parallel simulations
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Author(s):  
Jan Vaillant ◽  
Isabelle Grechi ◽  
Frédéric Normand ◽  
Frédéric Boudon

Abstract Functional-Structural Plant Models (FSPMs) are powerful tools to explore the complex interplays between plant growth, underlying physiological processes and the environment. Various modeling platforms dedicated to FSPMs have been developed with limited support for collaborative and distributed model design, reproducibility and dissemination. With the objective to alleviate these problems, we used the Jupyter project, an open-source computational notebook ecosystem, to create virtual modeling environments for plant models. These environments combined Python scientific modules, L-systems formalism, multidimensional arrays and 3D plant architecture visualization in Jupyter notebooks. As a case study, we present an application of such an environment by reimplementing V-Mango, a model of mango tree development and fruit production built on interrelated processes of architectural development and fruit growth that are affected by temporal, structural and environmental factors. This new implementation increased model modularity, with modules representing single processes and the workflows between them. The model modularity allowed us to run simulations for a subset of processes only, on simulated or empirical architectures. The exploration of carbohydrate source-sink relationships on a measured mango branch architecture illustrates this possibility. We also proposed solutions for visualization, distant distributed computation and parallel simulations of several independent mango trees during a growing season. The development of models on locations far from computational resources makes collaborative and distributed model design and implementation possible, and demonstrates the usefulness and efficiency of a customizable virtual modeling environment.


2021 ◽  
pp. 203-209
Author(s):  
David Villota Miranda ◽  
Montserrat Gil Martínez ◽  
Javier Rico-Azagra

In this work, we apply artificial intelligence to guide a drone to a certain point autonomously. Unreal engine creates a virtual environment where the drone can fly, and the algorithm is trained simulating the drone dynamics thanks to Airsim plugin. The implemented algorithm is Asynchronous Actor-Critic Advantage (A3C), which trains a neural network with less computing resources than standard reinforcement learning algorithms that normally needs costly GPUs. To prove these advantages, several experiments are run using a different number of parallel simulations (threads). The drone should reach a point randomly generated each episode. The reward, the value and the advantage function are used to evaluate the performance. As expected, these experiments show that a higher number of threads helps the leaning process improve and become more stable. These learning results are of interest to optimize the computing resources in future applications.


2021 ◽  
Vol 11 (14) ◽  
pp. 6400
Author(s):  
Venanzio Giannella ◽  
Claudio Colangeli ◽  
Jacques Cuenca ◽  
Roberto Citarella ◽  
Mattia Barbarino

The work proposes a methodology for the assessment of the performances of Passive Noise Control (PNC) for passenger aircraft headrests with the aim of enhancing acoustic comfort. Two PNC improvements of headrests were designed to reduce the Sound Pressure Level (SPL) at the passengers’ ears in an aircraft cabin during flight; the first was based on the optimization of the headrest shape, whereas the second consisted of partially or fully covering the headrest surface with a new highly sound-absorbing nanofibrous textile. An experimental validation campaign was conducted in a semi-anechoic chamber. A dummy headrest was assembled in different configurations of shape and materials to assess the acoustic performances associated to each set up. In parallel, simulations based on the Boundary Element Method (BEM) were performed for each configuration and an acceptable correlation between experimental and numerical results was obtained. Based on these findings, general guidelines were proposed for the acoustical design of advanced headrests.


2021 ◽  
Vol 14 (5) ◽  
pp. 3095-3120
Author(s):  
Pavel Krč ◽  
Jaroslav Resler ◽  
Matthias Sühring ◽  
Sebastian Schubert ◽  
Mohamed H. Salim ◽  
...  

Abstract. The Radiative Transfer Model (RTM) is an explicitly resolved three-dimensional multi-reflection radiation model integrated into the PALM modelling system. It is responsible for modelling complex radiative interactions within the urban canopy. It represents a key component in modelling energy transfer inside the urban layer and consequently PALM's ability to provide explicit simulations of the urban canopy at metre-scale resolution. This paper presents RTM version 3.0, which is integrated into the PALM modelling system version 6.0. This version of RTM has been substantially improved over previous versions. A more realistic representation is enabled by the newly simulated processes, e.g. the interaction of longwave radiation with the plant canopy, evapotranspiration and latent heat flux, calculation of mean radiant temperature, and bidirectional interaction with the radiation forcing model. The new version also features novel discretization schemes and algorithms, namely the angular discretization and the azimuthal ray tracing, which offer significantly improved scalability and computational efficiency, enabling larger parallel simulations. It has been successfully tested on a realistic urban scenario with a horizontal size of over 6 million grid points using 8192 parallel processes.


