engineering drawing
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Author(s):  
Paula Triviño-Tarradas ◽  
Alejandro Mohedo Gatón ◽  
Pilar Carranza Cañadas ◽  
Enrique Burgos-Ladrón de Guevara ◽  
Francisco Javier Mesas-Carrascosa ◽  
...  
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2021 ◽  
Vol 4 (2) ◽  
pp. 53-58
Author(s):  
Finico Finico ◽  
Hasan Maksum

This study aims to develop a learning module for Workshop Work and Technical Drawing using EPUB for class X TAV students at SMKN 1 Sutera. This research is a series of processes or activities carried out to produce Workshop Work and Engineering Drawing learning modules using EPUB based on development theory. The purpose of developing a workshop work learning module and technical drawings using the EPUB is to produce a valid and practical learning module. The learning module developed is based on the ADDIE development model, which consists of the analysis, design, and development stages. development), implementation (implementation), and evaluation (evaluation). The first stage, analysis, is to analyze before product development is carried out. The second stage, Design, the design stage begins by determining the main concepts contained in the workshop work and engineering drawing subjects. Then the third stage of Development, carrying out product development through designing the components of the learning module, in this development process carried out is conducting validation tests, and practicality regarding products by experts. Furthermore, the fourth stage is Implementation, the implementation stage can be interpreted as a realization step of the design and development stage. The last stage is the Evaluation stage, which is taking action on the treatment of the learning module with EPUB that has been tested. Based on the validation of the learning module that has been carried out on the media expert validator, the value is 0.94 with a valid interpretation. "Furthermore, for material expert validation, the value is 0.89 with a valid interpretation. So it can be concluded that the developed learning module is feasible to use to improve the learning outcomes of the Workshop Work and Technical Drawing Class X TAV Students at SMK Negeri 1 Sutera. After the learning module is declared valid, then it is followed by practicality testing of teacher respondents who obtained the value practicality of 92.49% with very practical interpretation. While the practicality value based on student respondents was 82.39 with practical interpretation. However, overall practicality is very practical.


2021 ◽  
Vol 2111 (1) ◽  
pp. 012020
Author(s):  
Haryanto ◽  
Wahyu Mustafa Kusuma ◽  
Farid Mutohhari ◽  
Muhammad Nurtanto ◽  
Suyitno Suyitno

Abstract This study aims to develop and analysis the feasibility of a video-assisted project-based learning model on YouTube in automotive engineering drawing subjects. Research development using ADDIE design which is simplified into 4 steps. The developed model was validated by material experts, media and learning practitioners as well as user perception tests. Data were collected through a questionnaire with a product feasibility questionnaire and a perception questionnaire using 5 Likert scales. The results of developing a project-based learning model assisted by YouTube videos contain planning procedures, syntax implementation, and assessment mechanisms that are packaged in a learning model guide book. The results of the validation test obtained a very high level of feasibility, both from material experts, media experts and learning practitioners. Likewise, the student response test showed a very good response to the developed model. The video-assisted project-based learning model on YouTube in automotive engineering drawing subjects is very feasible to be applied in learning.


Jurnal PenSil ◽  
2021 ◽  
Vol 10 (3) ◽  
pp. 160-165
Author(s):  
Andrey Andrey ◽  
Arris Maulana

Abstrak Penelitian ini dilatarbelakangi oleh adanya covid-19 yang menimbulkan kebosanan bagi siswa dan Berkurangnya motivasi siswa untuk mendalami materi pembelajaran khususnya pada mata kuliah Menggambar Teknik 2. Tujuan dari penelitian ini adalah untuk membuat E-Module bahan ajar mata kuliah Gambar Teknik 2 Metode penelitian yang digunakan adalah metode 4D yang penerapannya dilakukan sampai dengan proses pengembangan produk. Analisis yang dilakukan dengan menyebarkan lift dengan Likert sebagai skala yang digunakan untuk mengubahnya menjadi data. Kuesioner disebarkan kepada ahli media, ahli materi dan mahasiswa yang sudah mengikuti mata kuliah Gambar Teknik 2 sebelumnya, kemudian dihitung rata-ratanya. Hasil yang diperoleh adalah skor dengan rata-rata keseluruhan sebesar 4,3 yang termasuk kategori baik. Kesimpulan dari penelitian yang dilakukan adalah bahan ajar yang dikembangkan termasuk dalam kategori layak, dan dapat digunakan sebagai bahan ajar pada mata kuliah Gambar Teknik 2. Kata kunci: Covid-19, Bahan ajar, E-modul, Gambar teknik 2   Abstract This research was motivated by covid-19 which caused boredom for students and Reduced motivation from students to explore the learning material especially in the Engineering Drawing course 2. The purpose of this study is to create E-Module teaching materials for the Engineering Drawing course 2. The research method used is the 4D method, the application of which is carried out up to the product development process. Analysis which is done by spreading the lift with a Likert as the scale used for turn it into data. The questionnaire was distributed to media experts, material experts and student that already followed the previous Engineering Drawing courses 2, then calculate the average. The results obtained are a score with an overall average of 4.3 which is included good category. The conclusion of the research conducted is the teaching materials developed is included in the feasible category, and can be used as teaching material in the Engineering Drawing courses 2. Keywords: Covid-19, Learning material, E-modul, Engineering Drawing courses 2


