scholarly journals On the analysis of non-coding roles in open source development

2021 ◽  
Vol 27 (1) ◽  
Author(s):  
Javier Luis Cánovas Izquierdo ◽  
Jordi Cabot

AbstractThe role of non-coding contributors in Open Source Software (OSS) is poorly understood. Most of current research around OSS development focuses on the coding aspects of the project (e.g., commits, pull requests or code reviews) while ignoring the potential of other types of contributions. Often, due to the assumption that these other contributions are not significant in number and that, in any case, they are handled by the same people that are also part of the “coding team”. This paper aims to investigate whether this is actually the case by analyzing the frequency and diversity of non-coding contributions in OSS development. As a sample of projects for our study we have taken the 100 most popular projects in the ecosystem of NPM, a package manager for JavaScript. Our results validate the importance of dedicated non-coding contributors in OSS and the diversity of OSS communities as, typically, a contributor specializes in a specific subset of roles. We foresee that projects adopting explicit policies to attract and onboard them could see a positive impact in their long-term sustainability providing they also put in place the right governance strategies to facilitate the migration and collaboration among the different roles. As part of this work, we also provide a replicability package to facilitate further quantitative role-based analysis by other researchers.

Author(s):  
A. Mascitelli ◽  
M. Ravanelli ◽  
S. Mattoccia ◽  
C. Berardocco ◽  
A. Mazzoni

Abstract. Indoor mapping is an essential process in several applications such as the visualization of space and its utilization, security and resource planning, emergency planning and location-based alerts and, last but not least, indoor navigation. In this work, a completely free and open-source (FOS) approach to map indoor environments, and to navigate through them, is presented. Our tests were carried out within Sapienza University of Rome public buildings; in detail, Letters and Philosophy faculty and Engineering faculty indoor environments were mapped. To reach this goal, only open source software such as Quantum GIS (QGIS) and open-source platforms like Open Street Map (OSM) and its indoor viewer, Open Level Up (OLU) were adopted. A database of indoor environments of the two faculties, completely compatible with OLU, was created through QGIS. In this way, a public territorial information system of classrooms, offices and laboratories is accessible to everyone who can, hence, add or modify the information, following the principle of crowdsourcing and of Volunteered Geographic Information (VGI). The developed procedure is now standard and its outputs accepted by the OSM community. Hence, the long-term developments of this project are the proposal for the volunteered and cooperative indoor mapping and design of strategic buildings and infrastructures (hospitals, schools, public offices, shopping centers, stations, airports etc.), starting from the available information (indoor layouts) and knowledge acquired through experience of people who normally work inside them and/or visit them frequently. In this context it is possible to state that the development of VGI for internal maps for strategic buildings, infrastructures and denied GNSS environments, not only supports and improves internal and external navigation without interruption, but can also have a significant positive impact on security and emergency management.


Author(s):  
C. Green ◽  
V. Rautenbach

Abstract. Many open source software communities rely on volunteer contributors and it is important to motivate, engage and retain members of the community to ensure long term sustainability of the community and software. Barrier to entry can be a problem for new developers and can stop them from contributing to large projects. It is important to mentor and guide new volunteers in an open source project and organisation such as OSGeo. The question is then raised how can open source organizations bridge this gap and bring younger developers into the organizations and ensure that they remain, in order to contribute something meaningful? OSGeo participated for a third time in Google Code-in (GCI). Google Code-in is an online competition that introduces teenagers (13–17 years) to open source development over the course of seven weeks. In the 2019 Google Code-in, there were 29 participating open source organisations, over 3000 students from more than 75 countries that completed 13 000+ tasks. During GCI, OSGeo had the lowest number of mentors in its three years of the competition but its highest number of completed tasks. Many of the submissions from the students was of a high standard and some of the task submissions got accepted into the projects. Having new developers in any open source community is key to the survival of the community and retaining them is also key to the longevity of any of the projects and it gives them time to contribute something meaningful.


Infolib ◽  
2021 ◽  
Vol 26 (2) ◽  
pp. 34-37
Author(s):  
Anna Chulyan ◽  

The article touches upon the importance of long-term digital preservation of Armenian cultural heritage through creation of digital repositories using Open-Source Software in Armenian libraries. The research highlights the advantages of Open-Source Software in context of providing free access to digital materials, as well as its high level of functionality in order to empower libraries with new technologies for more efficient organization and dissemination of information.


