A Framework for Personalised Learning-Plan Recommendations in Game-Based Learning

Author(s):  
Ioana Hulpuş ◽  
Conor Hayes ◽  
Manuel Oliveira Fradinho
2020 ◽  
Vol 10 (1) ◽  
pp. 59
Author(s):  
Feby Inggriyani ◽  
Nurul Fazriyah ◽  
Acep Roni Hamdani ◽  
Ayi Purbasari

ABSTRAKMita PKM adalah KKG 066 Kecamata Lengkong Kota Bandung yang memiliki permasalahan dalam menciptakan pembelajaran inovatif dan minimnya pemahaman guru dalam pembelajaran digital. Kegiatan ini bertujuan untuk membantu KKG dalam meningkatkan pengetahuan dan keterampilan menggunakan model pembelajaran inovatif dengan menggunakan literasi digital sehingga dapat meningkatkan kualitas pembelajaran. Metode kegiatan ini dilakukan dengan workshop dan pendampingan yang mencakup dua pendekatan yaitu pendekatan teoretis dan praktis. Pendekatan teoretis dengan menjelaskan mengenai model pembelajaran inovatif dan penggunaan kahoot dalam pembelajaran. Pendekatan praktis dilakukan dengan menyiapkan rencana pembelajaran (RPP) menggunakan model pembelajaran inovatif dengan menggunakan kahoot. Hasil yang diperoleh melalui kegiatan ini adalah 1) meningkatkan pengetahuan guru tentang model pembelajaran inovatif dan menggunakan kahoot dalam pembelajaran, 2) meningkatkan pengetahuan guru dalam membuat rencana pembelajaran (RPP) dan 3) meningkatkan keterampilan menggunakan model pembelajaran inovatif dengan penggunakan media pembelajaran digital berbasis game. Kata Kunci : kahoot, model pembelajaran inovatif, pembelajaran berbasis game ABSTRACTMita PKM is a KKG 066 in Lengkong Sub-District of Bandung which has problems in creating innovative learning and the lack of understanding of teachers in digital learning. This activity aims to assist the KKG in increasing knowledge and skills using innovative learning models by using digital literacy so as to improve the quality of learning. This activity method is carried out with workshops and mentoring which includes two approaches namely theoretical and practical approaches. Theoretical approach by explaining about innovative learning models and the use of kahoot in learning. A practical approach is carried out by preparing a learning plan (RPP) using an innovative learning model using kahoot. The results obtained through this activity are 1) increasing teacher knowledge about innovative learning models and using kahoot in learning, 2) increasing teacher knowledge in making learning plans (RPP) and 3) improving skills using innovative learning models by using game-based digital learning. Keywords: kahoot, innovative earning model, games based learning


2015 ◽  
Vol 77 (08/09) ◽  
Author(s):  
J Adams ◽  
M Claus ◽  
DM Rose ◽  
K Schöne
Keyword(s):  

2017 ◽  
Vol 1 (43) ◽  
pp. 47-56
Author(s):  
Karol Korczak ◽  
Konrad Szymański

AI Magazine ◽  
2019 ◽  
Vol 40 (3) ◽  
pp. 67-78
Author(s):  
Guy Barash ◽  
Mauricio Castillo-Effen ◽  
Niyati Chhaya ◽  
Peter Clark ◽  
Huáscar Espinoza ◽  
...  

The workshop program of the Association for the Advancement of Artificial Intelligence’s 33rd Conference on Artificial Intelligence (AAAI-19) was held in Honolulu, Hawaii, on Sunday and Monday, January 27–28, 2019. There were fifteen workshops in the program: Affective Content Analysis: Modeling Affect-in-Action, Agile Robotics for Industrial Automation Competition, Artificial Intelligence for Cyber Security, Artificial Intelligence Safety, Dialog System Technology Challenge, Engineering Dependable and Secure Machine Learning Systems, Games and Simulations for Artificial Intelligence, Health Intelligence, Knowledge Extraction from Games, Network Interpretability for Deep Learning, Plan, Activity, and Intent Recognition, Reasoning and Learning for Human-Machine Dialogues, Reasoning for Complex Question Answering, Recommender Systems Meet Natural Language Processing, Reinforcement Learning in Games, and Reproducible AI. This report contains brief summaries of the all the workshops that were held.


2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Biya Ebi Praheto ◽  
Andayani Andayani ◽  
Muhammad Rohmadi ◽  
Nugraheni Eko Wardani

Learning media always develops the following technological developments. Likewise, the media in learning is listening to Indonesian. The development of learning media is important. Adobe Flash-based media developed to facilitate lecturers and students in learning Indonesian listening skills in the Elementary School Teacher Education Study Program. Media that are designed to be interesting may not only train cognitive knowledge but also practice practical listening skills. Adobe Flash-based media for listening are designed by displaying several menus, namely the home menu, RPS (Semester Learning Plan), materials, practices, games, music, profiles, and references, as well as close menus appearing in accordance with the cross (x) to be used using the application. The hope media developed was able to assist lecturers in delivering learning material, as well as helping students learn well in the classroom and outside the classroom.