Jurnal PenSil ◽  
2021 ◽  
Vol 10 (2) ◽  
pp. 106-113
Author(s):  
Thia Haerunnisa ◽  
Rosmawita Saleh ◽  
Arris Maulana

Abstrak Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis web pada mata kuliah Gambar Teknik II. Penelitian ini termasuk metode penelitian Research and Development (R&D) dengan model penelitian pengembangan ADDIE yang dilakukan dalam lima tahap, yaitu analisis, perancangan, implementasi dan evaluasi. Penelitian pengembangan ini menggunakan instrumen non tes berupa angket. Angket digunakan untuk validasi produk yang dilakukan oleh ahli desain pembelajaran, ahli materi dan ahli media juga menambah penilaian mahasiswa yang telah mengikuti Gambar Teknik II. Hasil kelayakan produk berupa web pembelajaran dengan hasil validasi yaitu ahli desain pembelajaran memperoleh persentase sebesar 62% dengan kategori layak, ahli media mendapatkan persentase sebesar 88% dengan kategori sangat layak dan ahli materi mendapatkan persentase sebesar 90% dengan kategori sangat layak. Untuk hasil belajar siswa, penilaian yang diperoleh yaitu 80% dengan kategori layak dan dari hasil keefektifan produk diperoleh hasil pretest 54,66 dan hasil posttest 82,73. Dapat disimpulkan bahwa web pembelajaran mata kuliah Gambar Teknik II sudah layak dan layak digunakan. Kata kunci: Web, Gambar Teknik II, Moodle, ADDIE Abstract This study aims to develop learning media web-based on the Engineering Drawing II course. This research includes research methods Research and Development (R&D) with a research model ADDIE development is carried out in five stages, namely analysis, design, development, implementation, and evaluation. This development research using a non-test instrument in the form of a questionnaire. Questionnaires are used for validation products carried out by instructional design experts, material experts and media experts also add to the assessments of students who have taken courses Engineering Drawing II. The product feasibility results are in the form of a learning web with the results of expert validation, namely instructional design experts obtained a percentage of 62% with the "feasible" category, media experts get a percentage of 88% with category "very feasible" and material experts get a percentage of 90% with category "very decent". For the results of the student, assessment obtained an average percentage score of 80% with the "feasible" category and from the results of the effectiveness of the product obtained 54.66 pretest results and 82.73 posttest results. It can be concluded that the learning web for the Engineering Drawing II course is appropriate and feasible used. Keywords: Web, Engineering Drawing II, Moodle, ADDIE


2021 ◽  
Author(s):  
Xiaofei Wang ◽  
Jutao Wang ◽  
Haozhi Mu ◽  
Bin Li ◽  
Lilan Gao

2021 ◽  
Vol 10 (5) ◽  
pp. 90-95
Author(s):  
Abdelaty E. Abdelgawad ◽  
Ahmed T. Soliman ◽  
Mohamed Z. Ramadan

One of the primary purposes of studying human Factors is to relieve work stresses imposed on the workers during their jobs. The current study consisted of two stages. The first phase aimed to develop a microcomputer biomechanically based to analyze clerk body postures. The second phase was to test that developed model on studying table tapes (i.g., adjustable inclined versus table vs. fixed horizontal table) during drawing engineering designs. The results showed the capability of the proposed model for analyzing the clerks’ jobs. In addition, the inclined furniture was superior in reducing the stresses associated with doing jobs using furniture compared with fixed horizontal tables. Finally, it would be better to use a simple tool such as the developed one to analyze complicated tasks that force workers to take awkward postures and sustained that posture for an extended period.


2021 ◽  
Author(s):  
Lakhwinder Pal Singh ◽  
Harwinder Singh
Keyword(s):  

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