The early and long-term development of promising young athletes is a decisive factor in being internationally competitive in top-level sports. Among the multitude of talent criteria suggested in the literature, motivation plays a prominent role in the area of psychological characteristics. It is recognised in practice and research as a relevant criterion for performance development across all sports. This article provides an overview of the current state of talent research in the field of motivation. First, the most common theories of motivation in competitive sports are described, then different measurement methods and their advantages and disadvantages as well as the predictive value of motivation for athletic performance are discussed. Finally, implications for practice are suggested. It can be summarised that motivation in sport is conceptualised and operationalised in different ways and that the decision for the right measurement instrument depends on the goal of the assessment. To get a comprehensive picture of an athlete’s motivational status, it is useful to assess several aspects of motivation through different methods.


2021 ◽  
Vol 2 (2) ◽  
Author(s):  
Rachmadani Fatria Agung Gumelar ◽  
Martinus Sardi

Persons with disabilities still find it difficult to find and obtain work because they are considered less productive and incapable to work. However, every human being has human rights including the right to obtain work and to persons with disabilities. This study aims to understand the Indonesian government's role based on human rights instruments' concern for work opportunities. The research used a normative study with a descriptive qualitative analysis which is focused on library research and analysis of the compilation of written data. The author found that the role of government is through policies and realization on the program where the direction not only supervision within sanction to the employer but also develop quality and placement of disabilities workforce, open special labor market and promotion to all stakeholder for providing recruitment. Nonetheless, the national government role in the realization of obligation from the human rights legal instruments both international or national still not comprehensively comply with the provision because the specific regulation relates to employment still have discrimination provision, absence of government technical regulation about disabilities employment, lack of regulation and policy measures to encourage private sectors for hire persons with disabilities.


Author(s):  
Alasdair Roberts

This chapter assesses the role of planning in the design of governance strategies. Enthusiasm for large-scale planning—also known as overall, comprehensive, long-term, economic, or social planning—boomed and collapsed in twentieth century. At the start of that century, progressive reformers seized on planning as the remedy for the United States' social and economic woes. By the end of the twentieth century, enthusiasm for large-scale planning had collapsed. Plans could be made, but they were unlikely to be obeyed, and even if they were obeyed, they were unlikely to work as predicted. The chapter then explains that leaders should make plans while being realistic about the limits of planning. It is necessary to exercise foresight, set priorities, and design policies that seem likely to accomplish those priorities. Simply by doing this, leaders encourage coordination among individuals and businesses, through conversation about goals and tactics. Neither is imperfect knowledge a total barrier to planning. There is no “law” of unintended consequences: it is not inevitable that government actions will produce entirely unexpected results. The more appropriate stance is modesty about what is known and what can be achieved. Plans that launch big schemes on brittle assumptions are more likely to fail. Plans that proceed more tentatively, that allow room for testing, learning, and adjustment, are less likely to collapse in the face of unexpected results.


Author(s):  
Joerg H. Kloss

This chapter discusses the topic of standards for Virtual Worlds with emphasis on their usability as a stable and reliable basis for long-term investments into 3D-E-Commerce. The text explains why standards are important for the success of Virtual Worlds as well as the business in these shared online 3D environments, and what the relevant criteria are to decide for the right technology and/or provider. Although sometimes in the shadow of popular proprietary platforms there are already many different candidates for a Virtual World standard, currently in different states of development. By choosing a 3D platform, E-Commerce providers will decide about their business potential and at the same time strengthen one or another standard in the current technical competition phase. So it is important to get an overview about the current approaches, their advantages and disadvantages as well as the tendencies for the future developments. In this chapter the reader will be sensitized for the issues of standardization, compatibility and interoperability of Virtual Worlds for successful E-Commerce applications. An overview about the current approaches supports the orientation and decision for the different technologies. Some concrete XML-based code examples realized in the international ISO standard for interactive 3D-Graphics X3D demonstrates the practical deployment of highly compatible concepts. An outlook to the further integration of interactive 3D graphics into the Next Generation Web respectively the 3D Internet completes the overview.


2010 ◽  
pp. 1571-1589
Author(s):  
Ashley Davis

Open source software is becoming more prevalent in businesses today, and while still a relatively immature offering, open source enterprise resource planning (OS-ERP) systems are becoming more common. However, whether or not an OS-ERP package is the right software for a given organization is a little researched question. Building on the current real options thinking about platform acquisitions, this chapter proposes the five most critical factors to consider when evaluating an OS-ERP package. To adequately do this, a great deal of detail about the current offerings in OS-ERP software is presented, followed by a review of the real options theory and thinking behind using these factors to evaluate OS-ERP options. The international implications of OS-ERP are presented in the “Future Trends” section.


Sign in / Sign up

Export Citation Format

Share Document