Digital Technologies for the Fruition of Archaeological Heritage. The Visualisation of the Temple C Metopes Polychrome in Selinunte

Author(s):  
Vincenza Garofalo
HUMANIS ◽  
2019 ◽  
Vol 23 (4) ◽  
pp. 291
Author(s):  
Mochamad Irfan ◽  
I Wayan Srijaya ◽  
Coleta Palupi Titasari

In Bali, the archaeological remains is still functioned and sanctified by the public by placing them in a temple, one of them is Penataran Kacang Bubuan Mas Temple, Ubud, Gianyar regency. The methodin this study is a qualitative committee method which will produce desktiptif data in the form of written words. Data analyis being applied in this research is the qualitative analysis,iconography analysis and contextual analysis. Some theories being applied in this research is the functional theory and semiotics theory. Based on the analysis, the conclusions are drawn in the form of archaeological heritage of 1 piece Ganesha statue,1 piece simpel statue (primitive statue), 6 pieces embodiment statues of bhatari, 2 pieces embodiment statues of bhatara, 1 piece lingga (tribhaga), 2 pieces animal statues, 1 piece priest statue, 1 pieces clownman statue, 4 pieces fragments of statues, 1 piece fragment waterless building fragment, 1 piece natural stone. Archaelogical remains in Penataran Kacang Bubuan Mas Temple, Ubud, Gianyar regency when viewed from its function in the past has experienced a shift function. The local community is still sanctify archaeological remains as a workship tool to ask for safety and protection from harm and fertility. The meaning of the archaeological remains found in the temple is sacred objects for the means of worship by the penyungsung pura community. The means of worshiping the requested statues is symbolism or symbolic that connects worshipers with gods, ancestral holy spirits or for Sang Hyang Widhi Wasa (God).


2019 ◽  
Vol 3 (1) ◽  
pp. 1-8
Author(s):  
Rahmat Firdaus Bouty ◽  
Arif Budi Sholihah ◽  
Putu Ayu Pramanasari Agustiananda

Mataram civilization is a Hindu-Buddhist civilization. In the ancient Mataram kingdom, many buildings or artifacts were built for ceremonies such as the temple. One of them is Kecah Temple or Pustakala Temple located in the Indonesian Islamic University (UII). The temple itself was built by a group of people around who were relics in the 9th - 10th century AD. This temple was discovered during the construction of the Library Building on December 9, 2009 which was then excavated by the Archaeological Heritage Preservation Hall (BP3K), in this temple there is a statue of God Ganesha which is interpreted as the god of intelligence and knowledge, which is very suitable for the Library Building gain knowledge. The existence of this temple is very guarded by the campus because UII is the only campus in Indonesia that has temples in the campus environment. However, this temple still lacks info about its original and historical name. The approach technique applied from the topic of "Urban Landscape Heritage" is the technique of preservation of Social Cohesion. In accordance with the definition of social cohesion, so that this building or temple can be maintained according to its function in the future, it is necessary to involve the opinions of visitors or respondents from the research. The research method used was observation and interviews of visitors to the library and the concluding temple museum to obtain statistical data and to study restoration techniques in the temple. The purpose of the study is to be able to find out information relating to the temple. Conclusion from the visitors about the concluding temple and review whether this temple is still suitable for use by Hindus as a ceremonial process or not. The results of the study can find a function of the Conclusion Temple which can be adapted to socio-cultural values ​​so as to uphold tolerance of social values. Keyword: Kimpulan temple, Library, Universitas Islam Indonesia, Preservation.


Author(s):  
S. Morandi ◽  
M. Tremari

<p><strong>Abstract.</strong> The work is an analysis of the recording, processing and presentation of the 3D data of two late roman towers inside the area of the Archaeological Museum of Milan, part of the city previously occupied by the Monastery of St. Maurizio and rich of historical and ancient monuments. The aim of this research is to examine the possibilities offered by digital technologies to record and enhance the archaeological heritage and to increase the divulgence and presentation with interactive products.</p>


2017 ◽  
Vol 1 (2) ◽  
pp. 769-784
Author(s):  
Veronica Villa ◽  
Tatiana Pignatale ◽  
Ilenia Tramentozzi

