depth distortion
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Electronics ◽  
2021 ◽  
Vol 10 (8) ◽  
pp. 900
Author(s):  
Hanseob Kim ◽  
Taehyung Kim ◽  
Myungho Lee ◽  
Gerard Jounghyun Kim ◽  
Jae-In Hwang

Augmented reality (AR) scenes often inadvertently contain real world objects that are not relevant to the main AR content, such as arbitrary passersby on the street. We refer to these real-world objects as content-irrelevant real objects (CIROs). CIROs may distract users from focusing on the AR content and bring about perceptual issues (e.g., depth distortion or physicality conflict). In a prior work, we carried out a comparative experiment investigating the effects on user perception of the AR content by the degree of the visual diminishment of such a CIRO. Our findings revealed that the diminished representation had positive impacts on human perception, such as reducing the distraction and increasing the presence of the AR objects in the real environment. However, in that work, the ground truth test was staged with perfect and artifact-free diminishment. In this work, we applied an actual real-time object diminishment algorithm on the handheld AR platform, which cannot be completely artifact-free in practice, and evaluated its performance both objectively and subjectively. We found that the imperfect diminishment and visual artifacts can negatively affect the subjective user experience.


2021 ◽  
Vol 30 ◽  
pp. 402-417
Author(s):  
Yun Zhang ◽  
Linwei Zhu ◽  
Raouf Hamzaoui ◽  
Sam Kwong ◽  
Yo-Sung Ho

2021 ◽  
pp. 289-290
Author(s):  
Zhengyou Zhang
Keyword(s):  

Metals ◽  
2020 ◽  
Vol 10 (3) ◽  
pp. 303
Author(s):  
Hannes Birkhofer ◽  
Thomas Lübben ◽  
Ben Taylor

A fixture hardening process for aerospace gear box components of alloy S156 (16NiCrMo16-5, 1.6722) is investigated by thermomechanical metallurgical 2D axisymmetric Finite Element simulations. Material parameters are experimentally determined. Contact and transformation plasticity effects among others are implemented in Abaqus® with user subroutines. The study aims to optimize the mandrel diameter of a fixture hardening tool for processing of planet gears. Plasticity, transformation plasticity, arising contact forces, and pressure depending on different mandrel sizes are investigated in depth. Distortion is evaluated and an optimal setting is derived from the calculations. Results show that cylindricity, defined here as the difference between maximum and minimum radius of the part, and maximum contact pressure, both can be reduced by increasing the mandrel radius. Physical effects and distortion evolve strongly nonlinear. Analysis methods highlighting cylindricity depending on the different mandrel diameters are developed to illustrate this nonlinear behavior and to enhance knowledge about the process.


2019 ◽  
Vol 63 (6) ◽  
pp. 60412-1-60412-7 ◽  
Author(s):  
Alex D. Hwang ◽  
Eli Peli

Abstract We analyzed the impact of common stereoscopic three-dimensional (S3D) depth distortion on S3D optic flow in virtual reality environments. The depth distortion is introduced by mismatches between the image acquisition and display parameters. The results show that such S3D distortions induce large S3D optic flow distortions and may even induce partial/full optic flow reversal within a certain depth range, depending on the viewer’s moving speed and the magnitude of S3D distortion. We hypothesize that the S3D optic flow distortion may be a source of intra-sensory conflict that could be a source of visually induced motion sickness.


2017 ◽  
Vol 77 (7) ◽  
pp. 7929-7929
Author(s):  
Laihua Wang ◽  
Chunping Hou ◽  
Sumin Qi ◽  
Lanlan Jiang

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