2015 ◽  
Vol 4 (1) ◽  
Author(s):  
Jawane Malau

<p>This research was conducted for the purpose of getting a clear and complete <br />picture conserning the quality of teaching and learning process through eveloping and implementing jigsaw type cooparative learning model for subject of Thermodynamics. The quality of teaching and learning process can be viewed by positive response of university students towards thermodynamics subject using the implemented jigsaw type cooparative learning model. The subject of this research were students of high school class X, semester II in the academic year of 2011/2012, which were listed as learning tools needed for thermodynamics of jigsaw type cooparative learning model. The learning tool which were being developed consist of teaching materials, learning plan, and student worksheet. The research prosedure consisted of developing the tools of teaching and learning process, and the followed by realization of learning in class using the jigsaw type cooparative learning approach. The research instruments were to be observation sheet and student response questionaire towards the learning process. The reseach data were analyzed using percentage statistic. Based on the refection result towards the action which was planned beforehand and also the researh result discussion, it was found that the learning process of hermodynamics which was done by implementing the jigsaw type cooparative learning model can increase student activity in his study. Implementing the jigsaw type cooperative learning can increase the learning result of students. Most of the students who partisipated in the thermodynamics class agree and give a positive apreciation towards the implementation of cooperative learning model. They believe that with the learning group can help them overcoming the learning deterrent. </p><p> </p>


Ta dib ◽  
2020 ◽  
Vol 23 (2) ◽  
pp. 145
Author(s):  
Surandi Surandi ◽  
Supardi Supardi ◽  
Johan Setiawan

Abstract: The purposes of this study are to find out: (1) the implementation of Radin Inten II’s resistance nationalism values in the learning process; (2) the obstacles experienced by teachers when implementing Radin Inten II’s resistance nationalism values in the learning process; (3) the efforts made by teachers in overcoming obstacles during the implementation of Radin Inten II’s nationalism values in the learning process. This study used qualitative approach with the type of case study conducted at SMAN 1 Kalianda. Data collection techniques consisted of observation, interviews, and documentary studies. Data analysis techniques used the model of Miles & Huberman consisting of data collection, data reduction, data display, and conclusion. The results show: (1) the implementation of Radin Inten II’s nationalism resistance values in the process of learning local history was carried out by compiling a syllabus and implementing learning plan (RPP) by incorporating local history into Indonesian historical material which was consisted of planning, implementation, and evaluation, (2) the obstacles experienced by teachers included: the ability of teachers during learning process, students’ attitudes, and time constraints, (3) the efforts made by the teacher were taking the initiative to instill the values of nationalism in the resistance of Radin Inten II’s, applying various models, strategies, methods and singing a national song before learning. Abstrak: Tujuan penelitian ini adalah untuk mengetahui: (1) implementasi nilai-nilai nasionalisme perlawanan Radin Inten II dalam proses pembelajaran, (2) kendala yang dialami oleh guru saat implementasi nilai-nilai nasionalisme perlawanan Radin Inten II dalam proses pembelajaran, (3) upaya yang dilakukan guru dalam mengatasi kendala yang dihadapi saat implementasi nilai-nilai nasionalisme perlawanan Radin Inten II dalam proses pembelajaran. Penelitian ini menggunakan pendekatan kualitatif dengan jenis studi kasus di SMAN 1 Kalianda. Teknik pengumpulan data terdiri dari observasi, wawancara, dan dokumentasi. Teknik analisis data menggunakan model Miles & Huberman yang terdiri dari pengumpulan data, reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan: (1) implementasi nilai-nilai nasionalisme perlawanan Radin Inten II dalam proses pembelajaran sejarah lokal dilakukan dengan menyusun silabus dan rencana pelaksana pembelajaran (RPP) dengan memasukkan sejarah lokal kedalam materi sejarah Indonesia yang terdiri dari perencanaan, pelaksanaan, dan evaluasi, (2) kendala yang dialami oleh guru diantaranya: kemampuan guru dalam proses pembelajaran, sikap siswa, dan adanya keterbatasan waktu, (3) upaya yang dilakukan oleh guru yaitu berinisiatif menanamkan nilai-nilai nasionalisme dalam perlawanan Radin Inten II, menerapkan berbagai model, strategi, metode dan menyanyikan lagu nasional sebelum pembelajaran.


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