illusory motion
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2021 ◽  
Vol 2 ◽  
Author(s):  
Benjamin Balas

I describe a novel illusion in which perceived eye movements are induced by moving a vertical grating across a single image of a forward-looking face. By varying properties of the grating, a wide range of illusory eye movements can be generated including nystagmus, a ‘swirling’ motion of the eyes, and vertical scanning/blinking. I suggest that the phenomenon is closely related to the footsteps illusion, but reveals the role that object shape and grating spatial frequency together play in determining the direction of illusory motion that observers perceive. I also discuss the relationship between the current illusion, the footsteps illusion, and Moire pattern animations.


Displays ◽  
2021 ◽  
pp. 102111
Author(s):  
Katharina Margareta Theresa Pöhlmann ◽  
Julia Föcker ◽  
Patrick Dickinson ◽  
Adrian Parke ◽  
Louise O'Hare

PLoS ONE ◽  
2021 ◽  
Vol 16 (7) ◽  
pp. e0254105
Author(s):  
Serena Castellotti ◽  
Carlo Francisci ◽  
Maria Michela Del Viva

The perception of moving objects (real motion) is a critical function for interacting with a dynamic environment. Motion perception can be also induced by particular structural features of static images (illusory motion) or by photographic images of subjects in motion (implied motion, IM). Many cortical areas are involved in motion processing, particularly the medial temporal cortical area (MT), dedicated to the processing of real, illusory, and implied motion. Recently, there has been a growing interest in the influence of high-level visual processes on pupillary responses. However, just a few studies have measured the effect of motion processing on the pupil, and not always with consistent results. Here we systematically investigate the effects of real, illusory, and implied motion on the pupil diameter for the first time, by showing different types of stimuli (movies, illusions, and photos) with the same average luminance to the same observers. We find different pupillary responses depending on the nature of motion. Real motion elicits a larger pupillary dilation than IM, which in turn induces more dilation than control photos representing static subjects (No-IM). The pupil response is sensitive even to the strength of IM, as photos with enhanced IM (blur, motion streaks, speed lines) induce larger dilation than simple freezed IM (subjects captured in the instant they are moving). Also, the subject represented in the stimulus matters: human figures are interpreted as more dynamic and induce larger dilation than objects/animals. Interestingly, illusory motion induces much less dilation than all the other motion categories, despite being seen as moving. Overall, pupil responses depend on the individual perception of dynamicity, confirming that the pupil is modulated by the subjective interpretation of complex stimuli. We argue that the different pupillary responses to real, illusory, and implied motion reflect the top-down modulations of different cortical areas involved in their processing.


2021 ◽  
Author(s):  
Ahmad Yousef

We showed that deep breathing and voluntary hand movements are able to effectively and timely alter visual bistable perception, see reference 1 and 2. Deep breathing and voluntary hand movements require cognitive control, however, deep breathing results in stable respiratory sinus arrythmia; therefore, in this study, we decide to investigate whether the manual switching of visual motion rivalry is linked with the heart rate. We decided to achieve this study because we have previously claimed that it is the respiratory sinus arrythmia process that controls the switching of the visual motion rivalry through the deep breathing, see reference 1. Expectedly, we found that deep inhalation which is associated with the perception of the actual visual martial is able to increase the heart rate; and deep expiration which is associated with the perception of motion reversals is able to decrease the heart rate. Astoundingly, when the human subjects moves their finger in harmony with the actual physical direction which results in the perception of the original materials of the visual stimulus; the heart rate is increased. Illusory motion reversals that appears when the finger is moved in the opposite direction of the actual motion results in deceleration of the heart rate.


Author(s):  
Katharina Margareta Theresa Pöhlmann ◽  
Louise O’Hare ◽  
Patrick Dickinson ◽  
Adrian Parke ◽  
Julia Föcker

AbstractAction video game players (AVGPs) show enhanced visual perceptual functions compared to their non-video game playing peers (NVGPs). Whether AVGPs are more susceptible towards static contrast motion illusions, such as Fraser Wilcox illusions, has not been addressed so far. Based on their improved perceptual skills, AVGPs are expected to be more susceptible to the illusions and perceive more motion in them. The experience of illusory self-motion (vection) is believed to be dependent on top-down attentional processes; AVGPs should therefore experience stronger vection compared to NVGPs based on their improved attentional skills. Lastly, due to their extensive prior experience with virtual environments, AVGPs should experience less discomfort in VR compared to NVGPs. We presented rotating and expanding motion illusions in a virtual environment and asked 22 AVGPs and 21 NVGPs to indicate the strength of illusory motion, as well as the level of discomfort and vection experienced when exposed to these motion illusions. Results indicated that AVGPs and NVGPs perceived the same amount of motion when viewing these illusions. However, AVGPs perceived more vection and less discomfort compared to NVGPs, possibly due to factors such as enhanced top-down attentional control and adaptation. No differences in the perception of expanding and rotating illusions were found. Discomfort experienced by AVGPs was related to illusion strength, suggesting that contrast illusions might evoke the perceived discomfort rather than the virtual environment. Further studies are required to investigate the relationship between contrast sensitivity, migraine and the perception of illusion in AVGPs which should include illusory motion onset and duration measures.


