scholarly journals Visualising user–website interaction: description and evaluation of a teaching method

Author(s):  
Marta Więckowska ◽  
Patrycja Rudnicka

AbstractThis paper presents a teaching method applied in a usability research course that is part of a bachelor degree programme at the Academy of Fine Arts in Katowice. The method employs visualisation techniques of the user–website interaction, a design practice popular in other fields, but less often used in usability studies. The theoretical background of the data visualisation method, as well as examples of its use in research, are presented and discussed in this paper. In addition to presenting the method, the paper evaluates and analyses how students have responded to it. Using the technology acceptance model, we identified the perceived usability of the method as the main factor influencing students’ behavioural intention to use it in the future.

Author(s):  
Franck Amadieu ◽  
Charly Pecoste ◽  
Claudette Mariné ◽  
Cécile van de Leemput ◽  
Colin Lescarret

This chapter addresses the issue of tablets acceptance for studying. An experiment was carried out to test the effects of specific studying tasks experienced by students with no previous experiences with tablets on the perceived usability and usefulness of tablets. Students had to perform a high-compatible task (i.e. navigation/reading task) and a low-compatible task (i.e. writing task) for tablets. Subjective measures of usability, usefulness and use intention were designed to be more specific to the type of task than the classical measures used in the Technology Acceptance Model approach (Davis, 1989). Participants rated their answers before and after performing the tasks with a tablet. The results showed that the perceived usability and usefulness of tablets increased after the high-compatible task while their decreased with the low-compatible task. The findings stressed the need to consider the real user experience and to use more task-oriented measures to investigate the acceptance of mobile devices for studying.


2020 ◽  
pp. 697-720
Author(s):  
Franck Amadieu ◽  
Charly Pecoste ◽  
Claudette Mariné ◽  
Cécile van de Leemput ◽  
Colin Lescarret

This chapter addresses the issue of tablets acceptance for studying. An experiment was carried out to test the effects of specific studying tasks experienced by students with no previous experiences with tablets on the perceived usability and usefulness of tablets. Students had to perform a high-compatible task (i.e. navigation/reading task) and a low-compatible task (i.e. writing task) for tablets. Subjective measures of usability, usefulness and use intention were designed to be more specific to the type of task than the classical measures used in the Technology Acceptance Model approach (Davis, 1989). Participants rated their answers before and after performing the tasks with a tablet. The results showed that the perceived usability and usefulness of tablets increased after the high-compatible task while their decreased with the low-compatible task. The findings stressed the need to consider the real user experience and to use more task-oriented measures to investigate the acceptance of mobile devices for studying.


2014 ◽  
Vol 2 (1) ◽  
pp. 77-91
Author(s):  
Lucilla Andrade Sousa Cunha ◽  
Jussara Goulart da Silva ◽  
Rejane Alexandrina Domingues Pereira do Prado ◽  
Marli Auxiliadora da Silva

This study aims at analyzing the variables of use and contact of users regarding to products and services of mobile phone technology. Technological innovation stands in the enterprise, enabling growth and creation of new products and services. In the theoretical framework, we used the technology readiness model, from users beliefs and feelings represented by four dimensions: optimism, innovativeness, discomfort and insecurity. It also highlights the technology acceptance model and presents two important constructs as perceived usefulness and ease of use. In short, the factors that support the technology readiness model could be preceding the technology acceptance model. To conduct this study, a field survey of students at the Federal University of Uberlândia / Campus FACIP was carried out. Results indicate optimism as the main factor to accept new mobile technology, due to the fact that the mobile devices provide benefits to people's lives and prompt them a positive attitude toward mobile technology. The perception of the user to purchase a mobile device is directly related to its usefulness and ease of handling of the technology.


2021 ◽  
Vol 15 (4) ◽  
pp. 48-56
Author(s):  
Billie Khowirantio Lacky ◽  
Rini Malfiany

This study aims to determine the level of acceptance of the OVO application as a digital wallet in Karawang with the TAM (Technology Acceptance Model) approach. This type of research is an explanatory research with a quantitative approach. The method used is using TAM with user ease and user usability research variables. The population in this study is the Karawang people who use the OVO application. The samples used in this study were 100 respondents taken using simple random sampling techniques and data collection methods using survey methods and questionnaires with questionnaire instruments and measurements using a Likert scale. The results of this study indicate that this research illustrates that the level of acceptance as part of a company has an influence on the users of the application. So the OVO company must continue to improve the quality of its application so that more and more users are using the OVO application. Keywords: User Acceptance Level, OVO, TAM Method


2014 ◽  
Vol 2014 ◽  
pp. 1-11 ◽  
Author(s):  
N. A. Juarez Collazo ◽  
X. Wu ◽  
J. Elen ◽  
G. Clarebout

This study adopts the Technology Acceptance Model (TAM) and extends it to study the effects of different variables on tool use. The influence of perceptions on tool use was studied in two different conditions: with and without explanation of the tool functionality. As an external variable, self-efficacy was entered in the TAM and the main research question thus focused on the mediating effects of perceptions (perceived tool functionality and perceived tool usability) between self-efficacy on the one hand and quantity and quality of tool use on the other. Positive effects of perceived usability on perceived functionality were hypothesized as well as positive effects of quantity and quality of tool use on performance. Positive effects were expected in the condition with explanation of the tool functionality. Ninety-three university students were provided with concept maps as the learning tools within a hypertext. Using path analysis, we found—similar to the TAM—a significant positive relationship between perceived usability and perceived functionality. Whereas perceived usability had a positive influence on the quantity of tool use, which positively influenced performance, perceived functionality had a negative influence on quantity of tool use. Self-efficacy showed a relationship with perceived usability only with the explained functionality condition.


Author(s):  
Mackenzie Klein Wilson ◽  
Amro Khasawneh ◽  
Amal Ponathil ◽  
Shraddhaa Narasimha ◽  
Sruthy Agnisarman ◽  
...  

Teleconsent utilizes telemedicine technology to overcome recruitment challenges facing researchers, allowing them to reach patients who cannot travel to complete consent forms. This technology has been evaluated qualitatively, but not using measures associated with the technology acceptance model (TAM). The study outlined below measured perceived usability for the patients across 3 different consent methods: in-person, eConsent, and teleconsent. A between-subject experimental design used in this study where 10 nursing students acted as providers and 30 participants as patients. The 10 providers collected consent from the 30 patients in each of the three conditions. There were no statistically significant differences in the usability, presence, or workload of the three consent methods. Our results showed that it is practical and effective to use eConsent and teleconsent to collect consent from patients as they perceived them to be just as functional as the in-person consent collection.


2021 ◽  
Vol 8 (1) ◽  
pp. 1-14
Author(s):  
Kimberly Fischer ◽  
Damian Schofield

This paper describes the introduction of a new website at TCGplayer, who provide an online store for Magic the Gathering collectible cards. This paper describes an experiment that was undertaken to test a new, responsive design, against the current, non-responsive design. It was predicted that redesigning the shopping cart for a mobile device screen, will result in a higher Perceived Usability (PU), and higher satisfaction, as indexed using the Technology Acceptance Model (TAM).


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