motion onset
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2021 ◽  
pp. 019459982110255
Author(s):  
Madeleine P. Strohl ◽  
Jolie L. Chang ◽  
Christopher D. Dwyer ◽  
VyVy N. Young ◽  
Clark A. Rosen ◽  
...  

Objective To measure the latency of laryngeal adductor reflex (LAR) motion onset at 2 laryngopharyngeal subsites using calibrated aesthesiometers. Study Design Cross-sectional. Setting Academic institution. Methods Twenty-one asymptomatic, healthy subjects (11 male, 10 female) underwent laryngopharyngeal sensory testing with tactile stimuli delivered to the aryepiglottic fold and medial pyriform sinus using 30-mm Cheung-Bearelly monofilaments (4-0 and 5-0 nylon sutures) via channeled flexible laryngoscope. The LAR onset latency, defined as the first visual detection of ipsilateral vocal fold adduction following tactile stimulation, was measured with frame-by-frame analysis of video recordings. Results The overall mean LAR latency across both subsites and stimulation forces was 176.6 (95% CI, 170.3-183.0) ms, without significant difference between subsites or forces. The critical value for LAR response latency prolongation at the .01 significance level was 244 ms. At 30 frames/s video capture resolution, LAR response latency ≥8 frame intervals would indicate abnormal prolongation. Conclusion Aesthesiometer-triggered LAR latency appears to be invariant over an 8.7-dB force range and between the aryepiglottic fold and medial pyriform sinus subsites in controls. Laryngeal adductor reflex latency incongruences between stimulation forces or laryngopharyngeal subsites may serve as pathophysiological features to dissect mechanisms of upper aerodigestive tract disorders. Level of Evidence Level 3B.


2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Eva Poland ◽  
Aishwarya Bhonsle ◽  
Iris Steinmann ◽  
Melanie Wilke

AbstractThe amplitude of prestimulus alpha oscillations over parieto-occipital cortex has been shown to predict visual detection of masked and threshold-level stimuli. Whether alpha activity similarly predicts target visibility in perceptual suppression paradigms, another type of illusion commonly used to investigate visual awareness, is presently unclear. Here, we examined prestimulus alpha activity in the electroencephalogram (EEG) of healthy participants in the context of a generalized flash suppression (GFS) task during which salient target stimuli are rendered subjectively invisible in a subset of trials following the onset of a full-field motion stimulus. Unlike for masking or threshold paradigms, alpha (8–12 Hz) amplitude prior to motion onset was significantly higher when targets remained subjectively visible compared to trials during which the targets became perceptually suppressed. Furthermore, individual prestimulus alpha amplitudes strongly correlated with the individual trial-to-trial variability quenching following motion stimulus onset, indicating that variability quenching in visual cortex is closely linked to prestimulus alpha activity. We conclude that predictive correlates of conscious perception derived from perceptual suppression paradigms differ substantially from those obtained with “near threshold paradigms”, possibly reflecting the effectiveness of the suppressor stimulus.


2021 ◽  
Author(s):  
Roushanak Haji Hassani ◽  
Mathias Bannwart ◽  
Marc Bolliger ◽  
Thomas Seel ◽  
Reinald Brunner ◽  
...  

Abstract Background Many Patients with neurological movement disorders fear to fall while performing postural transitions without assistance, which prevents them from participating in daily life. To overcome this limitation, multi-directional Body Weight Support (BWS) systems have been developed allowing them to perform training in a safe environment. In addition to overground walking, these innovative/novel systems can assist patients to train many more mobility/gait-related tasks needed for daily life under very realistic conditions. The necessary assistance during the users' movements can be provided via task-dependent support designs. One remaining challenge is the manual switching between task-dependent supports. It is error-prone, cumbersome, distracts therapists and patients, and interrupts the training workflow. Hence, we propose a real-time motion onset recognition model that performs automatic support switching between standing-up and sitting-down transitions and other gait-related tasks (8 classes in total). Methods To predict the onsets of the gait-related tasks, three Inertial Measurement Units (IMUs) were attached to the sternum and middle of outer thighs of 19 controls without neurological movement disorders and two individuals with incomplete Spinal Cord Injury (iSCI). The data of IMUs obtained from different gait tasks was sent synchronously to a real-time data acquisition system through a custom-made Bluetooth-EtherCAT gateway. In the first step, data was applied offline for training five different classifiers. The best classifier was chosen based on F1-score results of a Leave-One-Participant-Out Cross-Validation (LOPOCV). In a final step, the chosen classifier was tested in real time with an additional control participant to demonstrate feasibility for real-time classification. Results Testing five different classifiers, the best performance was obtained in a single-layer neural network with 25 neurons. The F1-score of 86.83%± 6.2% and 92.01% are achieved on testing using LOPOCV and test data (30%, n=20), respectively. Furthermore, the results from the implemented real-time classifier were compared with the offline classifier and revealed nearly identical performance. Conclusions A neural network classifier was trained for identifying the onset of gait-related tasks in real time. Test data showed convincing performance for offline and real-time classification. This demonstrates the feasibility and potential for implementing real-time onset recognition in rehabilitation devices in future.


