Study on the collaborative design process over the Internet: a case study on VRML 2.0 specification design

1998 ◽  
Vol 19 (3) ◽  
pp. 289-308 ◽  
Author(s):  
Hideyuki Ando ◽  
Akihiro Kubota ◽  
Takashi Kiriyama
First Monday ◽  
2018 ◽  
Author(s):  
Travis Wall ◽  
Teodor Mitew

This paper aims to develop a systemic perspective of the mechanics of an online memetic warfare campaign. The paper uses as its case study the #DraftOurDaughters campaign, a viral memetic campaign conducted in October 2016 as part of the U.S. presidential election campaign. #DraftOurDaughters was organised and produced by anonymous members of the Internet board 4chan, and then deployed to wider audiences on platforms such as Reddit, Twitter and Facebook. This process is documented from inception to completion, capturing the swarm like topology of 4chan’s /pol/ forum, and the logistics of the swarm’s rapid prototyping, coordination, production and dissemination of content. Through examining these phenomena, this paper also provides perspective on the manifestation of collaborative design practice in online participatory spaces.


Author(s):  
Camilo POTOCNJAK-OXMAN

Stir was a crowd-voted grants platform aimed at supporting creative youth in the early stages of an entrepreneurial journey. Developed through an in-depth, collaborative design process, between 2015 and 2018 it received close to two hundred projects and distributed over fifty grants to emerging creatives and became one of the most impactful programs aimed at increasing entrepreneurial activity in Canberra, Australia. The following case study will provide an overview of the methodology and process used by the design team in conceiving and developing this platform, highlighting how the community’s interests and competencies were embedded in the project itself. The case provides insights for people leading collaborative design processes, with specific emphasis on some of the characteristics on programs targeting creative youth


2020 ◽  
Author(s):  
Deógenes Silva Junior ◽  
Roberto Pereira

In collaborative software design scenarios, Consolidation is a key process for contributions from diverse participants to be understood, reviewed, and integrated into a coherent set of design objects. However, this process is complex because it acts at different times and objects throughout a design process, and few works in literature are devoted to addressing this process and its inherent complexity. This paper presents an exploratory case study to investigate Consolidation in a Design Thinking-inspired process. As results, remarks about dimensions of Consolidation, activities where Consolidation occurred and strategies used were identified, which can be a source for designing technical features for supporting Consolidation practices.


Author(s):  
Julia KRAMER ◽  
Julia KONG ◽  
Brooke STATON ◽  
Pierce GORDON

In this case study, we present a project of Reflex Design Collective, an experimental social equity design consultancy based in Oakland, California. Since founding Reflex Design Collective four years ago, we have reimagined the role of “designers” to transform relationships structured by oppression. To illustrate this reimagination, we present a case study of our work as ecosystem-shifters. In 2017, we facilitated a co-design innovation summit where unhoused Oakland residents led collaborative efforts to alleviate the burdens of homelessness, with city staff and housed residents serving as allies instead of experts. Our approach to design facilitation differs from a typical design thinking process by pairing our clients with those on the front-lines of social inequity in a collaborative design process. Specifically, we elevate the importance of democratized design teams, contextualized design challenges, and ongoing reflection in a design process. We highlight successes of our design facilitation approach in the Oakland homelessness summit, including outcomes and areas for improvement. We then draw higher-level key learnings from our work that are translatable to designers and managers at large. We believe our approach to equity design will provide managers and designers an alternative mindset aimed to amplify the voices of marginalized groups and stakeholders.


Author(s):  
Khurshid A. Qureshi ◽  
Kazuhiro Saitou

Abstract This paper introduces a new methodology called ‘Design for Facility over Internet (DFF)’. This methodology provides an Internet-based environment for designers to perform manufacturability analysis of product designs with respect to the capabilities of existing manufacturing facilities, upfront into the design process. In the current work, only fixturing (machining datums) capabilities of a manufacturing facility are considered. A prototype DFF system for an automotive connecting rod, is developed. The system enables the designers to design the connecting rods by considering the fixturing (datums) capabilities of existing manufacturing facilities upfront at the concept design stage. The complete system implementation will also enable the manufacturers of connecting rods to create and update the database of their capabilities over the Internet. The DFF system analyzes the parametric design with respect to the fixturing capabilities and generates suggestions for a designer, to modify his design if required, to fit the capabilities of specified facilities.