In Italy, in the academic field, there are many cases of collaboration between the University and various institutions protecting Cultural Heritage. It is made possible due to the large amount of archaeological heritage requiring restoration interventions and thanks to the need from students to put their skills into practice. This is the case of the partnership between the Archaeological Superintendence of Emilia Romagna and the Fine Arts Academy of Bologna (Italy) established in 2012. This collaboration has permitted to open an important restoration site in order to recover the Lapidary located in the courtyard of the historical Palazzo Ancarano. The restoration project was developed over a period of three years, plus an additional year to reorganize the exhibition path. The maintenance of an archaeological find was assigned to each student with the purpose of producing a thorough and complete documentation on the intervention made, necessary to leave a proof of the methods and materials used. A targeted work on every archaeological find present in the court, having an aim to arrange them around the perimeter of it in chronological order based on historical era. At the conclusion of the restoration and reorganization of the area, it is now necessary to add value in particular to the stele collection: pre-Roman, Roman and Medieval. This objective will be reached by opening the courtyard of the Palazzo Ancarano to the public, to bring again its original function, that is, a museum. To reach this purpose, we propose to use appropriate digital technologies associated with the archaeological items on display to improve the understanding of the collection by a wide variety of visitors, we intend to provide an instrument presenting information of various levels of detail and thoroughness enabling each visitor to deepen their knowledge according to their own interest. 


2018 ◽  
Vol 9 (19) ◽  
pp. 89 ◽  
Author(s):  
Antonia Merino ◽  
Carlos Márquez ◽  
Ramón González

<p><strong>Extended Abstract:</strong></p><p>The  archaeological site of  Torreparedones  (Baena)  is  one  of  the  most  outstanding Roman sites  in  the  Province  of Cordoba, due  to  not  only  the  structural  remains  excavated  in  recent  decades,  but  also the  relevance through the relevance of other recovered materials. In recent years, among the recordings made during excavations and in the area of  the north  portico  of  the  forum  and  the  temple,  an  important  sculptural  group from  the high  imperial  time was documented. The sculptural cycle consists of two dynastic groups, which are currently part of the museum exhibition of Baena. The first, found in the area of the gate, consists of a toga, a female figure, a military sculpture and a fragment ideal statue (of the type hüftmantel). The second group, from the temple or near the same area, consists of two male and female seated statues representing: Divus Augustus, Divus Claudius and Diva Augusta (Livia). The latter offers a representation of idealized types, as characters portraits were produced post-mortem once the senate decreed their deification time. Because of the importance of this second group, a three-dimensional (3D) model of each of the pieces has been created. The main objective of this research, with some results presented in this article, is further development of a mobile application that allows disseminating results and promotes the use of virtual reality in the field of heritage. In order  to  carry  out  the  development  of  the  app  the  following  lines  of  action have  been followed:  1)  Recording by  the sculptural 3D scanning cycle; and 2) the development of a 3D digital catalogue for the dissemination and study within the framework of scientific research.</p><p>Data  collection of  the surface  was  performed by  using  a  3D  laser scanner,  a  tool  that  allows  obtaining sub-millimetre resolution and accuracy. After obtaining the results, we processed and checked the quality of the acquired points, best-fit and  registration  of  successive surface  recordings, and  filtering  and  cleaning  of  the  point  clouds.  To disseminate the findings of this research we chose to carry out analyses with a free application called "Sculptural Cycle Torreparedones" available for the Android operating system. With this app, the user can access all the information available, with periodic updates as the progress of other ongoing investigations. This application allows and intuitive and easy way of navigation, see the 3D models of the sculptures, as  well as access a virtual tour of Rome in 360° room of the museum of Baena.</p><p>Also, the user can access different multimedia content related to the site. As representative logo for the app, the icon of the half-head portrait of Divus Augustus was selected along with the title “3D Sculptural Cycle Torreparedones” as it is one of the largest and best known general level sculpture images. Since the app has been available since October 2017, a survey for assessing the app was conducted in order to know its impact and anticipate future necessary changes. In the course of this system, we have known the user skills in handling the application and the great interest of the youngest people in 3D.Theresults of this survey confirm that this work is an example of how this communication channel can be of service to the valorization and intelligibility of archaeological heritage. It  not  only  allows knowing the  materials recovered  during  the  excavations  of  Torreparedones  but  also  facilitates  the visitor to establish  a  direct  connection between the museum and the archaeological site. The application 3D Sculptural Cycle Torreparedones joins other works developed for 3D models digitized as a virtual catalogue, as is the Epigraphia3D app and other applications made with visits 360° as the case of the mobile application Guadiat VR -Belmez (Spain).</p>


