The effects of juvenile social environment on central neuropeptides and behaviors associated with emotion and social recognition

2009 ◽  
Vol 65 ◽  
pp. S194
Author(s):  
Kenjiro Tanaka ◽  
Yoji Osako ◽  
Kazunari Yuri
2015 ◽  
Vol 55 (4) ◽  
pp. 408-417 ◽  
Author(s):  
JUAN PABLO ROMÁN-CALDERÓN ◽  
CARLO ODOARDI ◽  
ADALGISA BATTISTELLI

ABSTRACTSocially oriented ventures have provided livelihoods and social recognition to disadvantaged communities in different corners of the world. In some cases, these ventures are the result of Corporate Social Responsibility (CSR) programs. In Latin America, this type of undertaking has responded positively to unmet social needs. The social cause drives these organizations and their human resources and they give high value to organizational cause-fit. This paper presents empirical evidence of the effects of perceived cause-fit on several worker attitudes and behaviors. Psychological contract theory was adopted as theoretical background. Employees working in a hybrid (for-profit/socially oriented) Colombian organization created by a CSR program participated in the survey. Data provided by 218 employees were analyzed using PLS structural equation modeling. The results suggest the ideological components of the employee-employer relationship predict positive attitudes and cooperative organizational behaviors towards hybrid organizations.


Author(s):  
James M. Tyler ◽  
Katherine E. Adams

Self-presentation is a social influence tactic in which people engage in communicative efforts to influence the thoughts, feelings, and behaviors of others as related to the self-presenter. Despite theoretical arguments that such efforts comprise an automatic component, the majority of research continues to characterize self-presentation as primarily involving controlled and strategic efforts. This focus is theoretically challenging and empirically problematic; it fosters an exclusionary perspective, leading to a scarcity of research concerning automatic self-presentations. With the current chapter, we examine whether self-presentation involves an automatic cognitive mechanism in which such efforts spontaneously emerge, nonconsciously triggered by cues in the social environment.


Author(s):  
Chia-Huei Wu

The aim of this chapter is to introduce attachment theory to provide a knowledge background for applying the theory to understand employee proactivity. This chapter firstly introduces the concept of behavioral system in attachment theory and then specifically elaborates the development and operation of an attachment behavioral system, the central behavioral system that can shape operation of other behavioral systems. Finally, the chapter elaborates how the development of the attachment behavioral system shapes individuals’ internal working models of self, others, and the broader social environment which continuously guide an individual’s attitudes, beliefs, and behaviors in later life.


2016 ◽  
Author(s):  
Maike Luhmann ◽  
Felix D. Schönbrodt ◽  
Louise Hawkley ◽  
John T. Cacioppo

Feeling lonely motivates people to reconnect with others, but it can also trigger a vicious cycle of cognitions and behaviors that reinforces their loneliness. In this study, we examined the behavioral consequences of loneliness in a virtual social environment. A total of 176 participants navigated a character (protagonist) through a two-dimensional browser game and rated the character’s loneliness multiple times during the game. In the first part of the game, another character is introduced as the protagonist’s spouse. At one point, the spouse leaves for an undetermined period of time but later returns. Immediately before this separation, higher ascribed loneliness of the protagonist was associated with more frequent interactions with the spouse. After the reunion, however, higher ascribed loneliness was associated with less frequent interactions with the spouse. Ascribed loneliness was not significantly related to the frequency of interactions with others nor to the frequency of solitary activities. These patterns held after controlling for ascribed positive affect. Participants’ levels of loneliness were related to the level of ascribed loneliness only when the spouse was present but not when the spouse was absent. In sum, these findings suggest that the conditions that trigger the vicious cycle of loneliness are person-specific and situation-specific.


Author(s):  
Stephen C. Stanko ◽  
Gordon A. Crews

The purpose of this chapter is to offer “food for thought” regarding an under researched area of juvenile violence causation: the possible connection between steadily increasing incarceration rates and steadily increasing incidents of school violence. Unfortunately, the negative, and sometimes violent, traits individuals develop while incarcerated are often brought out into their lives in society and personal lives, which often involve the raising of children. Research has documented the impacts that being incarcerated can have upon an individual. There is growing research supporting that these newly developed traits and behaviors can easily be imbedded in the children in which they have contact with upon release. The authors argue that we should not be surprised about the increases in juvenile violence given the constant flow of individuals in and out of American prisons. This is not to say that everyone who has served time will follow this path, but this is one area where actions and patterns of behavior which have been developed in one social environment can saturate another.


2009 ◽  
Vol 14 (2) ◽  
pp. 533-538 ◽  
Author(s):  
James Garbarino

This article discusses how adolescents become violent from the perspective of human development, in which the process of formation of the child and the youth depends on diverse biological, psychological e social variables that constitute the context of life of these individuals. The ecological perspective of human development opposes simple cause-effect relations between antisocial adversities and behaviors and believes that factors such as gender, temperament, cognitive ability, age, family, social environment and culture combine in a complex way influencing the behavior of the child and the adolescent. Some conclusions point to the fact that violence in adolescence usually starts from a combination of early difficulties in relationships associated with a combination of temperamental difficulties. It is concluded that the young seem to be as bad as the social environment surrounding them.


Author(s):  
Adam Lockyer ◽  
Peter K. Hatemi

Social scientists most often seek to empirically validate something already observed. Genetics identifies the unobserved. It provides a starting point to identify developmental pathways to preferences and behaviors. Understanding differences in the genome can help identify why people who experience the same social environment physically perceive it differently and react to it differently. The introduction of evolutionary theory, combined with methods and approaches from genetics, genomics, epigenetics, and molecular biology, has substantially changed the way in which social scientists explore and understand the development and maintenance of political values and behaviors. This chapter reviews findings from recent empirical and theoretical studies that have explored how genetic factors account for some part of why people differ politically.


2002 ◽  
Vol 17 (S2) ◽  
pp. S48
Author(s):  
Robyn R. M. Gershon ◽  
Kristine A. Qureshi ◽  
Stephen S. Morse ◽  
Marissa A. Berrera ◽  
Catherine B. Dela Cruz

Author(s):  
Thomas Mößle ◽  
Florian Rehbein

Aim: The aim of this article is to work out the differential significance of risk factors of media usage, personality and social environment in order to explain problematic video game usage in childhood and adolescence. Method: Data are drawn from the Berlin Longitudinal Study Media, a four-year longitudinal control group study with 1 207 school children. Data from 739 school children who participated at 5th and 6th grade were available for analysis. Result: To explain the development of problematic video game usage, all three areas, i. e. specific media usage patterns, certain aspects of personality and certain factors pertaining to social environment, must be taken into consideration. Video game genre, video gaming in reaction to failure in the real world (media usage), the children’s/adolescents’ academic self-concept (personality), peer problems and parental care (social environment) are of particular significance. Conclusion: The results of the study emphasize that in future – and above all also longitudinal – studies different factors regarding social environment must also be taken into account with the recorded variables of media usage and personality in order to be able to explain the construct of problematic video game usage. Furthermore, this will open up possibilities for prevention.


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