2020 ◽  
Vol 122 (12) ◽  
pp. 1-34
Author(s):  
Marisa Cannata ◽  
Tuan D. Nguyen

Background Substantial research on reform implementation highlights numerous challenges to implementing innovations at scale with depth and sustainability, yet new reforms continue to encounter many of the same challenges. This has led to calls for researchers to work in partnership with practitioners to design, implement, and scale educational innovations. Although these approaches hold promise, little is known about the internal operations of these improvement approaches and the experiences of their participants. Purpose Through a case study of a research–practice partnership that uses a continuous improvement approach to design and development, this article explores how the collaborative design process shaped the resulting innovation design. Research Design: This is a qualitative case study that included interviews with members of the district and school design teams, observations and field notes from design team meetings, and participant feedback forms. Findings/Results The evidence converges on three main challenges in the design process. These challenges point to tensions in maximizing all the design factors because they sometimes conflicted with each other: (1) Members were most engaged when the work was very specific and deemed feasible in a particular context, (2) Efforts to develop more specificity in the design emphasis were limited by efforts to engage educators in a collaborative process in which school-level actors had ownership over key design decisions, and (3) The abstractness of the emerging reform led to difficulties in establishing a shared deep understanding of each core component of the reform. Finally, the ability of school teams to productively resolve these tensions was related to the existing capacity of the school. Conclusions This case study of a collaborative design process in a research–practice partnership illustrates the complexities of the co-construction of a set of reform practices between researchers, practitioners, and other stakeholders and highlights the need for a delicate balance between specificity of the design and local engagement. We showed how a collaborative process fostered high engagement as researchers and practitioners co-constructed the reform, and how the team struggled to define the core strategies in sufficient detail to allow for implementation planning in a way that maintained the co-constructed design. There appeared to be a tension between achieving the necessary concreteness or specificity in the reform design that would be implemented across contexts, and a process that valued local ownership and collaborative decision-making.


2001 ◽  
Vol 27 (1) ◽  
pp. 45-53 ◽  
Author(s):  
David Matthews ◽  
John Weigand

Author(s):  
Catarina LELIS

The brand is a powerful representational and identification-led asset that can be used to engage staff in creative, sustainable and developmental activities. Being a brand the result of, foremost, a design exercise, it is fair to suppose that it can be a relevant resource for the advancement of design literacy within organisational contexts. The main objective of this paper was to test and validate an interaction structure for an informed co-design process on visual brand artefacts. To carry on the empirical study, a university was chosen as case study as these contexts are generally rich in employee diversity. A non-functional prototype was designed, and walkthroughs were performed in five focus groups held with staff. The latter evidenced a need/wish to engage with basic design principles and high willingness to participate in the creation of brand design artefacts, mostly with the purposeof increasing its consistent use and innovate in its representation possibilities, whilst augmenting the brand’s socially responsible values.


2013 ◽  
Vol 1 (1) ◽  
pp. 158-178
Author(s):  
Urcun John Tanik

Cyberphysical system design automation utilizing knowledge based engineering techniques with globally networked knowledge bases can tremendously improve the design process for emerging systems. Our goal is to develop a comprehensive architectural framework to improve the design process for cyberphysical systems (CPS) and implement a case study with Axiomatic Design Solutions Inc. to develop next generation toolsets utilizing knowledge-based engineering (KBE) systems adapted to multiple domains in the field of CPS design automation. The Cyberphysical System Design Automation Framework (CPSDAF) will be based on advances in CPS design theory based on current research and knowledge collected from global sources automatically via Semantic Web Services. A case study utilizing STEM students is discussed.


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