eLife ◽  
2021 ◽  
Vol 10 ◽  
Author(s):  
Chiara Tortelli ◽  
Marco Turi ◽  
David Charles Burr ◽  
Paola Binda

We measured the modulation of pupil size (in constant lighting) elicited by observing transparent surfaces of black and white moving dots, perceived as a cylinder rotating about its vertical axis. The direction of rotation was swapped periodically by flipping stereo-depth of the two surfaces. Pupil size modulated in synchrony with the changes in front-surface color (dilating when black). The magnitude of pupillary modulation was larger for human participants with higher Autism-Spectrum Quotient (AQ), consistent with a local perceptual style, with attention focused on the front surface. The modulation with surface color, and its correlation with AQ, was equally strong when participants passively viewed the stimulus. No other indicator, including involuntary pursuit eye movements, covaried with AQ. These results reinforce our previous report with a similar bistable stimulus (Turi, Burr, & Binda, 2018), and go on to show that bistable illusory motion is not necessary for the effect, or its dependence on AQ.


2021 ◽  
Author(s):  
Chiara Tortelli ◽  
Marco Turi ◽  
David C. Burr ◽  
Paola Binda

AbstractWe measured the modulation of pupil-size (in constant lighting) elicited by observing transparent surfaces of black and white moving dots, perceived as a cylinder rotating about its vertical axis. The direction of rotation was swapped periodically by flipping stereo-depth of the two surfaces. Pupil size modulated in synchrony with the changes in front-surface color (dilating when black). The magnitude of pupillary modulation was larger for participants with higher Autism-Spectrum Quotient (AQ), consistent with a local style of perception, with attention focused on the front surface. The modulation with surface color, and its correlation with AQ, was equally strong when participants passively viewed the stimulus. No other indicator, including involuntary pursuit eye-movements, covaried with AQ. These results reinforce our previous report with a similar bistable stimulus (Turi, Burr, & Binda, 2018), and go on to show that bistable illusory motion is not necessary for the effect, or its dependence on AQ.


Author(s):  
Kristina Zeljic ◽  
Qiong Xiang ◽  
Zhiwei Wang ◽  
Yingying Pan ◽  
Yuequan Shi ◽  
...  

2020 ◽  
Vol 14 ◽  
Author(s):  
Junxiang Luo ◽  
Zheyuan Chen ◽  
Yiliang Lu ◽  
Lothar Spillmann ◽  
Ian Max Andolina ◽  
...  

In a pattern of horizontal lines containing ± 45° zigzagging phase-shifted strips, vivid illusory motion is perceived when the pattern is translated up or down at a moderate speed. Two forms of illusory motion are seen: [i] a motion “racing” along the diagonal interface between the strips and [ii] lateral (sideways) motion of the strip sections. We found the relative salience of these two illusory motions to be strongly influenced by the vertical spacing and length of the line gratings, and the period length of the zigzag strips. Both illusory motions are abolished when the abutting strips are interleaved, separated by a gap or when a real line is superimposed at the interface. Illusory motion is also severely weakened when equiluminant colored grating lines are used. Illusory motion perception is fully restored at < 20% luminance contrast. Using adaptation, we find that line-ends alone are insufficient for illusory motion perception, and that both physical carrier motion and line orientation are required. We finally test a classical spatiotemporal energy model of V1 cells that exhibit direction tuning changes that are consistent with the direction of illusory motion. Taking this data together, we constructed a new visual illusion and surmise its origin to interactions of spatial and temporal energy of the lines and line-ends preferentially driving the magnocellular pathway.


i-Perception ◽  
2020 ◽  
Vol 11 (5) ◽  
pp. 204166952095802
Author(s):  
Michael Bach ◽  
Lea Atala-Gérard

The Rotating Snakes illusion is a motion illusion based on repeating, asymmetric luminance patterns. Recently, we found certain gray-value conditions where a weak illusory motion occurs in the opposite direction. Of the four models for explaining the illusion, one also explains the unexpected perceived opposite direction.We here present a simple new model, without free parameters, based on an array of standard correlation-type motion detectors with a subsequent nonlinearity (e.g., saturation) before summing the detector outputs. The model predicts (a) the pattern-appearance motion illusion for steady fixation, (b) an illusion under the real-world situation of saccades across or near the pattern (pattern shift), (c) a relative maximum of illusory motion for the same gray values where it is found psychophysically, and (d) the opposite illusion for certain luminance values. We submit that the new model’s sparseness of assumptions justifies adding a fifth model to explain this illusion.


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