Author(s):  
L. Aliberti ◽  
M. Á. Alonso-Rodríguez

This paper is focused on the use of photogrammetric measurement techniques for the valorization of architectural and archaeological heritage. The functionality of this system allows operating with unfavourable conditions and pursues the accuracy of the measurement. This case of study presents a complex situation. Currently half part of the octagonal room annexed to the Temple of Mercury in Baia is underwater. Moreover the level of water may grow due to the characteristic movement of the soil in this area. The accuracy of photogrammetric method and the high definition of the camera used for the photo captures allow the reconstruction of the interior of the dome. The particular geometry of this surface stresses the relevance of a complete documentation of the dome. The research describes the method and tools used to realize this survey in difficult conditions and then analyze the geometry of the interior of the dome. In order to develop the geometrical analysis we carried on a series of operations on the point cloud and the survey model. The study of the photogrammetric model and the construction of an ideal model based on geometrical laws generate useful material to understand this complex vault.


2019 ◽  
Vol 18 (2) ◽  
pp. 169-186
Author(s):  
Akram Zaatari

In this interview, artist Akram Zaatari reflects on his longstanding work with photographic heritage in the Middle East, North Africa and the Arab diaspora, and considers the different ways in which he has used photographs to illuminate and unfold historical truths. Charting divergencies and disagreements around issues of preservation that have arisen over the years within the Arab Image Foundation (of which he is one of the founders), Zaatari points out radical gestures of preservation that return photographs to the ‘living tissue’, the ‘larger ecosystem’ and a set of affective relations from which they had become detached. The far-ranging metaphor of archaeology that the artist employs to illuminate his practice also lends itself to describe the destructive nature of certain acts of collecting premised on ‘excessive accumulation’, of which the pillage of the archaeological heritage in the Middle East and North Africa in the late 18th and early 19th centuries is an emblematic example. Collecting, however, is also a tool for writing history and the displacement of photographs serves as a crucial step to reconfigure them within new narratives. Attentive to the changing nature of photographic archives, Zaatari frees photographs from fixed and prescribed readings, bringing new perspectives to bear on them without necessarily denying those former interpretations. Additional layers of historical information can be found nestling in details accidentally captured by the camera's lens, in signs of material damage or ‘worthy’ defects. In Zaatari’s hands, digital technologies are used to emphasize, not to occlude the traces of these material histories. In the folds of the archives, hidden narratives wait to be revealed and unfolded under the loving gaze of the artist, collector and historian.


Author(s):  
Samanta Mariotti

In the last decades, digital technologies have pervaded every aspect of the production of archaeological knowledge and they have been massively used to communicate the past. This contribution analyses the potential and benefits of serious games as they appear a promising tool for engaging the users in active learning of cultural contents, for attracting new audiences and promoting knowledge and awareness around archaeological heritage. Moreover, the need for multidisciplinary collaborations between archaeologists and developers and the necessity of assessment studies on learning levels to implement their effectiveness will be highlighted.


Arta ◽  
2021 ◽  
Vol 30 (1) ◽  
pp. 130-138
Author(s):  
Светлана Беляева ◽  
Ольга Коцюбанская ◽  
Сергей Куценко

The article is dedicated to the investigation of the current tasks of the modern study and preservation of the architectural and archaeological heritage of the peoples of Eastern Europe in the North Black Sea area based on comparative castellology and digital technologies. The comparative analysis of two outstanding monuments - the Belgorod fortress in the western part of the region and the Tyagin fortress in the eastern part, which historically go back to the history of the Moldavian and Grand Lithuanian principality of the XIV-XV centuries, is made and general trends and features in the planning structure and the architecture of the monuments are considered. The positive results of the work of scientific teams, representing scientists from different countries of the world united by special projects to study outstanding monuments, the use of modern methods of studying architectural complexes, including modeling individual objects and creating computer models of monuments in general, are presented. Questions were raised about the need for joint efforts for the preservation and tourist use of the cultural heritage, the development of good neighborly relations between the countries of the Black Sea region and Europe as a whole.


Sign in / Sign up

Export Citation Format

Share Document