Transfer of Knowledge Between Teaching and Learning Systems

Author(s):  
P. Brazdil
2020 ◽  
Vol 7 (1) ◽  
pp. 5
Author(s):  
Nilawati F ◽  
Baroroh L ◽  
Farika N ◽  
Achmad Z ◽  
Yosi A

In Indonesia, the age between 0-6 years is agreed, which is explained in article 28 of the Law on the National Education System no. 20 of 2003 paragraph 1 explained that "early childhood is a child who falls in the age range of 0-6 years". Thus it can be stated that early childhood is a child in the range of 0-6 years who have growth and development according to their characteristics. In Mergosono Sub-District, Kedungkandang District, there are 6 (six) Pos PAUD. Pos PAUD Putih Melati is one of the Pos PAUD located in RW 1, Mergosono Sub-District, Kedungkandang District. This Pos PAUD was created with the aim of meeting the needs of the surrounding community, especially with regard to early childhood education. So far, Pos PAUD have been managed more based on principles from, by and for the community. The method used in this PkM is the transfer of knowledge and discussion of problems. The implementation of activities in the form of management training and financial administration of Pos PAUD, procurement of Educational Game Equipment (APE), procurement of APE storage lockers, and procurement of Pos PAUD financial administration books. Financial Management and Administration Training for the managers of Pos PAUD Putih Melati was the result of the initial discussion. Based on the results of the discussion it was found that the Pos PAUD Putih Melati manager experienced obstacles in terms of financial management and administration. Therefore, dedication was carried out in the form of providing material related to the management and financial administration of Pos PAUD Putih Melati. Overall, the service activities carried out at the Pos PAUD Putih Melati can be said to be successful. This success is not only measured by the four components above, it can also be seen from the participants' satisfaction after participating in the activities and the use of APE by students of the Pos PAUD Putih Melati. Based on the results of the implementation of the dedication that has been carried out, several suggestions can be submitted, namely: 1) The time of the implementation of the service activities needs to be increased so that the objectives of the activity can be fully achieved. 2) The existence of follow-up activities in the form of similar training is always held periodically so as to improve the ability of teachers to carry out the teaching and learning process.


Author(s):  
Oryina Kingsley Akputu ◽  
Kah Phooi Seng ◽  
Yun Li Lee

This chapter describes how a machine vision approach could be utilized for tracking learning feedback information on emotions for enhanced teaching and learning with Intelligent Tutoring Systems (ITS). The chapter focuses on analyzing learners’ emotions to show how affective states account for personalization or traceability for learning feedback. The chapter achieves this goal in three ways: (1) by presenting a comprehensive review of adaptive educational learning systems, particularly inspired by machine vision approaches; (2) by proposing an affective model for monitoring learners’ emotions and engagement with educational learning systems; (3) by presenting a case-based technique as an experimental prototype for the proposed affective model, where students’ facial expressions are tracked in the course of studying a composite video lecture. Results of the experiments indicate the superiority of such emotion-aware systems over emotion-unaware ones, achieving a significant performance increment of 71.4%.


Author(s):  
Irshad Hussain ◽  
Ozlem Cakir

Blockchain, which is also called a distributed ledger technology (DLT), is an emerging and ever advancing technology having flourishing potential for nourishing and revolutionizing higher education. It stems in decentralization and distributed learning with characteristics of permanence of records, pursuit and transfer of knowledge, authority of institutions, and reliability of teaching and learning. These characteristics of blockchain attract educational institutions particularly the higher education institutions to adopt it. However, in spite of all potential and benefits of blockchain technology, the higher education stakeholders currently seem to be less aware of the social benefits and educational/instructional potential of blockchain technology. It can be addressed through proper advocacy and campaign. The complete chapter will demonstrate possibilities of blockchain technologies in higher education along with its issues and challenges.


Author(s):  
Oryina Kingsley Akputu ◽  
Kah Phooi Seng ◽  
Yun Li Lee

This chapter describes how a machine vision approach could be utilized for tracking learning feedback information on emotions for enhanced teaching and learning with Intelligent Tutoring Systems (ITS). The chapter focuses on analyzing learners' emotions to show how affective states account for personalization or traceability for learning feedback. The chapter achieves this goal in three ways: (1) by presenting a comprehensive review of adaptive educational learning systems, particularly inspired by machine vision approaches; (2) by proposing an affective model for monitoring learners' emotions and engagement with educational learning systems; (3) by presenting a case-based technique as an experimental prototype for the proposed affective model, where students' facial expressions are tracked in the course of studying a composite video lecture. Results of the experiments indicate the superiority of such emotion-aware systems over emotion-unaware ones, achieving a significant performance increment of 71.4%.


