Handbook of Visual Languages for Instructional Design
Latest Publications


TOTAL DOCUMENTS

21
(FIVE YEARS 0)

H-INDEX

5
(FIVE YEARS 0)

Published By IGI Global

9781599047294, 9781599047317

Author(s):  
Eddy Boot ◽  
Jon Nelson ◽  
Daniela De Faveri

Developing modern instructional software has become very complex. As a result, the communication between instructional designers and other stakeholders in the development process is becoming increasingly important. However, due to differences in background, focus, and tools among ISD stakeholders instructional designers lack the means to provide reasonably unequivocal design documentation for these stakeholders. These differences in stakeholders create a context where the design documents produced are not sufficiently related to the specific needs of the stakeholders, in terms of meaningful organization and differentiation of level of detail. This problem is complicated by the lack of shared design languages. These problems prevent precise expression of design information. The 3D-model is introduced to support instructional designers to stratify, elaborate, and formalize design documents, even if design languages are hardly shared between designers and other stakeholders. Two validation studies show that the 3D-model contributes to a better information transition between instructional designers and software producers—one of the stakeholders in the development process.


Author(s):  
Michael Derntl ◽  
Renate Motschnig-Pitrik

In this chapter we present coUML, a visual modeling language for cooperative environments. As modern instructional environments have a highly cooperative nature, coUML is proposed as a powerful and effective language for modeling instructional designs in such environments. Being based on UML, it was conceived and refined through application and experience over multiple years, primarily in a cooperative blended learning environment. We present relevant requirements and applications that contributed to the development of coUML, as well as a detailed specification of model elements, characteristics and features that describe its current state.


Author(s):  
Todd S. Stubbs ◽  
Andrew S. Gibbons

This chapter is a survey of the literature of design studies, where the various characteristics of a phenomenon called design drawing, are considered. Included in this review is an exploration of the roles and attributes design drawing plays in those design fields outside ID, as an important design language. Its importance to those design fields suggests that design drawing might have much to teach us about Visual Instructional Design Languages (VIDLs). In reviewing these attributes of design drawing and how they are implemented in those other fields of design, we hope to inspire a dialogue on how these important characteristics will aid in creating or nurturing VIDLs.


Author(s):  
Davinia Hernández-Leo ◽  
Eloy D. Villasclaras-Fernández ◽  
Juan I. Asensio-Pérez ◽  
Yannis Dimitriadis

This chapter introduces the use of diagrammatic representations of learning flow patterns as a means of visualizing refinable IMS Learning Design (IMS LD) templates. It argues that the incorporation of pattern-based IMS LD templates in authoring tools, which graphically guide users to create their own learning designs, offers a solution to the problem of IMS LD constructs not being familiar to educators because of its technical nature and text-based notation. Furthermore, this solution facilitates the reuse of good practices formulated as patterns, permitting a design process that promotes potentially effective results. This issue is especially important in collaborative learning designs, in which elicitations of desired social interactions are planned beforehand. Based on these ideas, the chapter also presents Collage, an IMS LD editor which provides templates based on Collaborative Learning Flow Patterns (CLFPs), and includes an example drawn from a real scenario that show the feasibility and usefulness of the approach.


Author(s):  
S. Todd Stubbs ◽  
Andrew S. Gibbons

This chapter is a survey of the literature of ID to look at the breadth and usage of design drawings in this discipline to better understand the emerging use of VIDLs to improve designs. To conduct this research, we sampled several ID textbooks, ID journals, software, and case studies looking for examples of design drawing. Design drawings found were then categorized using Gibbons’ (2003) seven ID layers as a taxonomy to understand the drawings purposes. We did not find the same pervasiveness or level of self-awareness as found in other design fields. Examples of design drawings were found, but were somewhat rare. Furthermore, we discovered that those examples we found tended to document only two of Gibbons’ seven layers, indicating narrow application. We believe this gap represents a serious shortcoming in ID, indicating a lack of tradition, skill, and standards for visual representations of design except in limited ways. At present, design drawing is a rare but growing phenomenon in ID, which, when fully understood and implemented, can only benefit the practice of ID.


