scholarly journals Mobile App Usage Pattern Prediction Using Hierarchical Flexi-Ensemble Clustering (HFEC) for Mobile Service Rating

Author(s):  
P. Priyanga ◽  
A. R. Nadira Banu Kamal
2021 ◽  
Author(s):  
P. Priyanga ◽  
A. R. Nadira Banu Kamal

Abstract Background: Nowadays, the mobile app market becomes rapidly increased in world wide. The mobile app marketers have smart enough to understand the requirements and demands of customers and perform their aspirations. They delight them. It provides growth, profitability, and creativity with lot of inventions. The main aim of this research is to analyze the customer interest and preferences of mobile service providers.Methodology: This paper proposed the clustering model named as Hierarchical Flexi-Ensemble Clustering (HFEC). It provides the final result with robustness and improved quality. Before clustering, the unwanted features are removed by using the Genetic Algorithm based on the Collective Materials (GACM) technique. The customer preferences are analyzes with the clustering of mobile usage patterns. Results: The analysis determined that the app usage pattern based on the most frequent word, rating category, rating character count, rating word count and content-based rating in the google play store app dataset. Finally, the results are compared with the existing methods to analyze the superior performance of proposed method. The comparison analysis is estimated based on the based on the average hit rate at different cache sizes.Conclusion: The work is concluded with the app pattern prediction in the form of clustering for app marketing service. From the marketing side, they can analyze the customer preferences and satisfaction.


2018 ◽  
Vol 9 (2) ◽  
pp. 172-187 ◽  
Author(s):  
Seonjeong Ally Lee

Purpose This paper aims to explore how customer engagement behaviors and brand loyalty are enhanced through customers’ preferences of m-servicescape, based on the S-O-R model as a theoretical background. Design/methodology/approach A cross-sectional, online, self-administered survey method was conducted to examine proposed relationships by recruiting previous users of hotel mobile apps in the USA. Findings Results identified aesthetics, functionality and symbolism preferences of the m-servicescape fulfilled customers’ evaluations on autonomy and relatedness needs fulfillment, which positively influenced their engagement behaviors and brand loyalty. Research/limitations/implications This study contributed to mobile marketing research by investigating customers’ preferences of m-servicescapes that enhanced customers’ positive responses in the hotel industry. Practical implications Practical implications are as follows: using a holistic approach to explore mobile service environments in fulfilling customers’ needs, enhanced customers’ engagement behaviors and brand loyalty. Originality/value This study proposed and empirically investigated the role of m-servicescapes in customers’ evaluations on needs fulfillment and their positive responses in the hotel industry.


2018 ◽  
Vol 22 (1) ◽  
pp. 67-78 ◽  
Author(s):  
Jens Seiffert-Brockmann ◽  
Wolfgang Weitzl ◽  
Magdalena Henriks

Purpose The purpose of this paper is to research the role of stakeholder motivation in the context of gamification. The authors suggest, that a player’s motivation, is a key determinant of psychological engagement and subsequently, behavioral engagement. To examine stakeholder engagement through gamification, the authors propose a research model that links gamer types, i.e. a gamer’s motivation, with engagement and potential effects beyond the gamified content. Design/methodology/approach Online survey with 90 active users of a gamified application, followed by a multiple regression analysis. Findings The findings of the study suggest that a gamer’s typology, i.e. her underlying motivation, positively influences psychological stakeholder engagement toward gamified content and indirectly behavioral stakeholder engagement toward the communication instrument (i.e. the app) itself. The findings suggest that particularly gamified content that targets a person’s need toward achievement is a key driver of behavioral engagement toward an application. Thus, gamer types seem to be a good predictor for engagement on the part of stakeholders. Research limitations/implications This research provides first empirical evidence about the effectiveness of gamification of mobile service apps and the critical role of stakeholder engagement. However, several limitations have to be noted: first, the study was conducted with only a single mobile app which targets only a specific audience and which only conveys specific types of gamified content. Second, given the small sample size and sampling approach the findings should be interpreted with care in respect to its reliability, validity and robustness. Third, as only a fraction of the variance of behavioral engagement was explained by the research, future studies should investigate additional variables that drive app usage (e.g. perceived informational value). Practical implications When talking about the role of dialogue in the process of establishing good and lasting relations between an organization and its stakeholders, the non-rational (e.g. emotions) forces of engagement are often disregarded. The human drive to play can be a powerful door opener in that process. The paper suggests that engaging in stakeholder relations through gamification might be as effective as the standard way of dialogue and two-way-symmetrical communication. Especially potential stakeholders who lack the interest and motivation for information seeking, can be attracted to the organization in such a manner. Social implications Many studies that focus on engagement in the digital realm look to Twitter, Facebook, etc. in order to study company-stakeholder relationships. Thereby, the importance of many other digital media, especially games, is neglected. However, within gamified apps, small social networks form, which are driven by other forces (such as play), than in the aforementioned. Originality/value The present study contributes to research in the area of stakeholder engagement in the following way: even though engagement is widely believed to play a vital role in the process of building stakeholder relationships, research in the field of PR focuses mainly on the behavioral aspect of engagement. The results suggest to pay more attention to psychological antecedents in order to understand what drives engagement.


2021 ◽  
Vol 22 (1) ◽  
pp. 83-105
Author(s):  
Jee Hyung Jo ◽  
Hyeji Jang ◽  
Shin Cho

Emerging changes of ICT (Information and Communications Technology) and the impact of demonetization accelerated various digital initiatives. Demonetization focuses on increasing usage of digital transactions in all the areas. This helps to investigate the usage pattern of digital payments before and after demonetization. The outcome of the study shows that using E-Wallets, Mobile app, net banking, credit card, and debit card has increased after demonetization and using of cheque has decreased after demonetization. This shows that the people adapted to the digital payment system because the technology made them with ease.


2015 ◽  
Vol 12 (1) ◽  
pp. 13-23
Author(s):  
P Ana ◽  
SC Humphery

Healthcare is conventionally regarded as an important determinant in promoting the general health and wellbeing of peoples around the world. And in doing this, health education and information plays a major role, because it is a reliable medium and the most effective way to reduce morbidity and mortality in developing countries. We need to deliver vital messages and information to people at the lower quarter of the society, this information can be used for changing behaviors’ and practices, and this in turn can save and protect lives. It is in this context that the use of mobile phones in delivering vital health information and effective fieldwork reporting is of significance. This project seeks to use the availability of mobile service across the urban and rural areas to benefit healthcare.KEY WORDS: Health Information System; Mobile Health Information System, Medical Information


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