drop interface
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2022 ◽  
Vol 933 ◽  
Author(s):  
Arash Hajisharifi ◽  
Cristian Marchioli ◽  
Alfredo Soldati

The capture of neutrally buoyant, sub-Kolmogorov particles at the interface of deformable drops in turbulent flow and the subsequent evolution of particle surface distribution are investigated. Direct numerical simulation of turbulence, phase-field modelling of the drop interface dynamics and Lagrangian particle tracking are used. Particle distribution is obtained considering excluded-volume interactions, i.e. by enforcing particle collisions. Particles are initially dispersed in the carrier flow and are driven in time towards the surface of the drops by jet-like turbulent fluid motions. Once captured by the interfacial forces, particles disperse on the surface. Excluded-volume interactions bring particles into long-term trapping regions where the average surface velocity divergence sampled by the particles is zero. These regions correlate well with portions of the interface characterized by higher-than-mean curvature, indicating that modifications of the surface tension induced by the presence of very small particles will be stronger in the highly convex regions of the interface.


Author(s):  
Nirmit Singhal ◽  
Amita Goel, ◽  
Nidhi Sengar ◽  
Vasudha Bahl

The world generated 52 times the amount of data in 2010 and 76 times the number of information sources in 2022. The ability to use this data creates enormous opportunities, and in order to make these opportunities a reality, people must use data to solve problems. Unfortunately, in the midst of a global pandemic, when people all over the world seek reliable, trustworthy information about COVID-19 (Coronavirus). Tableau plays a key role in this scenario because it is an extremely powerful tool for quickly visualizing large amounts of data. It has a simple drag-and-drop interface. Beautiful infographics are simple to create and take little time. Tableau works with a wide variety of data sources. COVID-19 (Coronavirus)analytics with Tableau will allow you to create dashboards that will assist you. Tableau is a tool that deals with big data analytics and generates output in a visualization technique, making it more understandable and presentable. Data blending, real-time reporting, and data collaboration are one of its features. Ultimately, this paper provides a clear picture of the growing COVID19 (Coronavirus) data and the tools that can assist more effectively, accurately, and efficiently. Keywords: Data Visualization, Tableau, Data Analysis, Covid-19 analysis, Covid-19 data


2021 ◽  
Vol 925 ◽  
Author(s):  
C.R. Constante-Amores ◽  
A. Batchvarov ◽  
L. Kahouadji ◽  
S. Shin ◽  
J. Chergui ◽  
...  

We study the effect of surfactants on the dynamics of a drop-interface coalescence using full three-dimensional direct numerical simulations. We employ a hybrid interface-tracking/level-set method, which takes into account Marangoni stresses that arise from surface-tension gradients, interfacial and bulk diffusion and sorption kinetic effects. We validate our predictions against the experimental data of Blanchette and Bigioni (Nat. Phys., vol. 2, issue 4, 2006, pp. 254–257) and perform a parametric study that demonstrates the delicate interplay between the flow fields and those associated with the surfactant bulk and interfacial concentrations. The results of this work unravel the crucial role of the Marangoni stresses in the flow physics of coalescence, with particular attention paid to their influence on the neck reopening dynamics in terms of stagnation-point inhibition, and near-neck vorticity generation. We demonstrate that surfactant-laden cases feature a rigidifying effect on the interface compared with the surfactant-free case, a mechanism that underpins the observed surfactant-induced phenomena.


2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Nami Ha ◽  
Eunseok Seo ◽  
Seonghan Kim ◽  
Sang Joon Lee

AbstractParticulate matter (PM) has become a severe environmental issue, and ultrafine PM particles such as PM2.5 or PM1 can cause various complications and respiratory diseases to human beings. In particular, heavy metals contained in PM particles can contaminate edible plants; for example, plant leaves are exposed to PM particle-laden raindrops. The contaminated edible plants can injure the human health by ingestion, so a detailed understanding on the accumulation of PM particles inside edible plants is essential. In this study, we investigate the infiltration of PM particles in plant tissues with a hypothesis that ultrafine PM particles are absorbed through stomatal pathways. As an edible test plant, Perilla frutescens is selected. Drops of gold nanoparticle (AuNP) suspension are deposited on a leaf of P. frutescens to simulate the scenario where PM particle-laden raindrops fall on patulous stomata of the test plant. To examine AuNP adsorption on the P. frutescens foliar surface and diffusional AuNP absorption through stomatal apertures, we investigate three physical dynamics of AuNPs suspended in a sessile drop: sedimentation, evaporation-driven convective flow, and shrinkage of the drop interface. Quantitative information on the 3D spatial distribution of AuNPs in plant tissues was measured by X-ray imaging and two-photon excitation microscopy.


