The influence of parents’ depression on children’s online gaming addiction: testing the mediating effects of intrusive parenting and social motivation on children’s online gaming behavior

Author(s):  
Il Bong Mun ◽  
Seyoung Lee
2021 ◽  
Author(s):  
Voon Nyet Teng ◽  
Abdul Rahman Abdul Manaf ◽  
Mohommad Rezal Hamzah ◽  
Husna Afifi Mohd Yusoff ◽  
Huzili Hussin ◽  
...  

2020 ◽  
Vol 3 (11) ◽  
pp. 01-20
Author(s):  
Nur Shazreen Zul Kamal ◽  
Saodah Wok

This study was designed to examine the impact of online gaming addiction on mental health among International Islamic University Malaysia (IIUM) students. The objectives of this study are to determine: (a) the exposure to online gaming, (b) the levels of online gaming addiction and mental health, and (c) the relationship between online gaming addiction and mental health, particularly depression, anxiety, and loneliness. This study employed a quantitative research design with the network sampling procedure applied as the sampling technique for data selection and an online survey questionnaire as the research instrument. A total of 210 respondents participated in this study, comprising both undergraduate and postgraduate students. The findings show that the most popular type of online game is PlayerUnknown’s Battlegrounds (PUBG), followed by Mobile Legend (ML), Call of Duty (CoD), Defense of the Ancients (DotA), and Free Fire. The levels of online gaming addiction and mental health among IIUM students were found to be significantly low. The relationships between online gaming addiction and mental health components, namely depression, anxiety, and loneliness, were found to be significant and positive. Based on the social cognitive theory tested, all the developed hypotheses were accepted. This study suggests that future research should examine the impact of online gaming addiction on academic performance and physical health. Besides, future research can investigate other theories such as agenda-setting theory, cultivation theory, dependency theory, and media effect theory.


Author(s):  
Lukas Blinka ◽  
Kateřina Škařupová ◽  
Kristina Mitterova

Impulsivity has been shown to be related to both substance- and non-substance addictions. In the case of internet gaming addiction, on one hand, higher impulsivity and sensation seeking have been reported in problematic online gamers. On the other hand, problematic online gamers were also identified as introverted, socially anxious, and generally inhibited in behaviour. Our study investigates the role of dysfunctional impulsivity in gaming addiction. A sample of 1,510 Czech and Slovak online gamers completed a questionnaire that was advertised online and targeted the core of the gaming community. Internet gaming addiction was measured using the Addiction-Engagement Questionnaire (Charlton & Danforth, 2010). Dysfunctional impulsivity was measured using the 11 items of Dickman’s (1990) sub-scale of the Impulsivity Inventory. Pearson’s correlation coefficients were calculated for variables and a regression model was constructed using hierarchical linear regression to determine the association between online gaming addiction and dysfunctional impulsivity, while controlling for age, gender, and the frequency of online gaming. A set of chi-square tests was employed to compare the patterns of addiction criteria among highly impulsive addicted gamers and non-impulsive addicted gamers. Although dysfunctional impulsivity was a good predictor of gaming addiction (β = .252), it actually explained only about 7% of the addiction variance. Problematic gamers high on impulsivity had similar patterns of addiction criteria as non-impulsive gamers, with only one exception – they had a significantly higher tendency to relapse. There was no role of impulsivity in gaming engagement. The results suggest that dysfunctional impulsivity is a risk factor for online gaming addiction (similar to other addictions), but it does not have prominent explanatory value in itself. Also, the results show that problematic gamers high on impulsivity are more prone to relapse and reinstatement.


2019 ◽  
Vol 47 (12) ◽  
pp. 1-11
Author(s):  
Chang Wei ◽  
Chengfu Yu ◽  
Wei Zhang

We investigated the mediating role of school connectedness in the relationship between stressful life experience and online gaming addiction among elementary school children. In addition, we investigated whether this mediation process is moderated by gratitude. Participants were 579 upper elementary school students in China, who completed a survey regarding stressful life experience, school connectedness, gratitude, and online gaming addiction. Results showed that school connectedness partially mediated the relationship between stressful life experience and online gaming addiction. Moreover, this indirect association was moderated by gratitude, with a stronger indirect effect observed for children with low gratitude and a weaker indirect effect observed for those with high gratitude. Empirical implications of the findings, limitations in the study, and future directions for related research are discussed.


PLoS ONE ◽  
2013 ◽  
Vol 8 (1) ◽  
pp. e53055 ◽  
Author(s):  
Kai Yuan ◽  
Ping Cheng ◽  
Tao Dong ◽  
Yanzhi Bi ◽  
Lihong Xing ◽  
...  

Sign in / Sign up

Export Citation Format

Share Document