Identification of Aesthetically Favourable Interface Attributes for Better User Experience of Social Networking Application

2017 ◽  
pp. 251-259 ◽  
Author(s):  
Devyani Shirole ◽  
Anirban Chowdhury ◽  
Debayan Dhar
Author(s):  
Miguel Saona-Vallejos ◽  
Michael Thomas

This chapter investigates the user experience of the language learning platform Busuu as a tool for learning Spanish as a Foreign Language (SFL). Social constructionism has been highlighted by previous research as the theory on which Busuu is based, however, Álvarez concluded that Busuu constitutes an ecological system of nested semiotic spaces where pedagogical elements and principles from different theories of language learning interweave in complementary ways. Following a review of existing research, the chapter analyses data arising from a study involving a mixed group of university students who used the premium version of Busuu for four weeks. Data were collected via pre- and post-tests, a user experience questionnaire, and individual interviews, and were analysed using descriptive statistics and thematic analysis. Findings suggest that Busuu did not fully satisfy the requirements of a social network in terms of ease of participation, communication, and collaboration. Further research is required to explore the implications of usability testing for the design of effective SNSLL.


2019 ◽  
Vol 63 (5) ◽  
pp. 50403-1-50403-15
Author(s):  
Edward T.-H. Chu ◽  
Heng-Chih Hsieh

Abstract Smartphones are playing an increasingly important role in helping people share information and communicate with each other, as evidenced by an increasing number of applications (or apps), including news, search engine, mailbox, and social networking apps. The more heavily people rely on their phones, the more they begin to take the term “user experience” into consideration when buying a smartphone. Obviously, the key to providing a good user experience is to minimize the response time of each graphical user interface (GUI) operation, such as a touch, slide, or flick. Thus, it is crucial for smartphone manufacturers and mobile app developers to measure the response times to enhance the performance of the device or application. In this article, the authors present the SMArtphone Response Time measuring platform (SMART), a novel and low-cost platform for measuring the response time of a smartphone. SMART consists of a normal 30-fps (frame per second) webcam and a mirror. The proposed platform first simultaneously records the changes on a smartphone screen and the GUI operation shown in the mirror. It then adopts image processing techniques to analyze the latency of the GUI operation. The authors’ validation results show that the measurement error of SMART is less than 1/30 s, which means that SMART is a practical solution for measuring the latency of GUI operations. In addition, they adopted SMART for the measurements and analysis of six different commercial smartphones to further demonstrate its applicability.


2005 ◽  
Vol 34 (1) ◽  
pp. 5-32 ◽  
Author(s):  
Derek E. Baird ◽  
Mercedes Fisher

Raised in the “always on” world of interactive media, the Internet, and digital messaging technologies, today's student has different expectations and learning styles than previous generations. This net-centric generation values their ability to use the Web to create a self-paced, customized, on-demand learning path that includes multiple forms of interactive, social, and self-publishing media tools. First, we investigate the formation of a burgeoning digital pedagogy that roots itself in current adult and social learning theories, while integrating social networking, user experience design strategies, and other emerging technologies into the curriculum to support student learning. Next, we explore how current and emerging social networking media (such as Weblogs, iPod, RSS/XML, podcasting/audioblogs, wiki, Flickr, and other self-publishing media) can support neomillennial learning styles, facilitate the formation of learning communities, foster student engagement and reflection, and enhance the overall user experience for students in synchronous and asynchronous learning environments. The data included in this article are intended as directional means to help instructors and course designers identify social networking resources and other emerging technologies that will enhance the delivery of instruction while meeting the needs of today's neomillennial learning styles.


2020 ◽  
Vol 120 (7) ◽  
pp. 1331-1360 ◽  
Author(s):  
Zhen Shao ◽  
Lin Zhang ◽  
Kuanchin Chen ◽  
Chenliang Zhang

PurposeThe aim of this study is to explore, identify and understand the impact of technology affordance in the context of social networking sites (SNSs). Moreover, this study incorporates user experience as a moderator, in order to explore behavioral differences between veterans (high-experience users) and newbies (low-experience users).Design/methodology/approachA research model was developed to examine the influences of three technology affordances: interactivity, information and navigation on user satisfaction and SNS stickiness. Totally 266 data were collected from a famous college in China using an online survey, and structural equation modeling technique was used to examine the proposed research model.FindingsThe empirical research findings indicated that the three technology affordance attributes exhibited different degrees of influence on user satisfaction, which in turn facilitated SNS stickiness. Particularly, high-experience users were more likely influenced by interactivity and information affordances, while low-experience users are more susceptible to navigation affordance.Practical implicationsThis study can provide guidelines to the platform administrators to design SNSs from the aspects of interactivity, information and navigation attributes and pay attention to the preference differences between high-experience users and low-experience users.Originality/valueThis study uncovers the significant antecedents of SNS stickiness from a technology affordance lens and reveals the moderating effect of user experience on the relationship between three technology affordance attributes and satisfaction.


Author(s):  
Roshan Lal Raina ◽  
Iftikhar Alam ◽  
Faizia Siddiqui

This chapter describes how over the past decade, there has been a tremendous growth in the subscriber base of social networking sites. These networking websites or SNS have provided a global platform to people—to connect and express. However, SNS platforms seem to be fast losing ground to Instant Messaging (IM) Applications (Apps), WhatsApp being the frontrunner. WhatsApp offers a much superior user experience in terms of connectivity, expression, and security. WhatsApp is simple to use: it can be downloaded on any smartphone, and only needs a mobile SIM card and an internet connection. At the same time, security issues are also working against the SNS. This study aims to analyze the changing ‘social networking scenario' in India. This research is based on the facts analyzed after a comprehensive survey conducted on a sample picked up from four Indian metro cities. Findings reveal that the young population is fascinated by WhatsApp due to the ease of operating the App and the quick communication that it provides. Users reported spending less time now on Facebook than they did before WhatsApp was introduced.


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