2021 ◽  
Vol 18 (3) ◽  
pp. 2357-2371
Author(s):  
Yi Hu ◽  
◽  
Petia M. Vlahovska ◽  
Michael J. Miksis

2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Sanjeev Kumar ◽  
Marc Medale ◽  
Paolo Di Marco ◽  
David Brutin

AbstractThe evaporation of sessile drops of various volatile and non-volatile liquids, and their internal flow patterns with or without instabilities have been the subject of many investigations. The current experiment is a preparatory one for a space experiment planned to be installed in the European Drawer Rack 2 (EDR-2) of the International Space Station (ISS), to investigate drop evaporation in weightlessness. In this work, we concentrate on preliminary experimental results for the evaporation of hydrofluoroether (HFE-7100) sessile drops in a sounding rocket that has been performed in the frame of the MASER-14 Sounding Rocket Campaign, providing the science team with the opportunity to test the module and perform the experiment in microgravity for six consecutive minutes. The focus is on the evaporation rate, experimentally observed thermo-capillary instabilities, and the de-pinning process. The experimental results provide evidence for the relationship between thermo-capillary instabilities and the measured critical height of the sessile drop interface. There is also evidence of the effects of microgravity and Earth conditions on the sessile drop evaporation rate, and the shape of the sessile drop interface and its influence on the de-pinning process.


2020 ◽  
pp. 073563312096966
Author(s):  
Héctor R. Ponce ◽  
Richard E. Mayer ◽  
María Soledad Loyola

One of the most common technology-enhanced items used in large-scale K-12 testing programs is the drag-and-drop response interaction. The main research questions in this study are: (a) Does adding a drag-and-drop interface to an online test affect the accuracy of student performance? (b) Does adding a drag-and-drop interface to an online test affect the speed of student performance? In three different experiments involving fourth, sixth, and eighth graders, respectively; students answered reading comprehension questions presented in conventional (i.e., paper-based design) or drag-and-drop formats. The tests consisted of four-sentence ordering items in Experiment 1, four graphic organizer items in Experiment 2, and two cloze tests and two graphic organizer items in Experiment 3. The conventional and drag & drop groups were compared on test performance (i.e., accuracy) and efficiency (i.e., response time and number of mouse clicks). Across the three experiments, the conventional and drag & drop groups did not differ in mean performance, but the drag & drop group responded more efficiently than the conventional group (faster response time, d = 0.62, and fewer mouse clicks, d = 1.13).


i-Perception ◽  
2020 ◽  
Vol 11 (4) ◽  
pp. 204166952093840
Author(s):  
Adam O. Bebko ◽  
Nikolaus F. Troje

Advances in virtual reality technology have made it a valuable new tool for vision and perception researchers. Coding virtual reality experiments from scratch can be difficult and time-consuming, so researchers rely on software such as Unity game engine to create and edit virtual scenes. However, Unity lacks built-in tools for controlling experiments. Existing third-party add-ins requires complicated scripts to define experiments. This can be difficult and requires advanced coding knowledge, especially for multifactorial experimental designs. In this article, we describe a new free and open-source tool called the BiomotionLab Toolkit for Unity Experiments (bmlTUX) that provides a simple interface for controlling experiments in Unity. In contrast to existing tools, bmlTUX provides a graphical interface to automatically handle combinatorics, counterbalancing, randomization, mixed designs, and blocking of trial order. The toolbox works out-of-the-box since simple experiments can be created with almost no coding. Furthermore, multiple design configurations can be swapped with a drag-and-drop interface allowing researchers to test new configurations iteratively while maintaining the ability to easily revert to previous configurations. Despite its simplicity, bmlTUX remains highly flexible and customizable, catering to coding novices and experts alike.


2020 ◽  
Author(s):  
Adam O. Bebko ◽  
Nikolaus F. Troje

Advances in virtual reality (VR) technology have made it a valuable new tool for vision and perception researchers. Coding VR experiments from scratch can be difficult and time-consuming so researchers rely on software such as Unity game engine to create and edit virtual scenes. However, Unity lacks built-in tools for controlling experiments. Existing third-party add-ins require complicated scripts to define experiments. This can be difficult and requires advanced coding knowledge, especially for multifactorial experimental designs. In this paper, we describe a new free and open-source tool called the BiomotionLab Toolkit for Unity Experiments (bmlTUX) that provides a simple interface for controlling experiments in Unity. In contrast to existing tools, bmlTUX provides a graphical interface to automatically handle combinatorics, counterbalancing, randomization, mixed designs, and blocking of trial order. The toolbox works “out-of-the-box” since simple experiments can be created with almost no coding. Furthermore, multiple design configurations can be swapped with a drag-and-drop interface allowing researchers to test new configurations iteratively while maintaining the ability to easily revert to previous configurations. Despite its simplicity, bmlTUX remains highly flexible and customizable, catering to coding novices and experts alike.


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