the expected healthiness for such cookies. Some particular interactions between these three visual cues were also observed and are discussed as part of the obtained results. In summary, our results point to how the visual appearance of packaging can be strategically used in order to potentially nudge consumers toward healthier cookie purchase habits.


Author(s):  
Philippe Régnier

This chapter focuses on the issues at stake in digital scholarly edition, commenting on the main challenges and opportunities that the use of digital technology, computers, and dynamic schemas in online publication of critical editions entails. It emphasizes how the new digital environment can modify and perhaps extend textual criticism's scope and reach. Particular attention is given to societal, epistemological, and cultural factors that can influence the evolution of the discipline; to the rapid change and transformation rhythm; to the inherent instability of new digital environments; and finally, to the multiplicity of the varied representational frameworks that can compete within a digital structure.


2021 ◽  
Vol 13 (16) ◽  
pp. 8971
Author(s):  
Haneen Allataifeh ◽  
Sedigheh Moghavvemi

Digital innovation entails the employment of new technologies to address business issues and to create practices that lead to the achievement of sustainability. It is observed that digital technology alters the individual dimension of the innovation process, allowing for a set of heterogenous actors to become active engagers in the process. A review of the previous research revealed a lack of focus on the roles these different actors play in the digital innovation process, as well as the mechanisms by which digital technology facilitates actor engagement, calling for research to shed some light on this topic. This phenomenological study undertakes an exploratory investigation of twenty-one Malaysian small- and medium-sized enterprises (SMEs) in the information and communication technology (ICT) sector, with the aim to demonstrate the importance of engaging market actors in each stage of the value co-creation process. Interviews with industry players show the shifted role of market actors in the innovation process—from product receivers to gatekeepers—at different stages of the innovation process. Market actors are extensively engaged in validating and evaluating the progress of ongoing digital innovation projects and, therefore, can modify their direction. Meanwhile, the role of innovation agents changes from an authoritative to reflective one. This study provides evidence that market actors are in a controlling position at certain points of the innovation process. As such, the view of the innovation process as being company-centric is challenged by the findings of this research. We provide new information regarding innovation practices, the roles of key actors, and their value in the digital context, which can serve as valuable knowledge for both academics and practitioners.


2021 ◽  
Vol 13 (15) ◽  
pp. 8294
Author(s):  
Stanisław Łobejko ◽  
Krzysztof Bartczak

The article focuses on issues relating to achieving sustainable development by promoting new consumption and production patterns based, for example, on sharing resources and doing business exclusively in a digital environment. This topic is extremely important because sustainable development is a fundamental concept aimed at improving the functioning of the present and future generations. The main focus of the article is to show the role played by digital technology platforms within this concept, including in relation to consumption and production patterns. The article is based on two research methods—CATI (i.e., computer-aided telephone interviews) and regression analysis for CATREG quality variables. It has been established that digital technology platforms significantly influence the creation and development of modern business models and increase the quality and intensity of relations between various company stakeholders, which is the basis for promoting new consumption and production patterns—including those based on the sharing economy, subscription to various products and services or the functioning of virtual markets, enabling purchase and sale transactions.


2021 ◽  
Author(s):  
Samira Morshedi

The proliferation of media technologies can transform human‘s engagement and their sense of place with their environment, and it is important to revisit the role of architects when designing public physical places in the digital era. Juhanni Pallasmaa and Merleau-Ponty‘s arguments on senses, perception and movement within a space are all re-occurring themes in this design exploration. Yu-Fi Tuan‘s concept of transforming a space into a place is also used, especially when interacting with the space by utilizing our senses. Finally, Huizinga‘s ideas on what constitutes play within a space; has also been applied. This thesis aims to reconfigure a space and transform it into a place where sensing technology is used to stimulate senses to encourage the user to engage with the physical space. The advancement of digital technology in architecture has resulted in a new phenomenon referred to as interactive architecture which makes up the foundation for this thesis.


Author(s):  
K. V. Obidin

The increased digitalization of criminal procedure activities creates a need to overview the attitude to data used in the process of proving in criminal cases. Electronic (digital) information is actively being implement intocognitive activity, however the specifics of its use is not analyzed enough. Active technological progress has led to the formation of a cyberspace (digital space). The peculiarities of its functioning should be taken into account in the process of forming ethical rules of behavior in the digital environment.