Author(s):  
Colin Tattersall ◽  
Tim Sodhi ◽  
Daniel Burgos ◽  
Rob Koper

IMS Learning Design (IMS-LD) is a notation system for learning and instruction. It supports the description of learning processes using a set of standardised concepts, including roles, activities, acts, objectives and prerequi-sites. With the availability of such a notation, descriptions of learning processes can be shared, critiqued, modi-fied, rated, compared and evaluated. Moreover, the machine-interpretable nature of the notation means that de-signs can be executed by software to support the dynamic orchestration of multi-learner, multi-role learning processes. This chapter introduces IMS-LD and describes experience with its use, supported by the first genera-tion of tooling. We then combine these experiences with observations on the tools in the light of new develop-ments in e-learning in order to derive a set of requirements for IMS-LD enabled visual design environments.


Author(s):  
Andreas Harrer ◽  
H. Ulrich Hoppe

The modelling of learning processes and its use in computer-supported learning scenarios attracted attention in a wide variety of research fields in the last years, e.g. in web based education, computer supported collaboration scripts, and intelligent tutoring systems (ITS). Most of the discussion is either focused on the conceptual level of instructional design for exchange between designers or on the automated execution of predefined designs and learning scripts. In this chapter we will elaborate on the whole spectrum of different uses that visual learning models provide for teachers, learners, and researchers. Based on our discussions in an international research project on computer-supported collaboration scripts we identify desired properties for such modelling languages especially considering the needs of the practitioners. Finally we propose MoCoLADe (MOdel for COllaborative Learning Activity Design), an exemplary approach of a visual language for collaborative learning processes that was designed according to the presented principles.


Author(s):  
Thierry Nodenot ◽  
Pierre Laforcade ◽  
Xavier Le Pallec

Visual instructional design languages currently provide notations for representing the intermediate and final results of a knowledge engineering process. As some languages particularly focus on the formal representation of a learning design that can be transformed into machine interpretable code (i.e., IML-LD players), others have been developed to support the creativity of designers while exploring their problem-spaces and solutions. This chapter introduces CPM (Computer Problem-based Metamodel), a visual language for the instructional design of Problem-Based Learning (PBL) situations. On the one hand, CPM sketches of a PBL situation can improve communication within multidisciplinary ID teams; on the other hand, CPM blueprints can describe the functional components that a Technology-Enhanced Learning (TEL) system should offer to support such a PBL situation. We first present the aims and the fundamentals of CPM language. Then, we analyze CPM usability using a set of CPM diagrams produced in a case study in a ‘real-world’ setting


Author(s):  
John Casey ◽  
Kevin Brosnan ◽  
Wolfgang Greller ◽  
Allen Masson ◽  
Aine MacNeil ◽  
...  

This chapter looks at the possible uses of visual forms of Instructional Design (ID) languages as possible ‘change agents’ for design practice in the public post-secondary education sector. A lot of work is being done in the technical realm of the standardisation and interoperability for Educational Modelling Languages (EMLs), but this is largely restricted to existing ID specialists that use ‘dialects’ of ID languages and schemes. This is important work but it does not address the vast majority of educators working in the post-secondary public educational sector whose design work is highly individualised and deeply embedded in rich institutional contexts. The challenge for visual ID languages and EMLs in general is how they can move beyond their current specialist niche applications to be useful to mainstream educators. In this chapter we argue that this development needs to happen along 2 related dimensions: (i) changes in the organisation of the educational workplace and related training – what might be termed ‘push factors’; and, (ii) the use of tools such as visual ID languages to support that change process at individual and group levels – what might be termed ‘pull’ factors. We shall be concentrating on this second dimension. Specifically, in this chapter we shall be looking at ideas for how we might apply visual ID languages as a support mechanism in helping educators externalise and share their design models and ideas in order to develop them into semi-formal abstractions that might be developed to feed into the use of EMLs. To ground these ideas, we shall be looking at the experiences of those who have tried these types of approaches in practice. Finally we discuss the effect this type of perspective might have on the future development of visual ID languages and related tools.


Author(s):  
Shirley Agostinho ◽  
Barry Harper ◽  
Ron Oliver ◽  
John Hedberg ◽  
Sandra Wills

This chapter describes a visual learning design representation devised in an Australian funded project that focused on identifying and describing innovative educational practices employing the use of information and communication technologies (ICT). Referred to as Learning Designs project (www.learningdesigns.uow.edu.au), the aim was to produce generic learning design resources and tools to help academics in higher education implement innovative ICT-based learning designs in their own teaching contexts. The chapter describes the Learning Designs project, details how and why the graphical learning design representation was created and provides an example to illustrate the visual formalism. How the authors have built on this work since the completion of the project is also discussed. The purpose of this chapter is to explain how this visual representation works so as to inform teachers and educational researchers of its potential to serve as a common language to describe learning designs.


Sign in / Sign up

Export Citation Format

Share Document