Author(s):  
Paul Lam ◽  
Judy Lo ◽  
Jack Lee ◽  
Carmel McNaught

Effective record-keeping, and extraction and interpretation of activity logs recorded in learning management systems (LMS), can reveal valuable information to facilitate eLearning design, development and support. In universities with centralized Web-based teaching and learning systems, monitoring the logs can be accomplished because most LMS have inbuilt mechanisms to track and record a certain amount of information about online activities. Starting in 2006, we began to examine the logs of eLearning activities in LMS maintained centrally in our University (The Chinese University of Hong Kong) in order to provide a relatively easy method for the evaluation of the richness of eLearning resources and interactions. In this chapter, we: 1) explain how the system works; 2) use empirical evidence recorded from 2007 to 2010 to show how the data can be analyzed; and 3) discuss how the more detailed understanding of online activities have informed decisions in our University.


2008 ◽  
pp. 1193-1215
Author(s):  
Shivanand Balram ◽  
Suzana Dragicevic

Information and communication technologies (ICT) have created many new opportunities for teaching, learning and administration. This study elaborates a new embedded collaborative systems (ECS) model to structure and manage the implementation of ICT-based pedagogies in a blended learning environment. Constructivist learning, systems theory, and multimedia concepts are used in the model design and development. The model was applied to a third-year undergraduate multimedia cartography course. The findings show that regardless of student background, implementing effective ICT-based learning pedagogies can be managed using the ECS model.


Author(s):  
Shivanand Balram ◽  
Suzana Dragicevic

Information and communication technologies (ICT) have created many new opportunities for teaching, learning and administration. This study elaborates a new embedded collaborative systems (ECS) model to structure and manage the implementation of ICT-based pedagogies in a blended learning environment. Constructivist learning, systems theory, and multimedia concepts are used in the model design and development. The model was applied to a third-year undergraduate multimedia cartography course. The findings show that regardless of student background, implementing effective ICT-based learning pedagogies can be managed using the ECS model.


Author(s):  
Charoula Angeli ◽  
George Veletsianos

Adaptive e-learning systems can be extremely valuable tools in developing innovative learner-centered environments in any content domain. One area that can benefit greatly from adaptive e-learning systems is teacher development in the educational uses of computers. In this chapter, we discuss the design of PAUL, an adaptive computer-based learning environment for the development of ICT-related pedagogical content knowledge, a unique body of knowledge that teachers need to develop in order to be able to teach with ICT. PAUL combines two opposing trends in adapting instruction, namely instruction that is both controlled by the learner and the system. We expect the impact of PAUL to be significant as it will provide a venue for effective teacher professional development situating learning in virtual communities of practice and supporting teacher thinking about the educational uses of ICT in teaching and learning.


Author(s):  
Diane A. Matthews

Technology-based distance education is emerging as an increasingly visible feature of post-secondary education in the United States (U.S. Department of Education, 1999). Educators have the opportunity to define, design, and manage effective and robust teaching and learning systems, programs, and courses. As distance learning becomes a serious alternative to the standard classroom environment, enormous opportunities and dilemmas present themselves for the players. This chapter examines the technology used in distance education; the type of student utilizing distance education; advantages and disadvantages for the student, the instructor, and the institution in the use of distance education; and the players involved—including higher education institutions, virtual universities, states, and consortia.


Author(s):  
Raquel Espinosa Castañeda ◽  
Hugo Ivan Medellín Castillo

The concept of inclusive education goes beyond considering the needs of people with disabilities; it refers to the process of recognizing the students' learning needs and to act according to such needs. People with visual limitations do not necessarily require more attention and dedication than other people; they only need to be initially guided and to have accessible information. Thus, one of the main challenges of universal education is to generate inclusive and assistive educational technologies, which can be used for the teaching and learning of people with disabilities. In this chapter, the development and assessment of haptic-enabled virtual reality learning systems for the education of non-sighted people are presented and discussed. These virtual systems represent the research work conducted to promote the accessible education of blind people and to determine the effectiveness of virtual touch in the education of blind people.


Sign in / Sign up

Export Citation Format

Share Document