Author(s):  
Todd Levon Brown

Academic inquiry into the concept of space as racialized can be traced back to at least as far as the turn of the twentieth century with sociologist W. E. B. Dubois’ promulgation of the “color-line” theory. More recently, numerous postmodern scholars from a variety of fields have elucidated the various ways in which physical space (i.e., the built environment), as a social product, embodies racialized ideologies exhibited and reproduced by segregation, economics and other social practices. The dialogue on race and space has primarily been limited to the urban scales of city, neighborhood, community and street. Socio-spatial research that centers around race rarely addresses this phenomenon at the scale of architecture – the individual building or a particular development. Such a failure to critically examine the role of the architectural product in the creation and reproduction of socio-spatial and socio-racial inequality yields the field of architectural practice exempt and blameless in its tangible contribution to the psychosocial and geospatial marginalization of communities of color, as in, for example, the case of gentrification. This paper attempts to illustrate the fact that architecture, like all of the built physical environment, is not ahistorical, apolitical – and certainly not race neutral – but, as a social product, is also understood clearly within these contexts, and its psychological and social impacts and outcomes must be examined with a racially critical lens, particularly in heterogeneous urban communities.


Author(s):  
A. Kapiton ◽  
R. Baranenko ◽  
D. Tyshсhenko ◽  
O. Diachenko

The article is devoted to the analysis of issues and research of the influence of social and psychological factors that influence the formation of Internet-dependent behavior of the individual in terms of increasing the role of cyberspace in today's conditions. The article examines the problems of interpersonal communication in the digital space, which leads to the virtualization of the living space of modern man, causing a certain specific danger, special needs and dependencies. The results of scientific research in this area are analyzed, namely those devoted to the impact of i nformation technology on humans, based on the specifics of digitalization of educational space, in terms of modern development of the information environment of the world. The authors explored the main types of activities on the Internet: cognitive, game a nd communicative, which are directly responsible for specific personality changes


2021 ◽  
Vol 8 (8) ◽  
pp. 103-112
Author(s):  
Rania S. Azab ◽  

This study seeks to clarify the importance of explaining the type of digital license contracts to see if it can continue subjecting them to the metaphorical direction that adopts the direction of applying the traditional rules to this types of contract or must it be subject to the functional direction that adopts the necessity of establishing independent legal rules in the theory of contracts in Egypt. The problem of the user not reading the contract terms is still there. Although consumers do not read the terms of digital licensing contracts, some jurisprudence in the US often insist that it must be the exchange of consent must take place that the offeree must see the terms and conditions before assenting in some sort of this contracts, this differs from the nature of digital licensing contracts and the way they are contracted. It is right that the consumers discover in some the types of contracts do not express the consent by the traditional way in the contract but are subject to specific instructions set by the site, due to the inability to read and understand the terms of the contract, but rather that in some types of digital licensing contracts the consumers are not aware to be a party to a contract according to the traditional concept of contract theory. Legal recognition is important by the Egyptian and Arab legislations in the role of technical and digital in regulations next to the contract and the law (functional direction) which can contribute to help the user to read the terms of use, we must make use of digital technology to fulfill the function of the contract, which aims to create obligations on both parties, businesses and the user. The following questions were analyzed: Is it possible an individual can enter into a contract without realizing it on the internet? Is the individual obligated to contractual terms that he did not read and understand? How can the provisions of the traditional contract be applied to digital licensing contracts? Then I concluded the necessity of enacting new legal rules that regulate digital licensing contracts within Egyptian legislation.


2021 ◽  
Author(s):  
Samira Morshedi

The proliferation of media technologies can transform human‘s engagement and their sense of place with their environment, and it is important to revisit the role of architects when designing public physical places in the digital era. Juhanni Pallasmaa and Merleau-Ponty‘s arguments on senses, perception and movement within a space are all re-occurring themes in this design exploration. Yu-Fi Tuan‘s concept of transforming a space into a place is also used, especially when interacting with the space by utilizing our senses. Finally, Huizinga‘s ideas on what constitutes play within a space; has also been applied. This thesis aims to reconfigure a space and transform it into a place where sensing technology is used to stimulate senses to encourage the user to engage with the physical space. The advancement of digital technology in architecture has resulted in a new phenomenon referred to as interactive architecture which makes up the foundation for this thesis.


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