Author(s):  
Jan Churan ◽  
Andre Kaminiarz ◽  
Jakob Christian Benjamin Schwenk ◽  
Frank Bremmer

Successful interaction with the environment requires the dissociation of self-induced from externally induced sensory stimulation. Temporal proximity of action and effect is hereby often used as an indicator of whether an observed event should be interpreted as a result of own actions or not. We tested how the delay between an action (press of a touch bar) and an effect (onset of simulated self-motion) influences the processing of visually simulated self-motion in the ventral intraparietal area (VIP) of macaque monkeys. We found that a delay between the action and the start of the self-motion stimulus led to a rise of activity above the baseline activity before motion onset in a subpopulation of 21% of the investigated neurons. In the responses to the stimulus, we found a significantly lower sustained activity when the press of a touch bar and the motion onset were contiguous compared to the condition when the motion onset was delayed. We speculate that this weak inhibitory effect might be part of a mechanism that sharpens the tuning of VIP neurons during self-induced motion and thus has the potential to increase the precision of heading information that is required to adjust the orientation of self-motion in everyday navigational tasks.


Author(s):  
Katharina Margareta Theresa Pöhlmann ◽  
Louise O’Hare ◽  
Patrick Dickinson ◽  
Adrian Parke ◽  
Julia Föcker

AbstractAction video game players (AVGPs) show enhanced visual perceptual functions compared to their non-video game playing peers (NVGPs). Whether AVGPs are more susceptible towards static contrast motion illusions, such as Fraser Wilcox illusions, has not been addressed so far. Based on their improved perceptual skills, AVGPs are expected to be more susceptible to the illusions and perceive more motion in them. The experience of illusory self-motion (vection) is believed to be dependent on top-down attentional processes; AVGPs should therefore experience stronger vection compared to NVGPs based on their improved attentional skills. Lastly, due to their extensive prior experience with virtual environments, AVGPs should experience less discomfort in VR compared to NVGPs. We presented rotating and expanding motion illusions in a virtual environment and asked 22 AVGPs and 21 NVGPs to indicate the strength of illusory motion, as well as the level of discomfort and vection experienced when exposed to these motion illusions. Results indicated that AVGPs and NVGPs perceived the same amount of motion when viewing these illusions. However, AVGPs perceived more vection and less discomfort compared to NVGPs, possibly due to factors such as enhanced top-down attentional control and adaptation. No differences in the perception of expanding and rotating illusions were found. Discomfort experienced by AVGPs was related to illusion strength, suggesting that contrast illusions might evoke the perceived discomfort rather than the virtual environment. Further studies are required to investigate the relationship between contrast sensitivity, migraine and the perception of illusion in AVGPs which should include illusory motion onset and duration measures.


2021 ◽  
Vol 912 ◽  
Author(s):  
K.D. Jadhav ◽  
P. Rossi ◽  
I. Karimfazli

Abstract


Author(s):  
Jan Kremláček ◽  
Jana Nekolová ◽  
Markéta Středová ◽  
Jana Langrová ◽  
Jana Szanyi ◽  
...  

Abstract Background For patients with age-related macular degeneration (AMD), a special intraocular lens implantation partially compensates for the loss in the central part of the visual field. For six months, we evaluated changes in neurophysiological parameters in patients implanted with a “Scharioth macula lens” (SML; a center near high add + 10 D and peripheral plano carrier bifocal lens designed to be located between the iris and an artificial lens). Methods Fourteen patients (5 M, 9 F, 63–87 years) with dry AMD were examined prior to and at 3 days after, as well as 1, 2, and 6 months after, implantation using pattern-reversal, motion-onset, and cognitive evoked potentials, psychophysical tests evaluating distant and near visual acuity, and contrast sensitivity. Results Near visual acuity without an external aid was significantly better six months after implantation than before implantation (Jaeger table median (lower; upper quartile): 4 (1; 6) vs. 15 (13; 17)). Distant visual acuity was significantly altered between the pre- (0.7 (0.5; 0.8) logMAR) and last postimplantation visits (0.8 (0.7; 0.8) logMAR), which matched prolongation of the P100 peak time (147 (135; 151) ms vs. 161 (141; 166) ms) of 15 arc min pattern-reversal VEPs and N2 peak time (191.5 (186.5; 214.5) ms vs. 205 (187; 218) ms) of peripheral motion-onset VEPs. Conclusion SML implantation significantly improved near vision. We also observed a slight but significant decrease in distant and peripheral vision. The most efficient electrophysiological approach to test patients with SML was the peripheral motion-onset stimulation, which evoked repeatable and readable VEPs.


Author(s):  
Erik Van der Burg ◽  
Maarten A. Hogervorst ◽  
Alexander Toet

Targets that are well camouflaged under static conditions are often easily detected as soon as they start moving. We investigated and evaluated ways to design camouflage that dynamically adapts to the background and conceals the target while taking the variation in potential viewing directions into account. In a human observer experiment, recorded imagery was used to simulate moving (either walking or running) and static soldiers, equipped with different types of camouflage patterns and viewed from different directions. Participants were instructed to detect the soldier and to make a rapid response as soon as they have identified the soldier. Mean target detection rate was compared between soldiers in standard (Netherlands) Woodland uniform, in static camouflage (adapted to the local background) and in dynamically adapting camouflage. We investigated the effects of background type and variability on detection performance by varying the soldiers’ environment (such as bushland and urban). In general, detection was easier for dynamic soldiers compared to static soldiers, confirming that motion breaks camouflage. Interestingly, we show that motion onset and not motion itself is an important feature for capturing attention. Furthermore, camouflage performance of the static adaptive pattern was generally much better than for the standard Woodland pattern. Also, camouflage performance was found to be dependent on the background and the local structures around the soldier. Interestingly, our dynamic camouflage design outperformed a method which simply displays the ‘exact’ background on the camouflage suit (as if it was transparent), since it is better capable of taking the variability in viewing directions into account. By combining new adaptive camouflage technologies with dynamic adaptive camouflage designs such as the one presented here, it may become feasible to prevent detection of moving targets in the (near) future.


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