Intelligent Agents Who Wear Your Face: Users’ Reactions to the Virtual Self

Author(s):  
Jeremy N. Bailenson ◽  
Andrew C. Beall ◽  
Jim Blascovich ◽  
Mike Raimundo ◽  
Max Weisbuch
2001 ◽  
Vol 9 (2) ◽  
pp. 213-225
Author(s):  
NADIA MAGNENAT-THALMANN

What is the cyberworld and what is it for? Until now, most virtual worlds have shown interplanetary worlds where aliens or exotic animals live. In the future, virtual worlds will be populated by virtual actors and these actors will act in different situations. For example, in medical simulation, where they will be used as models for surgery, or where such virtual actors will play our roles in telecommunications processes or in entertainment, where we could join a virtual ballet or concert and be, as a virtual self, part of the virtual world. We will also be able, as a virtual human, to interact with virtual actors and explain all kinds of situations. The virtual actors will embody intelligent agents and give a human touch to the interaction with the computer. It will be as if we could deal with kind, affordable and smart humans who will be at our disposal at any time, with a lot of knowledge, and who will help us to understand, to learn and to experience situations that would be impossible without them. The door is then open to an enormous amount of new experience coming from the virtual world.


2020 ◽  
Vol 5 ◽  
pp. 59-66
Author(s):  
Y.M. Iskanderov ◽  

Aim. The use of intelligent agents in modeling an integrated information system of transport logistics makes it possible to achieve a qualitatively new level of design of control systems in supply chains. Materials and methods. The article presents an original approach that implements the possibilities of using multi-agent technologies in the interests of modeling the processes of functioning of an integrated information system of transport logistics. It is shown that the multi-agent infrastructure is actually a semantic shell of the information system, refl ecting the rules of doing business and the interaction of its participants in the supply chains. The characteristic of the model of the class of an intelligent agent, which is basic for solving problems of management of transport and technological processes, is given. Results. The procedures of functioning of the model of integration of information resources of the participants of the transport services market on the basis of intelligent agents are considered. The presented procedures provide a wide range of network interaction operations in supply chains, including traffi c and network structure “fl exible” control, mutual exchange of content and service information, as well as their distributed processing, and information security. Conclusions. The proposed approach showed that the use of intelligent agents in modeling the functioning of an integrated information system makes it possible to take into account the peculiarities of transport and technological processes in supply chains, such as the integration of heterogeneous enterprises, their distributed organization, an open dynamic structure, standardization of products, interfaces and protocols.


SAGE Open ◽  
2021 ◽  
Vol 11 (1) ◽  
pp. 215824402098885
Author(s):  
Kuan-Jui Huang ◽  
Kuo-Huie Chiang

Organizations suffer more than ever from the inability to securely manage the information system, despite their myriad efforts. By introducing a real cyberattack of a bank, this research analyzes the characteristics of modern cyberattacks and simulates the dynamic propagation that makes them difficult to manage. It develops a self-adaptive framework that through simulation, distinctly improves cyberdefense efficiency. The results illustrate the discrepancies of the previous studies and validate the use of a time-based self-adaptive model for cybersecurity management. The results further show the significance of human and organizational learning effects and a coordination mechanism in obtaining a highly dependable cyberdefense setting. This study also provides an illuminating analysis for humans to position themselves in the collaborations with increasingly intelligent agents in the future.


2000 ◽  
Vol 19 (3) ◽  
pp. 169-180
Author(s):  
Pirkko Walden ◽  
Christer Carlsson ◽  
Shuhua Liu

Modern time managers have access to many more data sources than managers of earlier times, and better instruments and resources to deal with large amounts of data. In principle, this means that they have a better command of facts and should be able to work out better assessments of their business environment. In reality, however, information overflow and problems with the quality and reliability of information complicate the picture. We have a support system with intelligent agents to help managers conduct constantly active scanning and interpretation activities with hundreds of data sources. The system was built on a Java platform and has been enhanced and developed in several versions. The first implementation was at the Alko Group (the producers of the Finlandia vodka). The system is expected to provide mangers with a broad and comprehensive first approximation of environmental trends and events as needed, and will help them extract useful information from large volumes of data. (Originally presented at the ISDSS’99 Conference, Melbourne, July 19–22, 1999.)


Author(s):  
Noah H. Paulson ◽  
Angel Yanguas-Gil ◽  
Osama Y. Abuomar ◽  
Jeffrey W. Elam

2021 ◽  
pp. 204275302110229
Author(s):  
Magnus H Sandberg ◽  
Kenneth Silseth

Henrik Ibsen’s play Peer Gynt digs deep into the question of what it means to be oneself. An upcoming computer game version invites players to take on the role of Peer and thereby raises new questions about identity and identification. By recording dyads of students who play an early version of the game and analysing their interaction during gameplay, we examine how students collaboratively make meaning of the computer game. This study employs a sociocultural and dialogic approach to meaning making. In the analysis, we draw on Gee’s theory on multiple player identities and see the dyads playing together as two real-world selves negotiating on creating one virtual self through a co-authorship of situated meaning in what Gee calls the projective stance. To better understand their cooperation in this undertaking, we also apply Goffman’s term activity frames. The analysis shows how the dyads approach the game in different ways by establishing frames in which they interpret, impersonate or recreate Peer, in order to make meaning of their gameplay.


2019 ◽  
Vol 3 (2) ◽  
pp. 34
Author(s):  
Hiroshi Yamakawa

In a human society with emergent technology, the destructive actions of some pose a danger to the survival of all of humankind, increasing the need to maintain peace by overcoming universal conflicts. However, human society has not yet achieved complete global peacekeeping. Fortunately, a new possibility for peacekeeping among human societies using the appropriate interventions of an advanced system will be available in the near future. To achieve this goal, an artificial intelligence (AI) system must operate continuously and stably (condition 1) and have an intervention method for maintaining peace among human societies based on a common value (condition 2). However, as a premise, it is necessary to have a minimum common value upon which all of human society can agree (condition 3). In this study, an AI system to achieve condition 1 was investigated. This system was designed as a group of distributed intelligent agents (IAs) to ensure robust and rapid operation. Even if common goals are shared among all IAs, each autonomous IA acts on each local value to adapt quickly to each environment that it faces. Thus, conflicts between IAs are inevitable, and this situation sometimes interferes with the achievement of commonly shared goals. Even so, they can maintain peace within their own societies if all the dispersed IAs think that all other IAs aim for socially acceptable goals. However, communication channel problems, comprehension problems, and computational complexity problems are barriers to realization. This problem can be overcome by introducing an appropriate goal-management system in the case of computer-based IAs. Then, an IA society could achieve its goals peacefully, efficiently, and consistently. Therefore, condition 1 will be achievable. In contrast, humans are restricted by their biological nature and tend to interact with others similar to themselves, so the eradication of conflicts is more difficult.


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