Author(s):  
Giovanni Isotton ◽  
Carlo Janna ◽  
Massimo Bernaschi

The solution of linear systems of equations is a central task in a number of scientific and engineering applications. In many cases the solution of linear systems may take most of the simulation time thus representing a major bottleneck in the further development of scientific and technical software. For large scale simulations, nowadays accounting for several millions or even billions of unknowns, it is quite common to resort to preconditioned iterative solvers for exploiting their low memory requirements and, at least potential, parallelism. Approximate inverses have been shown to be robust and effective preconditioners in various contexts. In this work, we show how adaptive Factored Sparse Approximate Inverse (aFSAI), characterized by a very high degree of parallelism, can be successfully implemented on a distributed memory computer equipped with GPU accelerators. Taking advantage of GPUs in adaptive FSAI set-up is not a trivial task, nevertheless we show through an extensive numerical experimentation how the proposed approach outperforms more traditional preconditioners and results in a close-to-ideal behavior in challenging linear algebra problems.


2021 ◽  
Vol 249 ◽  
pp. 13004
Author(s):  
Sandesh Kamath ◽  
Eric Parteli

We develop a numerical tool for particle-based simulations of Aeolian sand transport. Our model combines a Discrete-Element-Method for the sand particles with an efficient hydrodynamic description of the average turbulent horizontal wind velocity field over the granular bed, which has been developed in previous work and accounts for the two-way coupling of the granular and fluid phases. However, here we implement our model within the open source library LAMMPS for granular massively parallel simulations and incorporate a new grid coarsening scheme for the wind model. We show that our model quantitatively reproduces observed values of the steady-state (saturated) sand flux under various flow conditions. Furthermore, we model different conditions of mobile sand availability and find a strong dependence of the sand flux on this availability.


2021 ◽  
Vol 111 (03) ◽  
pp. 179-183
Author(s):  
Andreas Fischer ◽  
Thomas Semm ◽  
Michael F. Zäh ◽  
Daniel Spescha ◽  
Nino Ceresa

Der digitale Zwilling als Modell gewinnt sowohl für die Entwicklung neuer Maschinengenerationen als auch für Simulationen parallel zum Betrieb stark an Bedeutung. Zur Erstellung entsprechender Modelle sind moderne flexible Mehrkörpersimulationsprogramme besonders geeignet. Im Rahmen dieses Beitrags wird die Simulationsumgebung MORe präsentiert, die sich unter anderem durch ihre Benutzerfreundlichkeit und ihre Recheneffizienz auszeichnet. Zudem ist die Berücksichtigung von Effekten möglich, die bisher im industriellen Umfeld kaum betrachtet wurden, wie beispielsweise Dämpfung.   The digital twin is becoming increasingly important for the development of new machine generations and for process parallel simulations. Modern flexible multi-body simulation programs are particularly suitable for creating the relevant models. In this paper, the simulation environment MORe is presented, which is characterized by its user-friendliness and its computational efficiency. Furthermore, it is possible to study effects such as damping, which have hardly been considered in industrial environments so far.


2020 ◽  
pp. 875529302097098
Author(s):  
David McCallen ◽  
Floriana Petrone ◽  
Mamun Miah ◽  
Arben Pitarka ◽  
Arthur Rodgers ◽  
...  

The existing observational database of the regional-scale distribution of strong ground motions and measured building response for major earthquakes continues to be quite sparse. As a result, details of the regional variability and spatial distribution of ground motions, and the corresponding distribution of risk to buildings and other infrastructure, are not comprehensively understood. Utilizing high-performance computing platforms, emerging high-resolution, physics-based ground motion simulations can now resolve frequencies of engineering interest and provide detailed synthetic ground motions at high spatial density. This provides an opportunity for new insight into the distribution of infrastructure seismic demands and risk. In the work presented herein, the EQSIM fault-to-structure computational framework described in a companion paper, McCallen et al., is employed to investigate the regional-scale response of buildings to large earthquakes. A representative M = 7.0 strike-slip event is used to explore the distribution and amplitude of building demand, and comparisons are made between building response computed with fault-to-structure simulations and building response computed with existing measured near-fault earthquake records. New information on the distribution and variability of building response from high-performance parallel simulations is described and analyzed, and favorable first comparisons between building response predicted with both fault-to-structure simulations and real ground motions records are presented.


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